http://dbd.game/killswitch
Big hunt: a perk to reward non-tunneling killers
Hi people! I came out with a perk idea that could discourage tunneling and reward a good hit and run playstyle (expecially suitable for stealthy killers).
I'd love to hear your feedback!
Big hunt: You're hunger for blood isn't satisfied by the small preys. You aim for the best result.
Whenever you injure a survivor with a basic attack this perk activates and a 30/35/40 seconds timer starts. If you injure a different survivor while this perk is active, gain a token up to a maximum of 3 tokens and the timer is restored.
Tokens grant the following advantages:
1 token: 4/5/6% faster speed.
2 tokens: no red stain and no heartbeat
3 tokens: perform all actions 15/20/25% faster.
If this perk's timer runs out or you hit the same survivor two times in a row you lose all your tokens.
Comments
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The perk concept here is spot on, but I feel like it needs a few QoL changes. Lemme put it through the refinery:
Big Hunt
Your hunger for blood is only satisfied by fresh prey.
Any time you injure a healthy Survivor with a basic attack, this perk activates for 60 seconds. Injuring a healthy Survivor while the timer is active will restart the timer and you gain a token, up to a maximum of 3 Tokens. While the perk is active:
- 1 Token: 10%-15%-20% faster action speed.
- 2 Tokens: Grants Undetectable.
- 3 Tokens: Increased movement speed by 6%.
All tokens are lost when the timer is depleted.
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Why only healthy survivors? This way if some of them don't heal the perk becomes useless. I think the speed should stay on the first token to help get more stacks easier, then at the end you can use the action bonus to kick some pallets, vault very fast and complete the work.
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