Trapper idea
I'm neither calling this a buff or a Nerf, as I have no problem playing as trapper in his current state. Although I will say that his early game potential would shine if my suggestion were implemented, or implemented in a more balanced state(I'm no expert.)
My idea is to make the trapper start with all of his traps. It's super easy to know it's trapper by spawning by unset traps. I believe trapper would benefit in early game by being less easy to identify, this in turn would make it harder to predict areas he has been to before figuring out which killer it is. Therefore the trapper could have harder to predict trap placement in early game.
Once the trapper places down enough traps to be under his "max" amount of traps(his bag size), he should not be able to exceed this bag size. For example if he started the trial with 8(I've never counted how many the game spawns in), but his amount went under 3 with the bag add-ons, he wouldn't be able to exceed holding 3 traps for the remainder of the trial. Likewise, if he has more than 3 traps, he can't pick any back up until he has 3 or less.
Constructive criticism?