http://dbd.game/killswitch
Iron works of misery window
Devs, when are you going to close it ??? the only way to even get a survivor that's running around it is to bloodlust them . and since it's in the middle of the map its always accessible to the survivors after the first hit when they get a speed boost.
Answers
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Just run bamboozle, that's the only option right now. It will get you a fair amount of free downs that you should accompany with some head-nodding because anyone running that window should know how BS it is.
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I always called this map ironworks of BS. they nerf balanced landing to stop god loops/infinites on Haddonfield. but keep loops like this one, allow the possibility of mothers dwelling main building windows opening. and a bunch of other god loops. but they don't just block the window. they like to take their SWEET TIME with that kind of stuff. because you cant nerf survivors TO FAST or they will storm the forums in force! I mean look at how long it is taking them to fix the sound bug for the 100th time
actual footage of BHVR devs
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Devs rework entire killers but won't make minor mapping changes to close godloops. Shrug.
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Isnt that a very long window to run at ? Similar to the one possible on other maps like the pit and torment creek. I don't see what the problem is there. You should be able to catch the survivor on the second vault and there is not much else around that window and I also have to disagree it is in the middle - it is on one side of the map
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it should be closed up and then Make a new window obviously not a broken window kekw
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should be buffed it's pretty weak for survivors
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The window should stay, but there should be a door close by it. That way it can still create some distance but the killer actually has a chance to get you.
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I would say the Hit is possible on before the third Vault. However, this already takes quite a bit of time. Furthermore, there is no Pallet to break (we ignore that super-unsafe Pallet next to the Window), which means that this structure will ALWAYS be present for the entire game. Its not like other strong Structures which become (almost) useless after breaking the Pallet.
Furthermore, RNG is quite a thing here. The window can lead into nothing. But it can also lead into a nearby Jungle Gym. So not only has the Killer to follow at least two times through the Window, but also has to deal with a Jungle Gym. Let alone combining these two structures.
I mean, I am using it as well. But I hate to see when Survivors ignore all the Structures and run straight to the Window. In one of my recent games, a Bill ignored a Jungle Gym and two Pallet Loops (the ones where you have a short and a long side where you can look over), just to run to the Window. And that is simply stupid, 3 great Structures and he went for the braindead Window.
I would say as well, there should be a door nearby the Window. It should give some Distance, but not be able to be abused.
(btw. bringing up Bamboozle is meh... This is a terrible designed Perk, it is a band-aid for bad Map Design, and sadly also used on Structures where it would not have to be used, making it kinda braindead for the Killer... if you dont know how to mindgame, simply vault the Window and block it off).
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Why I have to run specific perk to fix poor map design?
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Are the devs hiring a full time petter? I would like to submit my resume, I am an expert kitty petter, and I have experience with doggy’s.
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I don't think the window should be closed. I think a new door should be added to the wall to decrease the loop size. But it absolutely should be changed.
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honestly, i'd just want them to add a door next to it allowing the killer to walk around it.
it shouldnt be made useless though.
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Hope they do it soon
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