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Lets have an idea brainstorm!
New chapters are great and all, but we should focus on spooks, fun, and overall diversity in the play-style of the survivors and killers we already have and enjoy! Lets spice it up in a good, and spooky way! Post your favorite ideas, and feedback to others!
Some from me, and from others who've I have taken inspiration from!
New Survivor Key Objective, QOL Nurse Changes, We're Gonna Live Forever Rework, Diversion Rework, Brand New Part Rework, and Bloody Rare Add-On Release!
New Survivor Objective: Key Parts are now required to repair generators, and are found within all chests in the map alongside the usual items they may find. As long as one survivor has a part, other survivors can work on that same generator until either: The survivor with the part stops working on the generator, the generator gets complete, or for whatever reason, that survivor decides to disconnect) Survivors that escape, or die, will drop their Key Parts. Survivors will not have to swap out their items for their part. There will be one part in each chest, there can be no less than 5 chests in a match (things like scratched coin would screw survivors unless that is implemented). Makes Chest finding perks more useful, slows the game down just a little bit, and is simple as that.
Since the Nurses rework she has fallen drastically out of use, even from dedicated Nurse mains, she has always had a high skill cap, but that doesn't mean players should feel punished for using her power, even effectively (trust me, run in a straight line find line of sight blockers and if you play smart she will Never catch you. No one feels in danger, or empowered when playing against or as nurse anymore in higher tiers, unless they are potato) (no offense to the potatoes). After reworking her Add-Ons per the unanimous community request, and tweaking her baseline ability, we should remove the cool down on her ability, the ground vision she gets is often all a survivor needs to capitalize on in order to escape at lower tiers, or change her so she can now cancel her initial first blink... or both. (Also Screaming Irish Banshee skin when BHVR c'mon)
We're Gonna Live Forever Rework: After unhooking a survivor the killers aura is shown to you for 4 seconds. Each time you unhook, take a protection hit, heal, or complete a co-op action-objective, gain a 25% stack-able bonus to all blood-point gains up to a maximum of 100% (QOL change to bring WGLF up to par with the killer equivalent)
Diversion is now a baseline survivor trait, finding and searching rubble piles throughout the maps will allow a survivor to swap their item (except for their generator part, maps, keys, and rings) for a pebble to use as a diversion while within the killers terror radius, an individual survivor can only take 1 pebble/s from any given rubble pile (its gotta be that perfect pebble, also prevents things from getting spammy).
Diversion Perk Rework: Survivor will no longer have to be in the killers terror radius to use diversion, and allows the survivor to carry both their item and a pebble, along with increased diversion range.
New Bloody Survivor Add-ons
Key Add-On: Heavy Chain, Bloody Rare key Add-on, allows survivors to instantly search chests, the key is consumed when used this way (unless you have milky glass of course)
Key Add-On: Crow Feather, Bloody Rare key Add-on, grants the survivor immunity to illusions while holding the key
(can't for the life of me think of more survivor add-ons, kind of have a well rounded assortment already, feel free to add suggestions)
Brand New Part Change: Rarity changed from Ultra-Rare to common, now allows survivors to repair generators without searching for Parts.
Bloody Rare Killer Add-ons
Wraith add-on: Ritual Bell, Bloody Rare Wailing Bell Add-On: while de-cloaking, illusions of the wraith de-cloak and walk towards survivors for a short duration or until the wraith is fully uncloaked (basically they play the unloack animation along with the wraith. This effect has a 15 second cool-down (bing bong spam prevention center).
The Ghost Face Add-on: Broken Camera, Bloody Rare Night Shroud Add-on: Allows The Ghost Face to see his red stain, removes the ability to expose survivors while stalking, instead fully stalking survivors grants up to 4 charges in his camera to flash and blind survivors who are within his red stain and within a chase by pressing the active ability button, being stunned, or blinded while in a chase will cause the ghost face to lose 1 charge and blind both him and the survivor that stunned, or blinded him for a short duration. The Ghost Face cannot stalk survivors until all charges are consumed (Imagine the lulz)
The Hillbilly Add-On: Strange Fuel, Bloody Rare Chainsaw Add-On: Once The Hillbilly begins a Charge, 2 illusions of himself charge in randomly chosen survivors directions, The Hillbilly cannot see these illusions. The illusions pass through objects until they collide with the survivors and disperse in a puff of smoke, survivors that make collision with the illusions scream and reveal their location for 3 seconds. This effect can only trigger once every 20 seconds.
The Pig Add-On: Broken Timer, Bloody Rare RBT Add-On: If a gen is completed while a RBT is on their heads it activates, removing keyboxes aura from their vision, and gives them several random de-buffs at fast changing intervals, the timer will randomly and violently beep, they will randomly hear the killers terror radius, and suffer blindness, the traps kill timer cannot be altered while this Add-On is used.
The Pig Add-On: Buns of Steal, Bloody Rare The Pig Add-On: Many years of sneaking have given the Pig the BUNS! The ability to be undetectable throughout the trial without Grass-Vision! However the pig can no longer put hats on survivors heads. (She NEEDS it!)
The huntress Add-On: Cursed Song!, Bloody Rare Huntress Add-On: When the Huntress downs, hooks, or kills a survivor her red stain is removed, and terror radius, and lullaby is heard by all survivors for 60 seconds. This effect has a 80 second cool down.
Thats all I got so far, the point of Bloody Rare add-ons is instead of perks, which although are interchangeable like add-ons, only a small difference in play-style, add-ons I think are a great way to change up not only the playstyle, but the fun of playing a killer, and the scare factor as survivor (You don't know power role until you play Scratch Mirror Myers on Hawkins). I do have some Ghost Face ideas which could rework him into an even more spooky foe as well as remove that "Cheese" people seem to complain about so much.
Comments
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I love the idea of this; increase the scares and the fun. We definitely could use more positive diversity in game-play.
I think when it comes to the key parts you have to collect... when a survivor dies or DCs they shouldn't just drop the part but the part should return to the chest. I only say that because some maps are huge and it would be difficult to find a part if a survivor DC'd in a random place not near a hook, vault, or gen.
And poor nurse does need some love. Her "stun" or whatever you want to call it where she looks at the ground after blinking/phasing is horrible. There are other killers who have similar abilities like hillbilly, for example, that have hardly any repercussion for using their ability (even when hitting an object). I think the stun should be shortened at the very least, if not removed. Nurse takes actual skill to use. Not just anyone can do it (which might be bad and reason enough to touch her up 🤔). I personally enjoy playing against a good nurse. She delivers in the excitement department if she can actually hit people - most can't.
I have some ideas but I'll have to hit up the thread later. It's late. lol Zzzzzzz But I just had to throw in my two cents. I will say some funny emotes in the game would be good. Other than pointing and waving. Nothing a toggle push and a wheel can't make become reality. But some shaking/cowering for survivors, or a thumb across the neck for killers wouldn't hurt.
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100% agree on billy, and he's not even broken (too me at least, can't speak for others). Sure nurse completely nullifies loops and pallets, but a good survivor can mind game those things, it goes both ways, a survivor can 100% escape a good nurse before her rework, many good (and bad) streamers have shown that. And a nurse winning a mind game usually gets the kill. A good billy game can go either way as well if both sides are competent. I've never been a 4k or bust kinda fella, 2 kills and its gg in my book, most times I'm in a situation where I can get the 4k I let the 4th survivor get the hatch (or mess with em by closing it in their face then taking them to a gate for teh lulz)
I do think perhaps the survivors just dropping the part in random areas after dying/disconnecting/escaping would kind of suck, maybe if not having them go back to chests, we could give them a white aura similar to when equipping plunderers instinct, but without needing to use perks to see them.
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