Kill Switch update: The issue affecting Baermar Uraz's Ugly Sweater has been fixed and the cosmetic has been reenabled in all queues with this update.

hex totem rework

In light of all the recent ruin rework controversy I think this might be a good time to rework hex perks in general. I think it is pretty safe to say that all of us have been in a match where a survivor spawns next a hex totem and it gets cleansed before the killer even had a chance to run over to it. What if instead of a hex perk randomly being assigned to a dull totem, the killer got to pick which totem to apply it to.


Essentially my idea is to have the hex perk inactive until the killer activates it on a dull totem of their choosing. This actually makes the idea of a "late game ruin" viable, unless of course the survivors do their due diligence and cleanse early on in the match. I think it could add a new dynamic to the game since the killer would be able to alter the course of game play at any point during a match.


Apologizing in advance if this has already been suggested (I don't really spend a lot of time in the forums). What do ya'll think?