New gamemode idea for Developers to possibly look into?
So... Someone was mentioning they wanted a new objective in game or some kind of new game mode to play other than one individual hunting four others while they boot up gens. I think that is a great idea and come to here with an offer that I think would go pretty smoothly as long as the developers can work with it, and of course the community likes it.
Rainbow Six Siege is a very popular game that we see it's core base in more and more games, especially in a competitive sense. A somewhat search and destroy kind of game mode except instead of people racing to generators it's a set number of survivors trying to get into a large area (mostly something like a house or a mansion) and they must be quiet as well as calculating. The maps could of course be darkened more or lit up even by certain rewards that are earned and used before and after games... There would be two killers who earn traps either with blood points or in game and can plant said traps around the map for survivors to stumble upon.
How do you make it where survivors aren't more of a crutch for one another for a killer to farm? possibly add in home items around that (rare as they would be) can be grabbed for said current game (and current game only) such as candles, flashlights, lighters, lanterns, knives, scissors and etc... They can be used to light dark rooms, to fend off a killer for a brief moment before they grab you, possibly even be used to work alongside other items such as bobby pins possibly being used to lockpick certain doors based on your level or something.
This could also give the developers a chance to make this game scary again. to add a real sense of dread on certain maps to make it creepy and very intense. Making it a high stakes game for the survivors to get the treasures the killers must defend. If the survivors manage to get past the killers every defense and make it to the treasures to steal them, the entire survivor team of course wins a majority of the blood points for a victory, those who actually got the treasures and escaped with them make more. If the killers manage to kill off the survivors or keep the treasure safe long enough the entity uses it's power to expose any and all survivors who still remain and their objective then changes from stealing an artifact to escaping alive.
The question is how do you keep killers from camping, or how do you keep the survivors from just rushing in and taking the treasure past the killers? Well for the killer one it's quite simple, you penalize them for being in one area for too long (Say maybe about 3-4 minutes and the entity will "enforce you to move on.") Survivors could obviously be penalized for rushing by meeting the bad end of the killers weapons and traps, survivors who spend too long hiding will of course will in time (possibly about 3-4) minutes as well maybe be exposed by the entity until they move into another area.
Honestly, this is just an idea I am spit balling to the community and I'm hoping you all will bring your own ideas and that the developers see this and work off it. The community wants more from this game and I think bringing a new game mode would definitely benefit that.
Comments
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One i’ve had that isn’t really game changing for the devs but also new and fast paced for players is trials. Basically it’s a 1v1 where it’s all up to skill and how well you can either run/chase.
Trials: One survivor and one killer, the survivor has to either find the hatch, escape through the gates, or run down the timer. The killer has to find the survivor and sacrifice them before they escape. Each trial lasts 120 seconds and has 6 rounds. No perks, items, add-ons, or offerings can be used.
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That honestly sounds kinda cool lol, or maybe we could have like killer versus killer kind of like Freddy vs Jason
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