The NOED situation
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No, it was just expanding on the topic of bugs and the meta with current state of the game i.e. #########.
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Apologies for misunderstanding your response then. I caught the "if you're having issues grabbing", and that felt off since everyone's had issues with grabs on all killers.
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The fact you responded when you said you weren’t shows you’re a hypocrite.
Buffing solo to SWF ≠ Nerfing or changing NOED.
Devs can buff solo without hurting Killer perks, which is what your are basically asking for with removing the speed buff or adding a totem counter.
Survivor players also have the option to discuss strategy before hitting ready. You can educate them about NOED and Hex totems. That’s how I learned about Ruin. They can ask one person to bring in small game or a map. But for you and your new survivor friends, that’s apparently too much. You need the game to count for you, and you need the game to show you the hidden objectives rather than actually try to find them.
It’s like you want to play hide n seek but only where the ones hiding(totems) are glowing and you can see the glow through objects and walls.
The game isn’t supposed to be a walk in the park for new players. They’re supposed to struggle to get better, and if they don’t, ranking should keep them from getting matched with better players.
Unfortunately, ranking and matchmaking doesn’t seem like it’s a priority for the Devs.
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Mainly will say that I disagree with the last point about devs not caring about the matchmaking.
They did say, in the Q&A, that they would be working on matchmaking over the next couple of weeks.
I do believe that it is long overdue, but they did say they were working on it.
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A totem counter is already in swf at base...
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I didn’t say they don’t care about it, I said it wasn’t a priority. If it was, I wouldn’t have been paired up with rank 3 survivors while playing my rank 15/16 killer for two months now.
Its even worse when playing my rank 5 survivors and getting matched up with rank 15-20 killers and easily stomp them. Makes me feel bad because there is usually nothing those killers can do.
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No way of knowing? Detectives Hunch is one way. Rainbow maps or green maps with addon as well.
I personally run Detectives very often with Inner Strength. Remember the totem spots and start cleansing like 1 totem per gen. The more gens get done, the more I focus on cleansing.
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And Maps, Detectives Hunch, as well as (to a lesser degree)Small Game bring up solos closer to swf.
Adding a totem counter will only punish killers. There are enough counters to hex totems.
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Fair enough. Sorry that I misread that.
But honestly, atm, the devs have a LOT on their plate.
I understand that some has been caused by themselves, but still, they are probably trying to work on everything at once.
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Solos deserve to have a better chance against killers.
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I understand that, but making sure your customers are having a fair and fun match should be the top concern for a game like this.
Im not trying to hate on them, I just wish they did a better job.
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No they don’t, especially not at the cost of a killers play experience. If anything, SWFs need to be nerfed, but devs would never do that even if they could.
Solos could learn the game better, adapt, improve and get better overall. They even have the option to play with their friends or make friends through Steam. They could also learn how to play as a team and properly support one another, an option killers don’t have.
Like I have seen so many survivors post on the forums in response to killers, Solo survivors can just “ get good”. They have plenty of perks to do so. I’ve seen many solo survivors do so well that they carry their team of potatoes to victory.
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You think solos should be weaker than swf? You're off in your own world bud.
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The thing about cancelling the timer on repair action is really needed I think. And I would add entering lockers as well. That prevents slugging and especially with Head On can be abusable in one more way. There are really many survivors actively using DS, rather than just having it as second chance against tunneling.
@FleshTorpedo adding this cancel mechanic, btw, would also fix your endgame issue.
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I can agree with this statement. The main question is how to help solos while not helping the swf problem people having. To be honest, maybe a good idea would be to just give swf a nerf in general.
I had an idea on this: for every person in a swf team, that team would suffer a gen progression penalty that increases for each member. Example: for each member, 5% slower regression.
This would also be applied separately, as stacking stuff would be ridiculous if it stacked.
Example: thanataphobia one 4 man swf in this system would only apply to the 80% progression that the swf can do, instead of stacking for a 36% slowdown.
Another example: my original slowdown idea in "share your work". It causes a 20% slowdown to the 80% speed instead of the base speed. 40% slowdown would be dumb.
Idk how good this would be, but I feel for the power of comms, it deserves a drawback.
I am just pitching an idea. Please pitch more ideas if you have any
P.S. man, this conversation has gone far from NOED, hasnt it?
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Please show me where I said that. Oh, you can’t, you have reading comprehension issues.
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Hey, there is no need to just insult someone.
Please, I made a comment earlier. Dont just blatantly insult someone. Try and prove your point instead of just insulting.
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NOED is not a problem for me, whether I SWF or run solo most of my builds include Detective's Hunch. On the flip side the same people justifying NOED by saying just do totems, are the same ones wanting better totem hiding spots. Well, the devs have listened. Unless you are running a totem finding perk on some maps like Springwood, Hawkins and even Redforest, and definitely on the new Lerys, totems can be crazy hard to find. I've looped an entire map with no success of finding them all when I am forced to run w/o DH.
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I didn’t insult anyone. He is either lying about what I said or he has an issue with reading comprehension. Please show me where I said that solos should be weaker than swf, if you do, I’ll apologize. If not, than what I said still stands.
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Why else are you against totem counter? It would only benefit solos and not affect swf at all.
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I am against it because it will give survivors an advantage over Killers.
You want to buff solo, fine, just not at the expense of killers.
Hex perks rely on survivors not being sure on how many totems have been cleansed. They are already a large risk for killers to use, they don’t need to be watered down any more by giving survivors more information about them.
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HOW MANY TIMES DO I NEED TO SAY IT. IT WON'T BENEFIT SWF. I'LL SAY IT AGAIN. IT WON'T BENEFIT SWF. Solos are a breeze, swf is hard mode.
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A kill counter would nullify not just NOED, but all hexes. Hexes are supposed be big risk VS reward and a totem counter would ensure a big risk with no reward for running hexes.
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Swf have a built in totem counter
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If everyone has a totem counter, then why would killers use hexes? I'd rather have them remove hexes instead of putting in a totem counter, unless they revaml the whole totem/hex system by doing I have no idea.
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It's the same reason people use knockout
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Knockout is not a hex.
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My goodness, this post shows two things, one you have no patience to converse like a normal adult and two you are extremely dense.
Solo Survivors do not deserve to be buffed at the expense of a Killers play experience. As The_Bootie_Gorgon has stated, a hex counter would just make Hex totems obsolete.
Hex totems are high risk/high reward perks, implementing a totem counter would just make it easier for Solos and harder for Killers. Why should Killers suffer to make it easier for Survivors? They already suffer with having to pressure the generators against 4 opponents.
You want a totem counter? Sure, only if it’s a perk so survivors can only run with three perks after all totems are cleansed. Then maybe you guys can experience how fun it is for killers to play with three perks for most of the match.
Buffing Solo Survivors to be on par with SWF should not come at the expense of a Killer Players experience.
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So survivors are too lazy to cleanse like 1-2 totems each? Yeah they deserve Noed. When I play survivor I pop a gen then Detective's tells me were some of the totems are. When all gens are gone there are no totems left. So the killer played with 3 perks.
Survivors should just understand that Noed is a thing now and Detective's is a perk you either have, or you put up with Noed.
As killer I always use Noed now too, and survivors die like flies in end game 😃 Because they are only thinking of gens, gens, gens..so they die.
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When a killer loads in to a lobby, they have no way of knowing if they are being matched with SWF because of the changes to how lobbies are loaded.
When a killer picks a hex, he has no idea if the survivors are SWF in the lobby. The killer is gambling that people won't do/find hexes.
If a counter is introduced, it's no longer a gamble, the risk vs reward goes out the window, just like when the killer picks hexes and gets matched with SWF.
They would probably need to rework the whole aspect of hexes and totems if a counter was ever introduced.
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This is off topic, but I just wanted to say that I love your name <3 and if I ever happen upon you in a match, I’d love for you to use me as a backpack or even just mori me.
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Why should solos be weaker than swf? Buffing solos is at no expense to killers btw.
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Swf should be the baseline, not the overperformer. Hexes work relatively the same for swf and solos, except for noed.
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Oh I see.
We got ruin blown into the ground, so why stop there, right? Let’s go ahead and take NOED off of the table. After that, let’s remove the aura reading of BBQ, then discordance only works with four people on a gen, spirit fury works after four pallet stuns... yes, let’s keep the nerf train just a rolling.
Do totems. It’ll completely remove NOED from becoming a problem.
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Then the whole game should be reworked from the ground up. And no, it’s not the same for SWF and hexes, SWF get an extra advantage over the killers when it comes to all totems.
You just need to be honest and admit that you just want the game to be easier for you. That’s the only reason why anyone would ask for a totem counter, to make the match easy and to be sure you can effectively neuter the killer you’re facing. Without the counter, you can’t be sure, making the match a bit more difficult.
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I said before that solos should be buffed, but I don't think swf should be the baseline. If it was the baseline, and solos got buffed to that, even less people would want to play killer. People are already upset about swf groups now.
Again, like i said above, i feel that swf more needs to be nerfed down instead of buffing the solo survivors to where swf is now.
Why do you think solo should be buffed instead?
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They have stated, the want to bring solos inline with SWF, and will bring up killers as well. If they introduce a totem counter, they will have to revist hexes, and people may not like the end result.
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Yeah.
Because there's always ONE survivor using Detective's Hunch.
Guaranteed
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Wth??? Swf are in the game and people already face them. Buffing solos doesn't nerf killers.
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Which part of it was mentioned that we should nerf NOED to the ground? Mainly it has been ideas about swf, grabs, and the occasional insult.
I maybe saw 1 or 2 comments on NOED besides my original comment, but mine was just saying that I dont like noed, but I think it is fine as is.
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Fair, buffing solos technically doesn't nerf killers.
But, if solos were as strong as swf, then every game would be like facing a 4-man swf.
Would you want to play every game as a killer only facing the equivalent of a 4-man? For killers, it would either turn into a slug-fest, or only using the best of the best addons and killers.
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Well once solos are brought to swf levels they will probably buff killers.
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I guess that is fair. Buff the solos, then buff killers around all survivors.
The main question is: would killers be willing to wait through that? I feel if they did buff solos, then they would have to buff killers at the same time. Otherwise, the flames of the community would burn itself to the ground, along with the game (yes, even worse than now).
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Buffing solos doesn't change much. I'm used to facing swf, they're predictable and cocky. I can see why they would be frustrating but solos can do almost everything they can.
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You know, I cant say you are wrong on that. As long as they buffed the survivor and killer at the same time, I could see that as good for the solo experience, as well as killers.
You get my stamp of approval on that one.
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