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Killer Perk Idea: Dreadful Smite
Dreadful Smite-
If you hit a survivor through window or over a dropped pallet, you instantly recover from your successful attack (no weapon swipe). Has a 80/70/60 second cooldown. Does not have affect on pallet stun.
Thoughts?
Comments
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Why?
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Why what?
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Why does this perk exist? In what scenarios will it see use? Why would players include it in their builds?
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It doesn’t exist, it’s an idea. I’d see it being somewhat as a time saver, and a decent chase perk. I could see it being used around unsafe loops , T/L walls, (seldom) Jungle gyms. People might use it if they don’t want to break a certain safe pallet, though that would probably be ineffective as you’d probably need to break it anyways and couldn’t get a second hit.
There’s a lot of perks that don’t get love in the game as of right now. It could be a possibility that this wouldn’t either. Tis why I’m open to criticism (:
EDIT: Grammar.
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I feel like Save the Best for Last would be better overall for reducing attacks' cooldown, so maybe a little buff? Since this perk activates at vault locations (windows/pallets), I thought of maybe blocking these locations when you hit someone there, similar to Bamboozle?
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