The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Latency and Rubberbanding

I expected less with the update after seeing various comments about it from the PTB. I'm getting a lot more rubberbanding and chasing after "ghosts" now with the update. Survivor keeps running straight from my PoV, they in reality turned left or right or some other juke, and I've been mindlessly running after their ghost for 2 seconds. This happens 10-20 times a game, out of the ones I've played so far.

The rubberbanding is pretty nasty too. Had a match on Yamaoka where I rubberbanded 12 separate times chasing Survivors, or just patrolling gens. It gets a bit difficult to put pressure on Survivors when you get bounced around like a ping pong ball at random times.

Still getting action lag, where I begin an action (break a generator, pallet, etc) and I have to keep the spacebar pressed in for another 1-3 seconds after the action bar fills up to complete it. Otherwise it cancels the action.

Anyone else having issues? This seems like it got worse from the previous version.

Have to say Matchmaking is... no. I can't even go there. The Rank 20s I faced today, teamed with the Purples and couple Reds, I'm sorry. Didn't realize you were new players with few Perks and no real experience. My apologies for sacrificing you so fast and not giving you a chance to learn the game during our match. But hey! Last two matches of the night were reasonable matches. Pretty good job on those two.