The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Xbox and Windows Store players may have difficulty in matchmaking due to an issue affecting their platforms. Please check https://support.xbox.com/en-CA/xbox-live-status for more information. Thank you.

Q&A #3 Survs got their way with 440+ bad reviews

2»

Comments

  • Tsulan
    Tsulan Member Posts: 15,095

    @jiminie said:

    feels good

    I hope you enjoy 45+ minute lobby ques.

  • Envees
    Envees Member Posts: 370

    @PigNRun said:
    I just find it hilarious that people would say "Bloodlust is USELESS", then it gets reworked and others start yelling "GIVE IT BACK". Typical split community.

    It is next to useless with the amount of pallets that are in game and the amount of LOS breakers. Apart from bugs which alllow LOS breaks to happen when in sight of prey.

    If you reach BL 3 its either cos you do not want to lose BL and that is your own fault or that in some cases BL 3 is actually needed to get people and yet is being nerfed even more.

    I have reached BL 3 maybe 3 times in 1300 hours. Its pointless to stack. Why would anybody in their right mind leave a pallet down and not break it during a chase? I see tru3 leaving pallets all the time in favor of keeping BL.

    I hvae never reached rank 1 and never will. Dont want to either. Too toxic. But if he as a rank 1 says that it could be needed i am willing to bet that with his XP its a valid concern if they attempt to take it away.

    To those who say that rank 1 killer is easy i say you are full of crap and the numbers of rank 1 killers prove that most who say its easy to reach are full of crap.

  • KillingInstinct
    KillingInstinct Member Posts: 272

    @Noct said:
    @KillingInstinct

    If you're going to post on the forums, at least use it for something constructive instead of venting and stereotyping the 'survivors' group as being at fault.

    If you're a Killer main and Rank 1 Survivor (which is apparently really easy), then shouldn't you know what to do against other Rank 1 survivors as Killer? Shouldn't Killer be just as easy for you?

    Just because a handful of the community has an opinion doesn't mean you should flame them -- and then bash the developers, who actually work hard to meet the criticisms of every individual, who by the way, is entitled to their own opinion about the game's development.

    Is it too difficult to give an opinion without misplacing your anger within the community? Because to me it just sounds like you're a salty af Killer. No wonder the devs don't listen to you -- can't even have a reasonable discussion.

    Don't give me that bull****. Trying to meet the criticism of every individual. Just be quiet with that nonsense. If it were the case ok, but no. They are always bashing on killers. That's when they got scared during the 2016 strike. Not saying we should strike again but ok.

    And it's not a handful of the community! It's every single survivor from the ranks 15-1 who pallet loops. Yes, rank 15 players aren't good at mindgames and thus not pallet looping but rank 1 survs are ''good'' at it and know when to jump or keep on walking. Sometimes you get a lucky mindgame but that's it. Not sure why you're thinking that a rank 1 surv and killer has an easier time as a killer xD.

    Just miss me with that bs of ''the devs are working hard for everyone'' since they are obviously not. I know that they aren't because I've been here since the start!

  • KillingInstinct
    KillingInstinct Member Posts: 272

    @powerbats said:

    @Bbbrian2013 said:

    The time they were mentioned isn't the issue.

    The fact that it's now going into an actual PTB is. This isn't the time for killer nerfs we are still weak. This will just make us weaker.

    They were mentioned months ago and killers didn't have an issue with it, now that's it's happening it's the end of the world. It's almost as if them balancing maps that everyone asked for in order for BL to be removed is a bad thing.

    This also isn't a nerf if they fix the maps, how hard is that to understand if the maps are more balanced then BL isn't needed. It's almost as if each time they try and adjust killers properly to make balancing them overall better you lot whine about it as if it's a nerf.

    I mean how is this any different than telling survivors who whined about the sprint nerfs to adapt and wait to see how it actually works out? Pot meet kettle since killers told survivors to wait and see how things would work out.

    I'm getting pissed right now. You are saying that removing or nerfing BL is just fine if they fix the maps. But they aren't fixing the maps! They are nerfing and removing BL and MAYBE fix the maps like 3 patches after that!

  • KillingInstinct
    KillingInstinct Member Posts: 272

    @Shadoureon said:

    @KillingInstinct said:

    @Usui said:
    Best news i've heard in MONTHS.

    Go pallet loop some more. The only thing survivors are good at nowadays

    Go complain some more. The only thing killers are good at nowadays because they sure as hell are terrible in killing LUL

    We're actually good at killing survivors. It's just that there are too many windows and pallets and safe spots for survivors. Sorry that most killers are 25% or even slower than survivors in vaulting and destroying a pallet makes us lose bloodlust

  • KillingInstinct
    KillingInstinct Member Posts: 272

    @Envees said:

    @PigNRun said:
    I just find it hilarious that people would say "Bloodlust is USELESS", then it gets reworked and others start yelling "GIVE IT BACK". Typical split community.

    It is next to useless with the amount of pallets that are in game and the amount of LOS breakers. Apart from bugs which alllow LOS breaks to happen when in sight of prey.

    If you reach BL 3 its either cos you do not want to lose BL and that is your own fault or that in some cases BL 3 is actually needed to get people and yet is being nerfed even more.

    I have reached BL 3 maybe 3 times in 1300 hours. Its pointless to stack. Why would anybody in their right mind leave a pallet down and not break it during a chase? I see tru3 leaving pallets all the time in favor of keeping BL.

    I hvae never reached rank 1 and never will. Dont want to either. Too toxic. But if he as a rank 1 says that it could be needed i am willing to bet that with his XP its a valid concern if they attempt to take it away.

    To those who say that rank 1 killer is easy i say you are full of crap and the numbers of rank 1 killers prove that most who say its easy to reach are full of crap.

    Exactly! You get it! Rank 1 killers are players who know how to mindgame and kill people. Rank 21 survivors are the reason this game is unbalanced and favoured in the survivors side

  • Outland
    Outland Member Posts: 535

    @Gay Myers (Luzi) said:
    Bloodlust needs to go. It promotes bad killer plays and requires you to learn less. It's one of the reasons I stopped playing killers aside from killers FOV and flashlights white screen giving me migraines. I hated using BL and I would instantly lose it if I ever reached tier III, because it meant for that I did not play optimally.

    Yes, maps need adjusting still and I can prolly live with BL staying until then, but once maps get balanced, it needs to go.

    Also when you're hooked, you're not doing anything. It makes perfect sense exhaustion cooldown would go down when you're hooked.

    It doesn't make one bit of sense that a hook being rammed through your chest would allow you to calm down. I'm fine with the the exhaustion counting down however but for it to magically disappear when hooked , now thats BS.

  • Michiko
    Michiko Member Posts: 623
    LOL. 
  • Orion
    Orion Member Posts: 21,675

    @Outland said:

    @Gay Myers (Luzi) said:
    Bloodlust needs to go. It promotes bad killer plays and requires you to learn less. It's one of the reasons I stopped playing killers aside from killers FOV and flashlights white screen giving me migraines. I hated using BL and I would instantly lose it if I ever reached tier III, because it meant for that I did not play optimally.

    Yes, maps need adjusting still and I can prolly live with BL staying until then, but once maps get balanced, it needs to go.

    Also when you're hooked, you're not doing anything. It makes perfect sense exhaustion cooldown would go down when you're hooked.

    It doesn't make one bit of sense that a hook being rammed through your chest would allow you to calm down. I'm fine with the the exhaustion counting down however but for it to magically disappear when hooked , now thats BS.

    Maybe if the hook was going up the ass...

  • Michiko
    Michiko Member Posts: 623

    Bloodlust needs to go. It promotes bad killer plays and requires you to learn less. It's one of the reasons I stopped playing killers aside from killers FOV and flashlights white screen giving me migraines. I hated using BL and I would instantly lose it if I ever reached tier III, because it meant for that I did not play optimally.

    Yes, maps need adjusting still and I can prolly live with BL staying until then, but once maps get balanced, it needs to go.

    Also when you're hooked, you're not doing anything. It makes perfect sense exhaustion cooldown would go down when you're hooked.

    100% agree. If you rely on current BL 3 to catch someone something is wrong.

    Also the pallet interaction didn't feel intuitive in the PTB. Getting a hit on someone after the stun should have kicked in is no bueno.

    Those changes are not a overnight reaction to some reviews. Its a general roadmap to make the game fun for both sides.

    This includes more fluid animations and interactions.

    But keep on going with the victim entertainment. Its pretty hilarious tbh.


  • theArashi
    theArashi Member Posts: 998

    I guess the issue with BL nerf is that some loops will just force killer to break the pallet.
    Now almost all loops don't do that with exception of big houses.

    It doesn't sound balanced at all unless they couple it with map rework which was apparently completely withheld as it needed too much work.

  • Ihatelife
    Ihatelife Member Posts: 5,069

    @Gay Myers (Luzi) said:
    Bloodlust needs to go. It promotes bad killer plays and requires you to learn less. It's one of the reasons I stopped playing killers aside from killers FOV and flashlights white screen giving me migraines. I hated using BL and I would instantly lose it if I ever reached tier III, because it meant for that I did not play optimally.

    Yes, maps need adjusting still and I can prolly live with BL staying until then, but once maps get balanced, it needs to go.

    Also when you're hooked, you're not doing anything. It makes perfect sense exhaustion cooldown would go down when you're hooked.

    I love you Luzi <3 You are my favourite mod

  • Ihatelife
    Ihatelife Member Posts: 5,069

    @Bbbrian2013 said:
    It's probably not the best idea to be nerfing the killers while they're still at disadvantage.

    Just kicking us while we are down.

    2.1.0 gave me hope and then this Q&A took it all away from me. I just want every killer to be fun to play not just the top few...

    We got no good news. None.

    How about make the game fun for both sides and not just the survivors?

    Hello baby, don't forget about wraith rework! He will get a better items and also windstorm in his base hit! And maybe even something else.

  • snozer
    snozer Member Posts: 776

    @Gay Myers (Luzi) said:

    @KillingInstinct said:

    @Gay Myers (Luzi) said:
    Bloodlust needs to go. It promotes bad killer plays and requires you to learn less. It's one of the reasons I stopped playing killers aside from killers FOV and flashlights white screen giving me migraines. I hated using BL and I would instantly lose it if I ever reached tier III, because it meant for that I did not play optimally.

    Yes, maps need adjusting still and I can prolly live with BL staying until then, but once maps get balanced, it needs to go.

    Also when you're hooked, you're not doing anything. It makes perfect sense exhaustion cooldown would go down when you're hooked.

    While that may be true. They are first beginning with BL and not with the map balance. Killers are just getting nerfed again and it pisses me off. ''Hey! The survivor players gave us over 440 bad reviews in one day and over 650 in two days. Let's reward with buffs and killer nerfs, am I right?''

    You can't possibly say that ######### is fair at all! They have to buff Brutal Strength then so we can still keep up with the survivors!

    BS is fine where it is and anymore buffs would make it way too strong. There is a difference between balancing and just outstraight oping stuff. Numbers need to be treated carefully in DBD, because the multipliers are really weird, so buffing BS in numbers might just break the perk.

    Balancing is nerfing and buffing on both sides. You cannot get anything right immediately. I've never seen that done in any game that XY patch was right away the perfect patch. I never said things are fair, because a lot of things are unfair in the game for both sides, but when I look at these changes I'm usually very cold towards them. They make sense to me on a rational basis.

    They needed to lower BL so people can start to learn mindgames, because a lot of players are nowadays new players who never played the game with no BL, so they can get used to a different type of game and develop new strategies, because the end goal is to remove it once maps are balanced. I do believe lowering the numbers are needed before that can happen at all, even after map balance, because a ice cold removal of the feature would throw a lot of players out of the loop.

    Like others points out, that change was mentioned several times in the past few weeks.

    are you seriously going to spout mind games?

    Almost every pallet and jungle gym has a way to remove all mind games... every wall has gaps or windows in it so you can see the killer.

    Just because you turn around and walk backwards and catch some people unaware doesn't mean this will work against people who play the game more then 1 hour a week.

  • powerbats
    powerbats Member Posts: 7,068

    @snozer said:

    @Gay Myers (Luzi) said:

    @KillingInstinct said:

    @Gay Myers (Luzi) said:
    Bloodlust needs to go. It promotes bad killer plays and requires you to learn less. It's one of the reasons I stopped playing killers aside from killers FOV and flashlights white screen giving me migraines. I hated using BL and I would instantly lose it if I ever reached tier III, because it meant for that I did not play optimally.

    Yes, maps need adjusting still and I can prolly live with BL staying until then, but once maps get balanced, it needs to go.

    Also when you're hooked, you're not doing anything. It makes perfect sense exhaustion cooldown would go down when you're hooked.

    While that may be true. They are first beginning with BL and not with the map balance. Killers are just getting nerfed again and it pisses me off. ''Hey! The survivor players gave us over 440 bad reviews in one day and over 650 in two days. Let's reward with buffs and killer nerfs, am I right?''

    You can't possibly say that ######### is fair at all! They have to buff Brutal Strength then so we can still keep up with the survivors!

    BS is fine where it is and anymore buffs would make it way too strong. There is a difference between balancing and just outstraight oping stuff. Numbers need to be treated carefully in DBD, because the multipliers are really weird, so buffing BS in numbers might just break the perk.

    Balancing is nerfing and buffing on both sides. You cannot get anything right immediately. I've never seen that done in any game that XY patch was right away the perfect patch. I never said things are fair, because a lot of things are unfair in the game for both sides, but when I look at these changes I'm usually very cold towards them. They make sense to me on a rational basis.

    They needed to lower BL so people can start to learn mindgames, because a lot of players are nowadays new players who never played the game with no BL, so they can get used to a different type of game and develop new strategies, because the end goal is to remove it once maps are balanced. I do believe lowering the numbers are needed before that can happen at all, even after map balance, because a ice cold removal of the feature would throw a lot of players out of the loop.

    Like others points out, that change was mentioned several times in the past few weeks.

    are you seriously going to spout mind games?

    Almost every pallet and jungle gym has a way to remove all mind games... every wall has gaps or windows in it so you can see the killer.

    Just because you turn around and walk backwards and catch some people unaware doesn't mean this will work against people who play the game more then 1 hour a week.

    Just because you whine about it doesn't make it true, I play the game a lot each week and rank 1-2 killers get me all the time by mind games. They sometimes leave a pallet and other times they don't. They'll go left when going right would've been a shortcut.

  • powerbats
    powerbats Member Posts: 7,068

    @Orion said:

    @Outland said:

    @Gay Myers (Luzi) said:
    Bloodlust needs to go. It promotes bad killer plays and requires you to learn less. It's one of the reasons I stopped playing killers aside from killers FOV and flashlights white screen giving me migraines. I hated using BL and I would instantly lose it if I ever reached tier III, because it meant for that I did not play optimally.

    Yes, maps need adjusting still and I can prolly live with BL staying until then, but once maps get balanced, it needs to go.

    Also when you're hooked, you're not doing anything. It makes perfect sense exhaustion cooldown would go down when you're hooked.

    It doesn't make one bit of sense that a hook being rammed through your chest would allow you to calm down. I'm fine with the the exhaustion counting down however but for it to magically disappear when hooked , now thats BS.

    Maybe if the hook was going up the ass...

    Did someone order a hook enema?

  • JackieEstacadoWhen
    JackieEstacadoWhen Member Posts: 78

    These survivor buffs aren't really that big a deal.

    Bloodlust was created to counter many of the BS loops that existed long ago and the majority of them have been fixed, everyone knew bloodlust would be nerfed when the problematic loops got fixed. Besides how often do people even get bloodlust 2+ without actively trying to get it anyway?

    The trap buffering is fair enough, if the trap isn't fully disarmed then why can't it trap some idiot who walks over it, pretty weird change to make after trapper just got buffed but whatever, only swf will get practical benefit from it anyway and they all already know where traps are anyway thanks to voice comms.

    The wonky pallets have been stated multiple times to be problematic regarding reaction time and the devs have said since the release of chapter 8 that they were fixing it, you and everyone else knew that change was coming so why so surprised. I can't count the number of times I got BS hits even though I got stunned because of how wonky pallets were.

    survivors losing exhaustion when hooked will be a good change to help deal with campers and at least give the person some small chance of getting away without being instantly downed as soon as their feet touch the ground. Other status effects shouldn't be affected however since that negates many add-ons like begrimed chainsaw and even perks like sloppy butcher so only exhaustion should be heal on hook.

    The dead hard thing is about those buggy instances where you used dead hard and the game recognized it because exhaustion takes but you still got hit despite apparently using it. It's a bug fix, they're not refunding dead hard if the survivor used it and the killer waited for it before hitting them.

    There's literally no reason to start crying since they're small buffs and survivors did get some pretty good nerfs alongside some great killer buffs. it's how balance works, it never stays the same and it's constantly changing, every multiplayer game has it and players simply need to adapt.

  • Tsulan
    Tsulan Member Posts: 15,095
    Ihatelife said:

    @Gay Myers (Luzi) said:
    Bloodlust needs to go. It promotes bad killer plays and requires you to learn less. It's one of the reasons I stopped playing killers aside from killers FOV and flashlights white screen giving me migraines. I hated using BL and I would instantly lose it if I ever reached tier III, because it meant for that I did not play optimally.

    Yes, maps need adjusting still and I can prolly live with BL staying until then, but once maps get balanced, it needs to go.

    Also when you're hooked, you're not doing anything. It makes perfect sense exhaustion cooldown would go down when you're hooked.

    I love you Luzi <3 You are my favourite mod

    Beware, she might disappoint you.
  • mintchapstick
    mintchapstick Member Posts: 891

    @akbays35 said:
    They have to do something, the player base dipped almost 10k a week after this patch, after having a large increase from the Clown patch, I'm not joking been checking it on steam.

    That's worse than I thought it was, but I'm actually not surprised by that number. I know I uninstalled the game because after repeated nerfs & the tinkerer bug, I was frustrated and wanted to clear space on my HDD to play a new game. I haven't played it since shortly after the new patch came out.

    I just check in here because I like to follow news on the game to see if they're improving it, which it seems like they are at least a bit, so.

  • RepliCant
    RepliCant Member Posts: 1,436

    oh wow another useless thread please entertain me with your "survivors are op" comments

  • Tsulan
    Tsulan Member Posts: 15,095

    @mintchapstick said:

    @akbays35 said:
    They have to do something, the player base dipped almost 10k a week after this patch, after having a large increase from the Clown patch, I'm not joking been checking it on steam.

    That's worse than I thought it was, but I'm actually not surprised by that number. I know I uninstalled the game because after repeated nerfs & the tinkerer bug, I was frustrated and wanted to clear space on my HDD to play a new game. I haven't played it since shortly after the new patch came out.

    I just check in here because I like to follow news on the game to see if they're improving it, which it seems like they are at least a bit, so.

    So... are you saying you uninstalled the game after some minor nerfs that don´t affect most of the people?
    Have you considered playing killer?

  • AlexAnarchy
    AlexAnarchy Member Posts: 685

    @Gay Myers (Luzi) said:

    @SadonicShadow said:

    @Gay Myers (Luzi) said:
    Bloodlust needs to go. It promotes bad killer plays and requires you to learn less. It's one of the reasons I stopped playing killers aside from killers FOV and flashlights white screen giving me migraines. I hated using BL and I would instantly lose it if I ever reached tier III, because it meant for that I did not play optimally.

    Yes, maps need adjusting still and I can prolly live with BL staying until then, but once maps get balanced, it needs to go.

    Also when you're hooked, you're not doing anything. It makes perfect sense exhaustion cooldown would go down when you're hooked.

    I agree with this. Bloodlust is a bandaid for a much larger issue. I would take balanced maps over bloodlust any day. Hopefully before the end of 2018 every map is balanced so that there is no critical time wasters or safe spots and then BL rightfully gets the axe.

    I hope so. With proper balance of maps and BL gone, I would have more reason to start playing the game again. > @WalterWh1te said:

    Gay Myers (Luzi) said:

    Bloodlust needs to go. It promotes bad killer plays and requires you to learn less. It's one of the reasons I stopped playing killers aside from killers FOV and flashlights white screen giving me migraines. I hated using BL and I would instantly lose it if I ever reached tier III, because it meant for that I did not play optimally.

    Yes, maps need adjusting still and I can prolly live with BL staying until then, but once maps get balanced, it needs to go.

    Also when you're hooked, you're not doing anything. It makes perfect sense exhaustion cooldown would go down when you're hooked.

    100% agree. If you rely on current BL 3 to catch someone something is wrong.

    Also the pallet interaction didn't feel intuitive in the PTB. Getting a hit on someone after the stun should have kicked in is no bueno.

    Those changes are not a overnight reaction to some reviews. Its a general roadmap to make the game fun for both sides.

    This includes more fluid animations and interactions.

    But keep on going with the victim entertainment. Its pretty hilarious tbh.

    Oh yeah, a hit after the stun sounds no bueno, even though it could be latency? Considering the amount of posts I saw about that, I doubt it is latency though. That doesn't sound too fancy to me. It might change with the animation change that McLean showed on Stream though, because it could explain some issues with the pallets on both sides.

    @KillingInstinct said:

    @Gay Myers (Luzi) said:

    @KillingInstinct said:

    @Gay Myers (Luzi) said:
    Bloodlust needs to go. It promotes bad killer plays and requires you to learn less. It's one of the reasons I stopped playing killers aside from killers FOV and flashlights white screen giving me migraines. I hated using BL and I would instantly lose it if I ever reached tier III, because it meant for that I did not play optimally.

    Yes, maps need adjusting still and I can prolly live with BL staying until then, but once maps get balanced, it needs to go.

    Also when you're hooked, you're not doing anything. It makes perfect sense exhaustion cooldown would go down when you're hooked.

    While that may be true. They are first beginning with BL and not with the map balance. Killers are just getting nerfed again and it pisses me off. ''Hey! The survivor players gave us over 440 bad reviews in one day and over 650 in two days. Let's reward with buffs and killer nerfs, am I right?''

    You can't possibly say that ######### is fair at all! They have to buff Brutal Strength then so we can still keep up with the survivors!

    BS is fine where it is and anymore buffs would make it way too strong. There is a difference between balancing and just outstraight oping stuff. Numbers need to be treated carefully in DBD, because the multipliers are really weird, so buffing BS in numbers might just break the perk.

    Balancing is nerfing and buffing on both sides. You cannot get anything right immediately. I've never seen that done in any game that XY patch was right away the perfect patch. I never said things are fair, because a lot of things are unfair in the game for both sides, but when I look at these changes I'm usually very cold towards them. They make sense to me on a rational basis.

    They needed to lower BL so people can start to learn mindgames, because a lot of players are nowadays new players who never played the game with no BL, so they can get used to a different type of game and develop new strategies, because the end goal is to remove it once maps are balanced. I do believe lowering the numbers are needed before that can happen at all, even after map balance, because a ice cold removal of the feature would throw a lot of players out of the loop.

    Like others points out, that change was mentioned several times in the past few weeks.

    Balancing is nerfing and buffing, yes. But this game is branded as asymmetrical. It should be power vs numbers. It's power vs numbers with power right now.

    A BS buff wouldn't make it OP. IT would make it how it used to be. Even if it's only up to 30%.

    They should buff all killers a bit. Make MM like he used to be for example. Almost infinite stalking range and stacking EW succ speed

    MM is in a good place right now. Infinite stalking range would literally break the game due to the render issues with some objects causing him to look through some objects. I think his stalking right now is bugged, at least the way he is collecting his stalk from survivors when a red survivors in the frame - it slows down, so it can hinder your process.

    And no, currently how the game is any buff to BS would make it too strong. BS is in a really good place right now and it can cut off enough to catch up to someone and I think there will not be a buff in the near future for it considering the pallet changes.

    Buff the killers generally, yes, but even if it's asymmetrical, you cannot buff something to hell and risk that a huge amount of players won't have fun. There is a difference between making a scary and thrilling experience and a unfair and unfun experience. Depending on the way you do it, it can shift to the unfair and unfun side really quickly and it's not even a matter of adapting. No amount of adapting can change the unfairness of some things and if they just get frustrating, it's not a good change.

    So basically, it should just forever be an unfun and unfair experience for 11 out of 12 killers at all times clearly and a super fun bullying experience for survivors with the fact that even camping is now getting punished when killers have barely anything left they can do to get kills because gens still get done in less than 3 minutes and killers only real power is slowing time down nice seeing that insidious will now be needed to be buffed to work against this or its just another useless killer perk soon.

  • Paddy4583
    Paddy4583 Member Posts: 864
    Oh my.... a business try’s to accommodate for 4/5ths if it’s player base 🧐🤭🧐
    mots almost like they are trying to make as much money as they can while they can.

    That being said I really don’t think the last patch did much, killers for some reason thought they got some amazing balance with exhaustion when really they didn’t at all, and survivors though they got it bad when again it’s not noticeable to most players at all.
    just like these next PROPOSED changes, won’t be, I mean who ever uses BL 3 and apart from letting a survivor know what the other survivors are doing while hooked isn’t gonna be a huge game changer either, stopping the hook farming reward is a good change for both sides, stops crappy saves and crappy killers. 
  • Master
    Master Member Posts: 10,200

    They've been talking about those Bloodlust changes for a very long time actually - long before the review bomb. And the trap buffering was in the game before and was never really that big of a deal.

    And getting a cooldown from exhaustion when hooked makes sense to me.

    I think you are overreacting.

    Acually it qas planed to shorten the time to reach each bloodlust stage and maps were supposed to be reworkwed
  • se05239
    se05239 Member Posts: 3,919

    Emergency killer nerfs to satisfy the survivor backlash and review bombing. The devs are always giving in.

  • akbays35
    akbays35 Member Posts: 1,123

    @mintchapstick said:

    @akbays35 said:
    They have to do something, the player base dipped almost 10k a week after this patch, after having a large increase from the Clown patch, I'm not joking been checking it on steam.

    That's worse than I thought it was, but I'm actually not surprised by that number. I know I uninstalled the game because after repeated nerfs & the tinkerer bug, I was frustrated and wanted to clear space on my HDD to play a new game. I haven't played it since shortly after the new patch came out.

    I just check in here because I like to follow news on the game to see if they're improving it, which it seems like they are at least a bit, so.

    Well the devs are updating the game, the problem comes down to animations and their lack of dedicated servers. If they can get more cosmetics sold and get some servers their playerbase will be more consistent instead of a 10k shuffle every chapter.

  • Delfador
    Delfador Member Posts: 2,552

    @Paddy4583 said:
    Oh my.... a business try’s to accommodate for 4/5ths if it’s player base 🧐🤭🧐
    mots almost like they are trying to make as much money as they can while they can.

    That being said I really don’t think the last patch did much, killers for some reason thought they got some amazing balance with exhaustion when really they didn’t at all, and survivors though they got it bad when again it’s not noticeable to most players at all.
    just like these next PROPOSED changes, won’t be, I mean who ever uses BL 3 and apart from letting a survivor know what the other survivors are doing while hooked isn’t gonna be a huge game changer either, stopping the hook farming reward is a good change for both sides, stops crappy saves and crappy killers. 

    Although I agree with most of what you said, I think you are making a fatal mistake when you underestimate the power of kindred.

    So many times I have wasted my time to go to the hooked person to only find that another survivor came and rescued her. It is time consuming and killer benefits from it. This is why an early hook can change the whole pacing of the game. If survivors really need this perk, just like many killers need ruin, then they can sacrifice one perk slot for that. I just can't understand how devs can give a massive buff to one side while giving no advantage to the other side.

  • KillingInstinct
    KillingInstinct Member Posts: 272

    @Ihatelife said:

    @Bbbrian2013 said:
    It's probably not the best idea to be nerfing the killers while they're still at disadvantage.

    Just kicking us while we are down.

    2.1.0 gave me hope and then this Q&A took it all away from me. I just want every killer to be fun to play not just the top few...

    We got no good news. None.

    How about make the game fun for both sides and not just the survivors?

    Hello baby, don't forget about wraith rework! He will get a better items and also windstorm in his base hit! And maybe even something else.

    One window already negates windstorm xD Or a pallet. Think!

  • Tsulan
    Tsulan Member Posts: 15,095

    @Ihatelife said:

    @Bbbrian2013 said:
    It's probably not the best idea to be nerfing the killers while they're still at disadvantage.

    Just kicking us while we are down.

    2.1.0 gave me hope and then this Q&A took it all away from me. I just want every killer to be fun to play not just the top few...

    We got no good news. None.

    How about make the game fun for both sides and not just the survivors?

    Hello baby, don't forget about wraith rework! He will get a better items and also windstorm in his base hit! And maybe even something else.

    Allow me to stay a bit skeptical after the result of the last Wraith rework.

  • Paddy4583
    Paddy4583 Member Posts: 864
    Delfador said:

    @Paddy4583 said:
    Oh my.... a business try’s to accommodate for 4/5ths if it’s player base 🧐🤭🧐
    mots almost like they are trying to make as much money as they can while they can.

    That being said I really don’t think the last patch did much, killers for some reason thought they got some amazing balance with exhaustion when really they didn’t at all, and survivors though they got it bad when again it’s not noticeable to most players at all.
    just like these next PROPOSED changes, won’t be, I mean who ever uses BL 3 and apart from letting a survivor know what the other survivors are doing while hooked isn’t gonna be a huge game changer either, stopping the hook farming reward is a good change for both sides, stops crappy saves and crappy killers. 

    Although I agree with most of what you said, I think you are making a fatal mistake when you underestimate the power of kindred.

    So many times I have wasted my time to go to the hooked person to only find that another survivor came and rescued her. It is time consuming and killer benefits from it. This is why an early hook can change the whole pacing of the game. If survivors really need this perk, just like many killers need ruin, then they can sacrifice one perk slot for that. I just can't understand how devs can give a massive buff to one side while giving no advantage to the other side.

    I would only agree in that circumstance, which wouldn’t be every match and the time it consumes is so small I’d say it’s irrelevant in game outcome.
    If it was as beneficial as people are suggesting it would be used more often. It also not useful for SWF it’s only going to give solo players more info.

    consistently killers state survivors should work as a team to win and then when they are equipped to do they don’t like it, plus it’s not even been stated that kindred was going to be added like that, it was merly a passing comment and everything else is speculation.

    Just as survivors went 🦇 💩 crazy over an actual change, even though it’s hardly made it harder for them,  it because they moaned killers made out it was the best thing ever, when in reality they just perceive it that way because of the view of the other side. Apart from trapper and hag who may have seen improvement in their games the other 99% noticed nothing
  • KillingInstinct
    KillingInstinct Member Posts: 272

    @Delfador said:

    @Paddy4583 said:
    Oh my.... a business try’s to accommodate for 4/5ths if it’s player base 🧐🤭🧐
    mots almost like they are trying to make as much money as they can while they can.

    That being said I really don’t think the last patch did much, killers for some reason thought they got some amazing balance with exhaustion when really they didn’t at all, and survivors though they got it bad when again it’s not noticeable to most players at all.
    just like these next PROPOSED changes, won’t be, I mean who ever uses BL 3 and apart from letting a survivor know what the other survivors are doing while hooked isn’t gonna be a huge game changer either, stopping the hook farming reward is a good change for both sides, stops crappy saves and crappy killers. 

    Although I agree with most of what you said, I think you are making a fatal mistake when you underestimate the power of kindred.

    So many times I have wasted my time to go to the hooked person to only find that another survivor came and rescued her. It is time consuming and killer benefits from it. This is why an early hook can change the whole pacing of the game. If survivors really need this perk, just like many killers need ruin, then they can sacrifice one perk slot for that. I just can't understand how devs can give a massive buff to one side while giving no advantage to the other side.

    Welcome to Dead by Daylight. The devs of this game have and will always favor the survivors, even if they had a so-called nerf in the patch before that.> @Master said:

    FrenziedRoach said:

    They've been talking about those Bloodlust changes for a very long time actually - long before the review bomb. And the trap buffering was in the game before and was never really that big of a deal.

    And getting a cooldown from exhaustion when hooked makes sense to me.

    I think you are overreacting.

    Acually it qas planed to shorten the time to reach each bloodlust stage and maps were supposed to be reworkwed

    It was planned, yes. But if they were going to do that then they had to do that first before nerfing BL!

  • mintchapstick
    mintchapstick Member Posts: 891
    edited August 2018

    @Tsulan said:

    @mintchapstick said:

    @akbays35 said:
    They have to do something, the player base dipped almost 10k a week after this patch, after having a large increase from the Clown patch, I'm not joking been checking it on steam.

    That's worse than I thought it was, but I'm actually not surprised by that number. I know I uninstalled the game because after repeated nerfs & the tinkerer bug, I was frustrated and wanted to clear space on my HDD to play a new game. I haven't played it since shortly after the new patch came out.

    I just check in here because I like to follow news on the game to see if they're improving it, which it seems like they are at least a bit, so.

    So... are you saying you uninstalled the game after some minor nerfs that don´t affect most of the people?
    Have you considered playing killer?

    I uninstalled the game because the tinkerer bug on top of recent changes & the rank changes ######### up matchmaking, made the game unfun & I have a partitioned drive with only about 100gb available, though I have around 450 games. DBD used to be a game I played a lot, but because of the changes I mentioned, I found a different game to play in the space that it was using.

    I don't like killer, the POV combined with how fast killer moves gives me motion sickness.

  • akbays35
    akbays35 Member Posts: 1,123

    @mintchapstick said:

    @Tsulan said:

    @mintchapstick said:

    @akbays35 said:
    They have to do something, the player base dipped almost 10k a week after this patch, after having a large increase from the Clown patch, I'm not joking been checking it on steam.

    That's worse than I thought it was, but I'm actually not surprised by that number. I know I uninstalled the game because after repeated nerfs & the tinkerer bug, I was frustrated and wanted to clear space on my HDD to play a new game. I haven't played it since shortly after the new patch came out.

    I just check in here because I like to follow news on the game to see if they're improving it, which it seems like they are at least a bit, so.

    So... are you saying you uninstalled the game after some minor nerfs that don´t affect most of the people?
    Have you considered playing killer?

    I uninstalled the game because the tinkerer bug on top of recent changes & the rank changes [BAD WORD] up matchmaking, made the game unfun & I have a partitioned drive with only about 100gb available, though I have around 450 games. DBD used to be a game I played a lot, but because of the changes I mentioned, I found a different game to play in the space that it was using.

    I don't like killer, the POV combined with how fast killer moves gives me motion sickness.

    What are you playing to fill the void of DBD?

  • TheHourMan
    TheHourMan Member Posts: 1,052
    I think all killers should be as lethal as nurse, that camping is perfectly acceptable as long as the person being camped is compensated with bloodppints and that survivors are overpowered. But I also think you are overreacting and that these changes are simple quality of life changes. I would like to see bloodlust start immediately at 0 and slowly ramp up to +0.6m/s after 45 seconds rather than being in stages though. That would be nice.
  • Tsulan
    Tsulan Member Posts: 15,095

    @TheHourMan said:
    I think all killers should be as lethal as nurse, that camping is perfectly acceptable as long as the person being camped is compensated with bloodppints and that survivors are overpowered. But I also think you are overreacting and that these changes are simple quality of life changes. I would like to see bloodlust start immediately at 0 and slowly ramp up to +0.6m/s after 45 seconds rather than being in stages though. That would be nice.

    There shouldn´t be a need for BL in the first place. I would totally be ok with it, if the devs just remove BL after making the killer and survivor hitboxes the same size. Which would kill looping.

  • TheHourMan
    TheHourMan Member Posts: 1,052
    Tsulan said:

    @TheHourMan said:
    I think all killers should be as lethal as nurse, that camping is perfectly acceptable as long as the person being camped is compensated with bloodppints and that survivors are overpowered. But I also think you are overreacting and that these changes are simple quality of life changes. I would like to see bloodlust start immediately at 0 and slowly ramp up to +0.6m/s after 45 seconds rather than being in stages though. That would be nice.

    There shouldn´t be a need for BL in the first place. I would totally be ok with it, if the devs just remove BL after making the killer and survivor hitboxes the same size. Which would kill looping.

    I think that when the devs add more meaningful things for survs to do other than just gens and chases, it will help a lot tbh. I also really hope killers get the same treatment. More to do other than hooks and chases.
  • Tsulan
    Tsulan Member Posts: 15,095

    @TheHourMan said:
    Tsulan said:

    @TheHourMan said:

    I think all killers should be as lethal as nurse, that camping is perfectly acceptable as long as the person being camped is compensated with bloodppints and that survivors are overpowered. But I also think you are overreacting and that these changes are simple quality of life changes. I would like to see bloodlust start immediately at 0 and slowly ramp up to +0.6m/s after 45 seconds rather than being in stages though. That would be nice.

    There shouldn´t be a need for BL in the first place. I would totally be ok with it, if the devs just remove BL after making the killer and survivor hitboxes the same size. Which would kill looping.

    I think that when the devs add more meaningful things for survs to do other than just gens and chases, it will help a lot tbh. I also really hope killers get the same treatment. More to do other than hooks and chases.

    Do you mean special "totems" the killer can find and destroy, that would eliminate a random survivor perk?
    Or special "chests" where killers find add-ons which they keep after the match?

  • TheHourMan
    TheHourMan Member Posts: 1,052
    Nahh. More just like objects the killer can put up or interact with in order to help them kill or explore other playstyles. Maybe booby trapping an object, taking time to seal off on exit gate, etc. Just environmental interactions around the map.
  • TheHourMan
    TheHourMan Member Posts: 1,052
    Although finding addons would be kind of cool too. Or maybe even extracting an addon from the corpse of a dead survivor.
  • Tsulan
    Tsulan Member Posts: 15,095

    @TheHourMan said:
    Although finding addons would be kind of cool too. Or maybe even extracting an addon from the corpse of a dead survivor.

    This could cause tunneling.

  • TheHourMan
    TheHourMan Member Posts: 1,052
    Tsulan said:

    @TheHourMan said:
    Although finding addons would be kind of cool too. Or maybe even extracting an addon from the corpse of a dead survivor.

    This could cause tunneling.

    Good point. I still would love to see something though. However that is getting off topic from OP, so I will put more thought into that and make a different thread on it
  • RSB
    RSB Member Posts: 2,258

    @WhateverIGuess said:
    It's very funny. When survivors got nerfed in patch 2.1.0. (i'm not complaining, just pointing stuff out, I think it was a good patch) and they complained, killers said that they just need to "git gud" and "adapt". Now it turns around, maybe y'all should wait and see how it works out and "adapt" just like you told survivors. OMEGALUL

    "HEY, KILLERS HAVE BEEN NERFED FOR 2 YEARS, THEY NERFED SURVIVORS ONCE, SO I THINK NOW IT IS A TURN TO NERF KILLERS AGAIN, AMIRITE?"

  • mintchapstick
    mintchapstick Member Posts: 891
    edited August 2018

    @akbays35 said:
    What are you playing to fill the void of DBD?

    I've been playing Overwatch, Fallout 4, No Man's Sky, and Observer. I'm a little behind in games because I was in an arts program in college for 5 years and didn't have time for anything.

    I play Overwatch on casual quickplay mode and absolutely not ever ranked/competitive and half the time I play against AI, so for me, it's been a nice break from the drama of 'KILLER/SURVIVOR BUFFS AND NERFS!' Like, this thread is stressing me the ######### out & I hate it.