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PTB Hex:Ruin / Doctor Changes Feedback and Opinion
Yogerman1997
Member Posts: 374
HEX RUIN feedback:
I like the idea, but the actual Gen Regression is too slow, to make this new Hex: Ruin viable should change one thing:
- Increase the Default Gen Regression to be the same as Survivor Repair Speed.
Then, with the Ruin x2 Regress speed can be a good perk at the late game, but right now is useless.
(Pop Goes the weasel / surge / Overcharge) Feedback:
These perks need changes to can synergy with the new Ruin:
Pop Goes The Weasel:
- After hook a survivor during 40/50/60 seconds the next time a Generator start regressing (no matter why, ex: NEW RUIN/Surge/Kick a Gen), instantly regress by 25% of its total progression.
Surge:
- Down a survivor causes all the generators instantly explode and regress.
- Surge applies an immediate Regression penalty of 8 %.
- Surge can only be triggered once every 60/50/40 seconds.
- Surge can explode Gens who are already Regressing.
Overcharge:
- Like with Pop Goes, any Generator who start regressing (not matter if is by Ruin/Surge/or Being kicked) being affected by Overcharge, simple as that.
Doctor Feedback:
- Should reduce the cooldown after use the Shock Therapy, from 3 seconds to 1,5.
- Bring back resetting the progress bar entirely after failing or stop doing the action. (And do it to Mending from Deep Wound from too).
And that's all, i think with all these changes, the game can be more balanced.
Post edited by Yogerman1997 on
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