*Telling BHVR we want haddonfield rework*
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Haddonfield already had changes in the past.
The open doors upstairs were added along with long fences/hedges with some windows being blocked.
Its an extremely hard map to do something with as its all about two story houses. There isnt a great amount of safe pallets in the game apart from the downstairs in the garage house and maybe at the square hedge area spawn at times. Most others are highly mindgameable.
Balanced landing is what was complained about on this map as it made it extremely bad as the stagger reduction caused almost endless loops. Now that is on the exhuastion timer the perk isnt used anywhere near as much from what I have seen.
It makes sense for Lery's to be the map they are reworking as like Freddy being done with Badham the Doc is being done along with Lery's so A killer and their map at the same time.
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*calls bhvr*
hey bhvr, I know you've been working hard on the rework of lery's, well you can scrap all that, the community wants haddonfield!
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No. I'm saying the odds of getting it are low and the removed the main issue with the map.
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True, there is a low chance in getting that map, as there is a low chance in getting Ormond, swamps, cornfield...doesn't mean they shouldn't be looked into.
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They could've just reworked autohaven or coldwind. Both realms contain at least five heavily survivor favored maps. Killers got like five maps that favor them in general.
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Well, I play Killer quite a lot. I play Spirit a lot, yet I recently bought Freddy and I can still get a 4K. It's not like I'm against babies, I'm a Rank 11, but only because I main Survivor. But when I get maps like Coldwind, Springwood or Lèry's, I find it hard to get 4 kills.
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But the Game actually needs a rework... It's one of the most boring maps to ever play on. I'd rather play on Hawkins Lab
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I've finally been convinced that Ormond is much worse than Haddonfield, it's way too big and two good loops can spawn on the main building. I wouldn't know which one to rework first, but they should look at Ormond too.
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Badham went first though, and that one was survivor sided. They may be alternating.
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Imagine thinking the Doctor rework is a nerf lul
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If windows didn’t block that counter vault by the chateau would be an infinite. I had killers leave me because they whiffed trying to double back and counter that loop after my second go around it. It was also just as strong as the other maps with the old BL.
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Why wouldn't it be? There have been so many killer nerfs recently.
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There really hasn't been... Freddys rework was a HUGE buff. Spirits is barely noticeable. Nurse was a little unfair, but other than that? And before you even say it; The Ink wasn't nerfed. He wasn't working as intended on PC as he was on other platforms. They fixed him to work like every other platform...
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I think it was confirmed that these stats include red ranks killers playing against green and purple ranks survivors, which happens quite often in my experience. Plus, the stats aren't including the skill level of the survivors or killers, which is the biggest reason for why stats don't matter too much. If we are going by stats, then Nurse is the weakest killer in the game.
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They might have been working on lery's before haddonfield, and haddonfield is also gettibg reworked atm as you can see in Paulie Esther's video. As the same way they reworked freddy and his map, and Doctor was next, then the priority is doctor and his map. Also, at the same time they are making map reworks, they have to add new maps, and making a map from cero with only the texture prepared is hard.
Here's Paulie's video btw (it also includes a possible new variant of the swamp, so the work to do is even bigger):
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- They're probably doing this because of the Doctor update, just like they reworked Badham along with Freddy,
- Lery's is outdated and needs a rework anyways.
- Haddonfun probably has licensing issues for changing it.
The only reason why indoor maps are killer sided is because less experienced survivors can't find gens and totems in said maps. Except for Hawkins which is just a bad map overall. Good survivors do just fine on Lery's and The Game, so changing Lery's will most likely help new survivors while changing very little for good survivors which is a net win no matter how you look at it.
Also like I said they can't just change Haddonfun (or The Game) on a whim. They're licensed maps from licensed chapters and anything that changes on those chapters probably needs permission from the license owner. It's not as easy or black and white as people here seem to think, but oh well, that goes for anything in life really.
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I was thinking everything you basically posted. Basically re-releasing DLC. And I had a feeling maps were hard to redesign and rework. If they were they'd be done at a much quicker rate.
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