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Steve's perks rework

XXelHoMM
XXelHoMM Member Posts: 2

Ahoy.

We all know that Steve's perk are trash. It's my main so I decided to think how BHVR could make his perks great. Here are my ideas, please, share your opinion about this rework, thank you. In my opinion, his perks should work like this.

Regards

IMG_20200116_153608.png IMG_20200116_153630.png IMG_20200116_153555.png


Comments

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    Babysitter is just alternative Mettle of Man but the others sound fun and strong. I think Babysitter would be fine if it stayed the way it is in game atm and also gave the unhooked a 10% speed boost for the duration.

  • MyNamePete
    MyNamePete Member Posts: 1,074

    I actually like all these ideas and they could work

    I imagine the Babysitter change would just be another perk (I would rather Babysitter be changed to this and put the current Babysitter as a different perk) because the current Babysitter isn't much of a great perk but its still 'needed'

    It's a perk that gives a cool effect but we can't get 'rid' of it, y'know?

  • times and ranges might need adjusting. We should try to make them better before reworking, perk reworks are more likely to be new perks. And i'm a steve main too ;)

  • PigNRun
    PigNRun Member Posts: 2,428

    I prefer the current Second Wind over the one you are suggesting honestly. I prefer the "time saver" perk rather than "chase extender" perk (which becomes utterly useless with Exposed and Insta-downs).

    Your idea for Babbysitter is too powerful. Why do you think MoM takes 3 protection hits for a single hit? Sure, its only 15s before the effect deactivates, but you can easily force the hit by bodyblocking. I honestly feel we should stay away from any more "extra hit" perks.

    Your idea for Camaraderie is ok. I would maybe make it follow the same rules as the emblem. The perk only triggers if a Survivor isnt nearby or no chases are started.