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The Absolute State Of The Playerbase Right Now
I don't think even with at the peak of criticism with the e Nurse rework I've seen such massive backlash for this game. I mean good gravy it isn't just here, it's everywhere
For myself I don't have much of an opinion on the changes yet, but BHVR
What have you done?
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Nothing quite frankly don't care and I just wanna enjoy the game
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Killers should stop crying, seriously. They are acting if Ruin was the only reason they won games, which is simply not the case. They are acting as if the Ruin Changes mean that Killers cannot use M1 anymore.
Only because a Perk which is not even that good and gets worse the better the Survivor are gets changed.
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Same, a partial reason why I haven't tried to read many of the arguments or see the new data is I don't want to be biased one way or the other when the update releases
I stand a better chance of getting some perspective if I go in without anything
But also yeah I main Corrupt Intervention so basically, this patch really doesn't affect me. Except for the Doctor hes one of my mains
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I'm hoping new doc is better I'm pretty crap at him not gonna lie
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Doctor is always such a weird character, there are going to be situations you will get a hit with him that you otherwise never could with a another killer. As well as situations where you will miss hits
The Doctor really requires you to think ahead and make split second decisions/reads
I can't tell you how many times just a little bit of hesitation when it came to committing to either a shock or hit cost me BIG time
But I get to be the Emperor!
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you missed the point of 95% of the complaints.
we are NOT complaining about the nerf itself (imo thats a pretty cool idea actually) - we are complaining about them taking away the #1 tool to slow down early game, but dont do ######### to help us compensate for that.
their timing is god awful. they should not touch ruin until they finally come up with an idea to fight genrush - and especially early game is important for that.
THATS what we are complaining about - the time they implement this nerf.
sure, there would also be complaints when they release the ruin rework together with secondary objectives (or any other way to actually slow down the game), but these wouldnt have been nearly as bad as the huge shitstorm that has been going on now.
oh and have you read the dev notes? those were super survivor biased. so thats another thing that set many players, including me, off.
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I agree to the part with the Dev Notes, but not about the point of complaints. The vast majority is simply crying.
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Indeed the game is certainly playable and winnable without Ruin, will there a really long adjustment period for those that use it, yes
Will this nerf cause games to go really fast, yes
It's unavoidable but you see I see this as a good thing. Yes there will be some miserable times but go ahead and look. Now the developers have nothing they can use as an excuse to not improve the gameplay for everyone. There's nothing they can use to shield the flaws in the generator completion times, this is ultimately good for the game
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You want to talk about timing? I literally spent a lot of my time off work over holidays to level up hag, to unlock hex ruin as a teachable. I finally got it......and then they announced nerf. Lol
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The curse of the incoming nerf timebomb
It's always the new player that gets hit with the nerf right after they unlock it
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That is funny. Truthfully though, I don't think you wasted your time. Ruin rework isn't terrible. They didn't give it the MoM treatment. It just isn't the perk it was is all. It might arguably be better at high ranks.
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What about you crying about them crying?
Complaining about complaining is still complaining.
Edit: Its fair to call out people on their bad acts but if you start doing so in the same bad act way you become no better then the people you are calling out.
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I'm just waiting for this to die down one week after the patch goes live so the forums can go for their usual whining instead of this directed whining. Much more fun imo
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It's not that they are nerfing ruin, it's the reason alot of killers used ruin from what i see.
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This is how i see things as well but I have my doubts on if they will do anything in the near future.
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Yeah i feel the same.. I love playing killer but after those dev notes... Yes everyone knows dbd is heavily surv sided game but man who agreed to those de v notes to be realeased should be fired.. You can't write stuff like that in a way how of was .. And ofc those stupid changes and litwrally saying killers are stupid, lazy and we are changing it so you should Finally start pressure gens... And their game is literally broken and they don't even say truth etc.. Last 5 days i have started game and thinking is it even worth to play to know that de v doesnt give a crap about you ?? Sigh.. So i have just quit game ..
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Honestly to me, it seems like the devs tweak killer stuff, then they tweak survivor stuff and back and forth.
I don't think they have biased for either side. All the killers tend to forget all the survivor nerfs, when it comes to their turn, and likewise with survivors when it's theirs.
But I guess no one really notices that.
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I never really use Ruin since high ranks will just insta pop that totem within 30 seconds, and there's a perk slot gone, but I can see it having some good use. Without a red skillcheck, survivors are less likely to hunt it out, and when they're off that gen, boom. Ruins in play without even noticing. Not to say that people won't still hunt totems down of course, but it's an improvement imo. As for Doc, I've seen gameplay of him from the PTB and can honestly say I am super excited to return to my fave killer. I used to use him all the time in low ranks, and hes so much fun. Now, he feels way better
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The way you worded that is new ruin is good because it's almost not even noticeable
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And what they did is hurt the best killer perk of course people are going to be upset that's like nerfing ds to only get you out of killers grasp and not stun
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I guess I could have worded it better. My overall point was that most matches I play as Survivor, if there's no Ruin active, totems don't seem to get touched as much as when it is in play.
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Any time I read something like this all I can think is "corrupt intervention."
I'm not even asking to be a sarcastic jerk, but why is that not an option? I've seen it compared to ruin and also suggested as an alternative by other players, even some youtubers (who a lot of people seem to take as valid sources). So why is that never considered as an early game slowdown perk when it's literally only effective in the early game and stops survivors from doing certain gens?
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It's because Corrupt Intervention is on a timer while the game itself is not. Survivors can choose to stealth around until Corrupt Intervention deactivates; accomplishing nothing during those two minutes doesn't hurt them unless they're bad at stealth and bump into the killer. Only Trapper and Hag benefit from two minutes of nothing happening.
Because Ruin is not on a timer, survivors are forced to do something, whether that's work through Ruin or find the totem.
If the game had a timer that put pressure on survivors, Corrupt Intervention would be better.
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Its mainly due to 2 things:
- RNG If there are 4 gens equally far away it randomly chooses 3 with no consern for map blockers making the effective distance to any of the 4 much further then the others.
- Its buggy example: On rotten fields i have had it block off 2 far away gens and 1 near by despite me being able to see the other gen's aura in the opposite corner of the map from me(Furthest possible distance) NOT BEING BLOCKED BEHIND IT!
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OK that makes sense. I haven't gotten to use the perk myself yet because Plague is one of the few killers I've yet to unlock. I'd believe it too, DbD is a buggy game indeed.
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I'm just tired of the game at this point.
Poor trapper. Ruin won't help him now...
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I've found that corrupt intervention synergizes with Trapper better than Ruin. It gives you the time to set up some truly awesome trap locations
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Set up killers needed ruin. Trapper hag myers very weak early game pressure.
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Corrupt is way better for all of them.
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Aham, and how exactly are you doing that?
Cause I don't know... At least for me it's not a joy to play with peoples, who has 20-40 hours in the game when I have over 300.
I just simply dodge the lobbys, but cause of that I have to dodge 8 from 10. Better go and play some moba or E.ScrollsOnline.
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No?!
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Ah, I see, you are one of those guys who think that Ruin is absolutely mandatory. Well, sucks for you then...
You should at least try to use Corrupt on Trapper, Hag and Myers, it works better than Ruin, trust me.
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I think the biggest issue is really they basically just mentioned they did it for survivors.
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Sorry you sound delusional.
This is always what happens, like, hope/maybe they do something but that is not the case.
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Have you ever played as legion or clown on high ranks?
It's extremely hard to put some pressure on survivors when when you are done with a chase 2-3 gens pop
Gens get fixed too quickly and ruin was the only thing slowing down this. Killers just want either a new 2nd objective or a better alternative, because top tier killers like spirit and hillbilly will still be able to get 4ks without ruin. but what about low tier killers.
Survivors want more variety but it's hard when low tier killer gets abused by survivors
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"Hahaha ur bad stop whining lol crutch losers" on every post from survivors who want easier trolling in matches is definitely making it worse
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And both was even better.
Just CI isn't enough imo, sure it's better than nothing. But he still suffers like 90% of the cast. Even more so with set up times.
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Not partaking in the debates is one thing, but not reading the patch notes for yourself is only leading yourself in blind.
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Because some people enjoy playing the game. Not trying to win every game, or feel the need to prove they're better than others. Some of us just, get this, it's weird, ENJOY PLAYING THE ######### GAME.
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How can you enjoy playing the game when the balance is still poor?
That's basically saying I don't care if the odds are incredibly stacked against me.
And I'm not just saying that from a killer's perspective. Survivors can experience the same thing as well.
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Because, I play both sides and understand it's not a competetive game.
I enjoy running from the killer, trying to hide and escape.
I also enjoy hunting survivors, acting like a miniboss in their game.
Play it for what it is, and it's rather fun. Playing it to try and be the best of the best in a system that has no actual rank, is silly.
I get some people do like to do that. I usually do as well. But this game has a fluctuating balance and no ranked mode. So getting upset about other people trying hard or not carrying their weight in a game that has no consequence is, as I said, silly and frustrating.
Plus if you do actually do well with poor odds, it feels better knowing it happened because of your intuition, rather than some deep rooted need to have to do well to enjoy the game.
TL;DR : fun =/= winning
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Doesn't sound like they're crying what posts are you reading?
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Just because DbD isn't an esports game doesn't mean balance is not important. It most certainly is.
I'll give you an example, which is Star Wars Battlefront 2. That game is more casual than DbD. There is no rage quit penalty. There is no ranking system at all. Veteran players can get matched with total noobs.
And yet, the devs still view balance as an important responsibility. Many of the game's elements have been adjusted over the years.
So what you just said holds no water. You're basically saying just try and have fun despite all the nonsense in this game. Sorry, but a lot of people don't want to do that.
We like to start each match knowing that the odds are relatively even.
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Then play a competetive game. This isnt that.
I also play battlefront 2. And I also enjoy it. Even when palpatine could hide outside the map. Or boba. Or the glitched saber #########.
It also re fills games with people, has larger lobbies, and isnt ruined when one person quits. Its not reliant on 5 people sticking to what they clicked on playing. It has ROOM for leniency in balance. 40 people vs 5 is a tad different.
Because it's a game.
My argument holds water, because this isnt competetive. It doesnt have to be e sports to be competetive. This is a glorified cat and mouse simulator with horror elements. Period.
As to all the people who cant have fun despite the nonsense, because they wa t a perfectly balanced competetive game: go try something else. I hear civ 6 is pretty well balanced.
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Your argument doesn't hold water because your telling all the killers in red ranks to just suck it up. That their legitimate concerns with the game are inconsequential.
I'm sorry but that's a horrible outlook.
And if you played Battlefront 2, then you should understand my point. That game is way more casual than DbD and yet it's more balanced. That's because the devs are better at balancing Battlefront 2.
And by the way, many of us aren't expecting a perfectly balanced game. We just want the devs to do something about optimal survivors, which is a legitimate balance issue.
Do you think the Battlefront 2 devs would allow a particular hero to be incredibly overpowered? Of course not, the community would raise hell and that issue would get addressed.
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