About Moris and Keys...
So I have some ideas to fix both of them what do you guys think?
Moris: Keep yellow mori the same. Green and red mori should keep hook requirement but also have additional requirement to have hooked all 4 survivors that can be ignored if the survivor you're trying to kill has been hooked twice. Make more killer offerings secret, maybe all bp offerings except survivor pudding and bps should be secret.
Keys: 5+ second channel to open the hatch with a key. The hatch then immediately closes behind you and the egc doesn't activate. Maybe chests don't spawn keys until the hatch is spawned because some people complain about chests.
Comments
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Hmm....
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They should be removed completely end of discussion.
Using a mori=toxic
Using a key=toxic
Both game mechanics are broken.
If you rework moris as you said you can just tunnel and adapt the way to kill one particular survivor.
If you rework keys as you said 1 person escapes, leaves the others to do gens, if the timer starts you doomed all of them and that would be toxic for both sides.
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I did a similar post a few days ago about keys and gave it some possibilities for it.
About mori's.
I think only being able to mori on dead hook would be better.
Or the way Tru3ta1ent talked about.
A mori not as an offering but just in the game.
But only being able to mori the last survivor if you get a 4k.
So it would be a kind of a reward fir getting a 4k.
But if i could decide about what to happen with them?
I'd say away with key's, mori's and the hatch.
All 3 are just broken mechanics, nothing more.
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I think the Green and Yellow Mori's are fine right now. Green is definitely strong, but not broken. I think having to hook everyone once with an Ebony Mori is more than fair. It prevents immediate tunneling and gives the Survivors some chance.
As for Keys, I think the Green Key needs to have a default aura reading of Killer possesion's and a use time of 10 seconds. Not super useful, but not useless.
Purple Key can no longer open black locks. In return, it has a use time of 20 seconds with a default aura read on ALL other Survivors. No range limit.
Pink Key, default Blood Amber, keeps the default drain of Blood Amber, so it drains hella fast. Keep the current usage time. Can unlock black locks after a DS skill check.
As for the add-ons that will be getting added to the Keys, make it so that the add-ons you get in the BloodWeb for these, like Blood Amber, decrease the drain time on that specific Key.
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Keys can't spawn in chests and that's fine as it is.
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Key's can definitely spawn in chest mate.
Have had it several times where i found 1, and even as killer where they found a key.
So yeah it's rare but they sure do spawn in chests
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I meant that idea is fine, if chests wouldn't ever spawn keys. xD
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Aaaaah.
You said it like they didn't spawn in it tho. 😂
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Nah, they shouldn't exist period... Like someone else already said both of them are toxic, and honestly their only use is to end the game in 10 minutes
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With killer yeah the game can end in 10 ir less minutes, but as survivor they first have to do an X amount of gens to escape trough the hatch.
But yeah i absolutely agree, all 3 should just not exist.
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Ebony Mori does not prevent immediate tunneling.
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Indeed.
The problem i always see (well 99% of the time), is that the killer goes for the unhooked person and mori that 1 after 1 hook.
Which is really annoying and pretty sad to do so.
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Agreed.
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That's why i vote for all 3 things (mori, key, hatch) to be removed.
I have had a game where the survivors 3 gen themselves and they knew they messed up.
But because the hatch was there they escaped.
2 escaped, i close the hatch, 3rd comes running at it and also escapes.
2 persons had a key.
It's all broken and gives either easy escapes or easy kills without any decent effort put in it.
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I mean yeah that's true, but they can still gen rush killers and even find keys in chests. Especially in high ranks where almost every survivor team is a SWF
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You cannot remove hatch. There are occasions when the gates spawn within feet of each other. It’s also a sole survivors last hope for escape. Moris and Keys counter each other because they are quick wins. Survivors still have to work for key escapes as do Killers for Mori wins
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Yeah i know.
I didn't touched that subject because that is also 1 of the things that should be looked at.
And yeah i play both as rank 1 and know what it's like.
Rarely i face a chill swf group.
That is one of the problems the should fix also.
Make sure 1 gate always spawns at the opposite side of the other gate so they are never close.
Cause that's what I hate when i play killer or survivor.
Hell, even the hatch spawning in front of the gates is something that should never happen.
Personally i couldn't care if i escape ir not.
If i played well and i oip then I'm happy, if i escape than that is nice.
And unfortunately i escape a lot and i only play solo.
But if you can't get to do all 5 gens than there shouldn't be an option to escape in the first place.
Survivors objective is to repair 5 gens and the killer needs to stop them.
So failing to repair and still escaping is imo undeserved as you did not do the objective.
It's basically saying if all 5 gens are done the killer can instantly kill the survivors as he failed his objectives.
So instantly killing all survivors is his hatch escape to compare it with survivor.
That's why i think all 3 things are just broken.
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Killers can slug the 3rd and hunt the 4th. Killers can also close hatch, forcing the survivor to gates. The survivor can not reopen hatch without a key.
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The egc doesn't activate
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Yeah and that is why the hatch, the key's and the mori's should not exist.
You allready have that where the 3rd survivor is slugged for the 4th.
But as survivor you have strong perks against that.
Run Unbreakable and tanacity for example and the killer will have a hard time.
Use flip flop together with those 2 and it becomes even harder when he wants to hook you.
I've even ran those 3 with boil over.
I can assure you that he was not happy to chase me 3 times because i escaped his grasped 2 times.
But what I'm trying to say is, sure you would still have some killers slugging for a 4k.
But less than you have now if all 3 things are gone.
(and of course when the fix the pip system of killer)
Now most of the time the 3rd is being slugh is because of the hatch espace.
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At least you think like the devs. Locking away broken stuff behind high rarities won't fix it and keys don't need a basekit rework. Green shouldn't be stronger than red and you're saying it's fine if an offering encourages tunneling.
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My idea solves all of these while keeping their core power intact.
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Nah not with the key's tho.
They can still mess up and escape.
The thing you will get with the hatch closing behind you is that there is a big chance that all 4 will take a key at the start.
Meaning they can still 3 gen themselves and escape without any effort.
Yeah waiting 5 sec to open the hatch is nothing.
The killer can hit you once and you still escape,and so does the other 2.
If you want to keep key's in the game than i personally think my idea about the key rework would be better imo
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5 is a placeholder number. If you'd like, pretend it says 10 seconds.
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Hooking everyone once does prevent immediate tunneling off of hook.
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It is a statistical anomoly to get 4 keys. The DS skill check and a channel allows the Killer some form of counterplay.
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this is balanced idea
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only minor problem i think is hook everyone part, how about ease to 3players of that condition
that will take too much time and not useful at all, its so conditional
i rather focus 2 or 3survivors to kill them quicker without mori
this part can make moris too weak compare to keys
hooked 3players + hooked once least is more balanced
because keys, can benefit from having them and as survivor i can keep it if survivors did well but moris..gone after that round
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I agree remove them and problems be gone.
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I do that sometimes honestly I feel awful but if the team is annoying it's a way of making them less aggressive and slowing things in a way so it's not the worse thing since in a way if you can tell they've got the key or you see a Mori it's not technically impossible to lose just difficult makes it more fun in a sense for both sides in a way definitely one of the few ways the game can be made exciting
But it really does depend who you're against at the same time though
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