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Should DLC-based Tome challenges grant you that DLC for the time being?

Demogordon_Ramsay
Demogordon_Ramsay Member Posts: 1,503

I proposed this idea in another thread, but I want to hear the community's thoughts on it. So, let's say you're doing the Tome challenges, and you come across two missions, one that requires you to shock 4 people as Doc and another that requires you to fully heal yourself using Solidarity. Now, you're a bit stuck because you have neither Doc nor Solidarity unlocked. However, you don't want to have to spend money to simply earn the opportunity to complete these challenges, and to be able to grind out the shards needed to unlock both these characters before the Rift closes, you'd need to play for several hours each day, and you might not have the time or schedule for that.

I propose a fix. I think that selecting a mission that requires you to play a Killer or Survivor you do not have unlocked will temporarily make that character able to play for as long as the mission is active and uncompleted. Selecting a Doc challenge will allow you to play as Doc, a Jane mission to play as Jane, et cetera. This grant is disabled if you complete the mission or if you select a different one before completing it. In addition, selecting a mission that requires a Perk you don't have unlocked will temporarily lock it into the Perk loadout of all of the characters who can use it: One Perk slot is forced to equip said Perk, and you cannot take it off until the challenge is completed or de-selected, at which point the Perk is automatically locked behind a wall again.

I know this isn't an issue for most people as most people already have most if not all characters and Perks available in some capacity, but for others who don't want to spend the money on all the DLC and don't have the time to grind, this could be a simple solution to an issue barring them from enjoying an implemented feature of the game—that feature, of course, being the ability to complete Tomes.