Iridescent Chaser, Bronze Gatekeeper

Rank 4 Huntress against Ranks 4,4,4 and 5 (1 Green and 1 Yellow Toolbox)

Not asking for advice on what i should have done i'm more so asking what does the game want me to do in this situation.

Had a Huntress game on Rotten Fields. My build was Ruin, Pop, Nurses, Monitor with Venomous Concoction and Flower Babushka. As games go when i play Killer Ruin spawns on the other side of the map so thats gone in a matter of 10 seconds due to a player spawning on it (Didn't devs claim this would be fixed and that totems would get better spawns?) so that leaves me with 3 perks.

Finds and Chases were pretty quick probably 30 seconds at most with a guess of 95% accuracy, i probably missed 2-3 shots the whole game. Pretty much throughout the entire match someone was on hook with consistent chases. Problem is gens just went way too quick that ended up surpassing my chases with not a single tunnel.

I need to complete a total of 12 chases compared to their optimal gen play that Pop was pretty much my saving grace to slow down at this rate.

Game ended, all gens complete and got 3 sacrifices, 1 escape. Results:

Bronze Gatekeeper, Gold Devout, Iridescent Malicious and Iridescent Chaser.

I want to know what the game expects a Killer to do in these types of matches. If i can get Iridescent Chaser meaning i am winning my chases quickly but getting Bronze Gatekeeper due to Gens going to fast how exactly are non viable killers supposed to even have a chance at winning? Keep in mind Huntress is slow and she relies on landing those Hatchet shots. I honestly don't know what more i could have done this game.