Hillbilly shouldn't be able to instantly cancel his chainsaw
Think about it:
Huntress' hatchets takes at least 2 seconds to cancel before she can attack;
Plague's purge takes 1/1,5 seconds to cancel before she can also attack;
Leatherface, arguably the closest killer to hillbilly, takes at least 2 seconds to cancel the chainsaw and also considerably slows down when he charges it.
The same is true for some other killers so why is hillbilly the only one not to be affected?
You get close to a pallet, he starts revving up his chainsaw so, by logic, dropping it would be a waste when you can take the sharp turn just 2 meters away and lenghten the loop since there's no way he will hit with that chainsaw. This isn't the case for Billy since he can immediatly let go of the charge button and hit you with m1 instead. This is not consistent game design comparing it to other killers. Getting punished for guessing right just feels terrible.
Either make every killer capable of canceling the power as fast as the latter (which would be honestly disastrous) or make Billy like everyone else.
Comments
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How do you cancel your chainsaw as Billy?
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He can only cancel his chainsaw instantly if he hasn't charged it. Otherwise he has to wait for the charge to go down on its own and in that time he's stuck in animation.
I recommend playing a few Billy matches to understand his power
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It is now bad that Billy players can attempt mindgames with revving up their chainsaw at pallet loops?
Billy is already loopable, now he should lose this gimmick? If you want to be safe, just drop the pallet.
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Billy is all about Mind games though? Only reason you can instantly cancel chainsaw is the killer baited you out(Mindgame) by just simply bringing out his chainsaw for a split second lmfao
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Just release the charge in the first instances and you get to swing practically instantly.
Surely you jest? No other killer gets to do this and the time lapse is so short is not reactable at all. What's to understand about something so... Basic?
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Just loop him.
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I'm sorry but I don't agree with this. If you ever charged Plague, Huntress or LF the cancel time is the same at any time not taking in consideration of how much you charged. This is not coherent game design from my perspective.
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cough Demo cancels it instantly too cough
You can't really compare abilities like this because they're completely different. How about Trapper and Hag? Shouldn't they be able to hit survivors as well when they fake a trap placement? If you want all abilities on par, then BHVR shouldn't have made such a variety in different abilities in the first place, but that would lead to some monotone gameplay.
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Theres actually multiple killers who CAN cancel their powers to mindgame a loop, Billy isnt unique in this. Trapper for example can pretend to put down a trap, in order to get a survivor to leave a loop and catch them out in the open. Hag can do the same. Freddy and Spirit can ALSO cancel the use of their powers before the ability actually kicks in in an attempt to mindgame. "Fake teleporting" as Freddy is pretty common with it actually being affected by his class photo addon to show that its intended gameplay.
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It's flawed by logic. A 50/50 situation is where you need to pick an action that your opponent has to guess. Canceling your decision instantly doesn't make sense where most killers don't get to do this. Also, Hag and Trapper suffer a considerably amount of time to cancel a trap placement and they're also immobile while doing it.
Freddy's teleportation punishes him with cooldown tho, which is exactly what a 50/50 should do if you pick the wrong choice.
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Damn no wonder I'm having no problems looping a Billy!
Lol baiting a respect is 50/50 my dude. The billy baited you out for getting greedy for another loop. I suggest playing as a killer more because clearly survivor isn't your forte.
Imagine whining about getting M1 when that's the best thing you could ask for against one shot killers, That just means more distance.
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If a Billy is revving his saw at a pallet, you still have the ability to read his movements. If he started revving REALLY early, you can assume he actually charged the saw if hes holding it for awhile...and hes losing movement speed. If he held it up for a split second before he passed the pallet, the saw obviously isnt charged enough for the pallet, and you can throw the thing. Either way though, revving it AT ALL is slowing him during the timespan that its up. The reduced movement speed hes suffering for making the feint more believable is the downside hes paying. You also still have the option of just throwing the pallet.
Freddys cooldown from a fake teleport is pretty minimal, with it only removing about 3 seconds from being able to use it again.
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Not at all. I just assumed that you didn't know how the power works, because I didn't believe anyone would complain about this. Like others have said, around half of the roster has a power which they can cancel without a downside and people use that to trick their opponents into putting themselves in an unsafe position. Having these mechanics in the game adds more variety to the chase. Knowing a Billy can feather his chainsaw and punish you for running circles around a single pallet incentivises survivors to add variety to their gameplay and get a bit more creative in a chase. I'd hate to see that go away.
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If you have such a problem with Billy's faking it, then just drop the pallet. Play it safe and don't be greedy so the problem is solved.
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Wow, that's a bunch of rude assumptions since I wrote guides and opened many threads to improve some killers and survivors alike. I know what I'm talking about and sure don't deserve this kind of responses.
Thing is that most of you are missing the point: I don't want decision making to be deleted from the game, all I said was that hillbilly shouldn't be punished so little when all other killers do instead. Huntress gets such a huge punishment when she cancel her power so why Hillbilly shouldn't when both powers are deadly in their own ways?
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It bothers me that Billy, the more powerful chainsaw killer is also able to pretend to use his chainsaw whereas Bubba, the weaker chainsaw killer has to lose speed and so can't really fake it.
It will be interesting to see where the reworks go with these two!
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Thank you! Finally someone got the message right! 😩
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But PaLleT wAsTiNg!
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Only thing who doesn't know how his power works here is you. There's already a skill curve on his Chainsaw imagine being forced to keep holding M2 in Loops if you messed up and you have no choice but to keep holding it because either scenario punishes you with a cooldown unless the Rev is guaranteed which I highly doubt if the Survivor is good. There's also the fact that you're comparing Leatherface to Billy who has to micro manage his Chainsaw bar at the same time or the fact that LF has zero skill involve?
Again he M1'd you and gave you distance then help you saved a Pallet for another day. He also has no choice but to play as any other M1 killer at that point. The only thing at a disadvantage here is Milly.
If you have to bring up the fact that powers is inconsistent is Freddy. When he's a better clown has no distance loss for spamming his power while moving.
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What are you talking about? U clearly don't understand how Billy works. Maybe play some Billy matches for yourself before suggesting nerfs?
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Oh my ######### God if I read anything like this again I'm really gonna start thinking people cannot read on this forum
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I think you meant to quote someone else, bud. You're kind of just repeating what I've already said.
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I think this is definitly a thing if billy runs the insta saw build. Therefore i'd say his addons need an improvement, on which they will take a look at soon™.
Tuning guide definitly has to go up in rarity at least to very rare, if not even ultra rare, since it has no downside and improves everything.
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In all fairness, the end results between the huntress and the billy at a pallet is pretty different. If a Huntress DIDNT lose speed by pulling out the hatchet, shes simply do it everytime the pallet comes around and hit you when you throw it down, or M1 you if you dont. With Billy... worst case scenerio of throwing that pallet is it gets broken.
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My bad it's TC.
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Read my reply.
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Stop. Please tell me this is a bait.
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Listen, I have 1500 hours on the game and I'm not grasping at straws. I'm trying to explain a concept here and everyone is missing the point of it.
No it isn't, this is a serious question and shouldn't you be banned? 🤔
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Tuning guide looks impressive if you dont actually read what its doing. The charge speed is nice, although of equal value of its yellow counterpart, and the cooldown is nice...although of equal value of its brown counterpart. The other 2 effects are pretty meh. We could (joking) give it 5 other useless effects and make it an ultrarare with this logic, like it gives Billy a +10 boost to Charisma. If they removed the 2 useless effects altogether, the addon wouldnt suffer at all and would still be very similar in power to Thompson's mix even though atm it doesnt LOOK like it is.
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Nope, Im not banned. Billy definetly doesnt need a nerf...
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Make nurse able to cancel her power too.
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Demo cancels it instantly and can do the exact same thing as billy at pallets, do you want that too?
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Spark plug is nice in that its not completely useless like so many other brown addons. Personally I feel like "insta-saw" is kinda overrated. The effect of stacking the best charge speed addons he has is a reduction of 32%. While this may feel nice, his other addons arnt overshadowed by this. Been running cooldown addons lately and been feeling pretty nice, while using spiked boots is another nice option for making it easier to snipe ppl with that saw.
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Not as much as Billy, LF gets slowed down by canceling the chainsaw so why shouldn't Billy? If anything... Things should be swapped at least.
Thing is that everyone thinks I want a nerf when I'm actually just mentioning an inconsistency
Post edited by NurseMainBTW on0 -
I think the issue is more with the lack of animation from cancelling his chainsaw than the actual mechanic. It can be annoying when there is no transition from revving a chainsaw to suddenly hitting you in the face with a mallet.
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Demo isn't reduced greatly however and still maintains almost the exact same speed, and if you run one of the common add-ons he can move almost 115% speed in it, he also isn't slowed down by the cancel I believe as if you are, its not enough to hurt you as I always keep momentum as him
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Glad someone else finally got the message. I'm sure people wouldn't be this defensive if a survivor was capable of canceling it's vault action
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And we all know how great of a killer LF is because of this. Why is inconsistency in this case such a bad thing though? If anything, it makes gameplay more interesting and it leaves more for survivors to learn about countering specific killers, rather than a learning a format every killer has because it needed to be consistent.
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Even this person though isnt fully agreeing with you, just saying an animation would be helpful while the mechanical aspect stay the same. This would be more akin to comparing it to the recent Spirit change where she was given a vault animation, as opposed to giving survivors new vaulting mechanics
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Then i'm sure adding an animation for the moment Billy cancels his chainsaw wouldn't be a problem, then? As it is now, he immediatly transition into lunge if he cancels it fast enough and I'd rather have this to have even the most little chance to react.
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What would the animation even look like though if its an instant shift? Theres not a cooldown period between the 2 phases. If your JUST suggesting an animation and not an added cooldown phase...what would that resemble?
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I'm gonna assume you created this account just to write this and try to tilt me out at this point.
Like... anything really. During chases I'm always like "He's gonna rev up? Ok he's revving up then i'm gon- *gets hit with m1* wow ok nvm that"
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Billy is extremely easy to loop. He doesn't need changed at all. Next.
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Yeah i get your point, but for other killers the effect you call meh is an addon on their own. If i want to play quiet billy, i have the benefit from tuning guide for the other effects too. On hag for example, i have to stack the 2 range addons if i want to have a max range build. I know the effects you call meh aren' the reason why you picked tuning guide but they are still there and help you passively, even when you may say they weren't the reason helping you in a specific game or scenario but may helped you without even noticing. Having an addon that overall improves your ability shouldn't be just rare.
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For someone who has 1500 hours you're awfully clueless.
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Someone doesn't like getting outplayed
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Make it like LF and he’s not gonna have any mindgame potential in loops. What they did to LF was in my opinion a mistake.
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If they completely took away those 2 effects...I wouldnt care in the least. Range addons on hag are actually VERY useful, whereas trying to make a killer more stealthy without affecting their 32 meter TR is kinda pointless. Removing those 2 effects I feel would be handy in quieting people who are claiming it does too much for a green addon. The perk is the combined effect of 1 yellow and 3 browns, with 2 of those browns being hot garbage.
Once again though, with this logic... We could claim that the 10+ Charisma bonus mightve also helped my chances, and no one really noticed the affect it was SECRETLY having, lol.
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Well then, I'm pretty sure I play better than you if this is your way of elaborating.
Clueless? I'm not the one completely missing the point of the thread... or claiming that canceling or using an ability as simple as Billy's chainsaw takes skills.
Would you say the same for Plague or Huntress? How strong would they be if you were able to cancel your ability at any time and smack them with m1?
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huntress and plague are both ranged
billy is still melee range with his saw
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