Killers Are Hypocrites
Killer mains are not happy with the game, I can tell.. Killer is hard to play, but I honestly think it's hard for only one reason. The lack of perks and having to grind for all the good ones. But that's a discussion for a whole different day!
But killers are just the worst! Like, they ask for all these nerfs to perks that survivors have, even though most "second chance perks" reward survivors for doing something that they deserve. Now this is where DS comes into the discussion. They complain and complain about DS yet they still tunnel, which is what the new DS is meant to prevent.
DS is a hot topic, but honestly stop asking for nerfs to this already nerfed perk if you're not willing to not tunnel. I use DS to not abuse this perk, but to use it.
I think I'm a pretty good survivor (heck, I better be for all the hours I have) and I can be chased for a very long time. Sometimes even the whole game, and I know that get killers frustrated. So when I finally get downed at, like, 1 gen left, I'm usually camped and tunneled. This is why I use DS. That's why everyone uses DS.
DS ins't the problem, it's honestly a solution!But killers only see it as "You get a free escape so know I'm going to tunnel you to death for that!"
Comments
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It’s not really fun for me when I’m rank 12 and get paired with a swf red rank team
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So killers are the worst because they don't like one perk? Your whole point is about bad killers getting ran for 4 gens and tunneling. Good killers don't care about ds cause they apply pressure correctly. Besides nobody enjoys a 5 minute game where all gens pop and one chase happens
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It's a wave of salt from both sides.
This whole thing is just getting annoying.
You have the people who can calmly give feedback about something and keep playing the game to prove it.
Then you have people that are like oh I'm done with this game, this game is terrible, oh lord this game is dying, omg bias of (x) , oh my dear lord this game is unplayable, the devs are incompetent, the devs dont know their own game, God damnit man I swear I'm just gonna go around using (y) addons and (z) perks just to piss off the (x)!!
So much salt it's insane man like if you're gonna stop playing leave and stop trying to get people to pity you. End of the day the player Loss is almost nonexistent, because this game it's the only one like this to survive for so long and after coming out of a gutter it's insane how good this game has become... yet people completely sidestep and think it's worse than it has ever been
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As a survivor, I have never tried to rely on DS to save me. Don’t get me wrong, it is a good perk and can turn the game around. For me personally, I don’t use it because of the way it changes my mentality. I find that I loop worse with DS since I know I can get out. I would rather not get caught to begin with then depend on it to save me.
As killer, it can be annoying but there are ways to counter it. It honestly sounds like you are going against bad killers, because the killer should have broken the chase and focused on someone else. There are legitimate complaints with the game, but players need to evaluate what went well and went poorly in their performance and the adjust accordingly.
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The issue with Decisive Strike is when it’s not being used as an anti-tunnel perk.
When the survivor is abusing the 60 second window to body block or actively work on objectives in the killer’s face; instead of running away and healing.
Decisive Strike should receive small rework. Like being deactivating when someone else gets downed.
It could even receive a duration buff, but currently it’s being abused for non-tunneling scenarios.
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I wouldn't say "bad killers" because I'm Rank 1 and the lowest rank killer I have gone against at these ranks (normally) are Rank 8s
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That is fair. Regardless it seems like the killer played a bad round.
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Don't judge the actions of one by the voice of others. What you view as tunneling isn't what others view it as. What rank were you? Post a video of the face camping basement hook Billy and let us see him stare into your eyes breathing heavily at rank 10. Need more context. Also, it's just one game in a sea of less and less killers. Take what you can get. Also, survivor perks are infinitely better than killer perks because there are 4 of us and one of them. You are essentially complaining about killers complaining that the devs gave them perks that force an in game diarrhea qte mechanic because one killer fought through the urge to use lockers like a port a potty to stare at one of the final 2 survivors they hooked as the teammates left you to die opposed to use the anti face camp perks and they just picked ds. Again. We'd need more details.
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Of course! We all have those. Except, something like this happens to me a lot. A little too much, honestly.
I'm not sure if I'm just a juicy target, or whatever, but the killer always wants me dead. And nothing will get in their way! Even if it means throwing the game for one person.
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I mean if you consider yourself good with that crutch fine but you can't really say it's nerfed since old ds had enduring and dribbling as counterplay not to mention it only lasted 3 seconds
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DS is fine in its intended use as an anti-tunnel perk. Its problem is when it is used in combination with other perks in an unintended way, baiting, protection hitting, hook teching etc... Even then its not really a huge annoyance unless its a full team "abusing" these mechanics. Now if you want to talk about broken perks, Adrenaline is the one that needs a straight nerf and thats only due to the way its used in higher ranks.
2 man body blocking 1 hook teching to BT a hooked survivor, slug all 3, some have DS and the previous hooked guy goes and taps a 99'd gen and now you have 4 Flash's running to exit gates Survivors need more buffs pls. 😂
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Oh definitely. When I was playing today in the new treatment theatre, I kept on getting unhooked and for no reason ran straight at the killer. Needless to say I died in a minute of the match starting.
it is weird though that from your perspective you are being targeted by separate killers.
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I hook Meg. I go off and chase other survivors. Meg gets unhooked. I hook Dwight. A healthy Meg comes over and goes for the save; I grab her and get DS'd. Then, she got the save while I was stunned. My other option at that moment was to hit the healthy Meg, after which she also would've gotten the save.
I absolutely wasn't tunneling. I went off, let her get unhooked for free, and she used her 60 seconds of immunity to make a save in my face right after I hooked another survivor. DS shouldn't be able to be used like that.
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Okay, let me explain the whole game for ya then.
Essentially, a Rank 8 Billy chased me, a rank 1 survivor, the whole game until he got me downed at a 1 gen left.
He basement hooked me, and it took the other 3 to save me, as he was heavily camping. NOT facecamping, as I never mentioned that.
As I was unhooked, he targeted me, ignoring any other injured survivor around and downed me once again. Tunneled me, basically. Then I D Striked him and got away.
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Ima respond without reading. Survivors are toxic B/(Ches..
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+1
Survivors combine it with BT and other perks, protect each other and force killers to go through BT, DS, DH and other perks.
I dont mind DS, but when it stack with other perks, it can be abused. If killer play too good, DS force killer to take a break for 60s while survivors are allowed to genrush at full speed. Its usual tactic now to use BT to protect unhooker.
I think that BT shouldnt activate, if survivor has DS. Thats 2 hits + escape. It should be only escape, if its anti-tunneling perk.
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even though most "second chance perks" reward survivors for doing something that they deserve.
You lost me soon as you said that what about DH is that a reward for a survivor making a mistake and getting a second chance?
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It's never our choice whether or not we get paired up with a killer or team around our own ranks...
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This is the only problem I have with DS right now. It could get another 30 seconds of duration, fine, but if the Survivor engages in any other action besides movement or healing, it should end. Multiple matches I had where Survivors who had just gotten unhooked immediately began repairing a gen, sometimes as I was walking back to the hook due to the insta-save, and kept right on the generator without a care because they know DS will just save them.
Give it some more duration (30 seconds maybe), but if you do anything except movement or heal, yourself or others, it should shut off. Let it be useable again if you take another hook. That would be fine as well. But 60 seconds of what amounts to invulnerability is insane.
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Dead Hard is an exhaustion perk. And getting hit isn't a mistake. When you're in a chase, you're bound to get hit at one point. Also, hit boxes :D
And I also said "MOST second chance perks"!
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The perk worked for you and I'm happy I guessed it was a Billy. But it sounds more of a matchmaking issue. As you shouldn't be facing a rank 10 Billy. Just because you properly use the ds perk how it was intended doesn't make it less of an abuseable perk by the majority. If anything the perk should simply go away if the killer hooks someone else or be placed on another cooldown (the devs love cooldowns) to incentivise the killers to for for others. I would say don't get caught but we have our bad games or bad placements and tiles. This game is bad for killer mains. I'd suggest you do it to rank 1 as nurse but I don't wish that onto anybody. Try playing with friends if the game feels too toxic or not in your favor. It's what I do then BAM instant wins. No complaints.
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"Killer is hard to play, but I honestly think it's hard for only one reason. The lack of perks and having to grind for all the good ones."
So you say this game should be balanced by perks?
How about we adjust game mechanics so this wouldn't be the problem at all?
Map designs and Generators are obvious problems.
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It was meant to be an anti tunneling perk, but became a way for some players to harass the killer. Some people always have to ruin things for everyone else. It is especially problematic with swf groups. When almost every survivor is using it, it can be tiresome, leaving killers no option but to slug to avoid it. That's not fun for anyone.
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I play both sides and i understand that all the toxicity and complaining that comes from killers and survivors is just frustration. When i play killer i use Billy 'cause i just love his mechanics, and if survivors makes mistakes, Billy is the only killer who punish them straight away. No second chance. Down. If i play OK i get at least 2k and a GG in chat. If i perform very very good i get 2/3 DCs in a raw, and that happens a lot. So survivors can DCs instead of acknowledging that they played like boiled potatoes, and the killer have to be considered an hypocrite? If i play Billy and i down you in 4 seconds, i know, it's frustrating but these are game rules. Or you accept how the game works or it's time for both survivors and killers to get back to Minecraft. I really don't care about DS because i slug, and there are many other killers who don't give a ######### about it, and if decide to be stunned by a DS is just to get rid of it.
Keep in mind: Killer's territory, Killer's rules, not yours.
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Right about now
Most killers just want old ruin back
But I guess it was "to strong"? And totally not a band-aid fix for the gen speeds they are never going to balance.
I know I sure as hell am not coming back till there is a significant patch that fixes the mess they have made here.
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OP... you want hypocritical thinking... Then why is it "Unfair" and "Toxic" when a Killer runs every perk or add-on build at their disposal that gives them an advantage, but survivors running every perk and add-on they have for their advantage is seen as "Fair Play"?
Why is a SWF team running full DS, BT, DH, Adrenaline Builds per player with 4 toolboxes equipped with BNP's just fine, but a Huntress daring to run Iridescent Hatchets is a "Toxic Player"?
Killers have to put up with this BS every day for multiple trials, and yet, for the most part and for the sake of everyone's fun, they actually give you guys the benefit of the doubt and play with "less offensive" builds and perks in the hope that you'll, at the least, do the same. Sadly... Survivors never hold back on their builds, whether they be SWF or Solo... so I ask you, Why the Actual ######### should killers hold back on their builds?
Give Killers credit where its due... They Could be going all out at all times with every add-on and perk survivors hate... but for some reason they aren't. Personally I'm not in that camp... I have literally no reason to go easy on survivors if they aren't gonna go easy on me, and yet there's still a large amount of killers out there that play "fair" in their perspective. Your viewpoint on them isn't helping anything and only encourages them to take my approach to the killer mentality: "Show them no mercy, for you shall receive none! Let them ######### all they want about it afterwards."
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But vary rarely do the developers listen to the killers requests, and since the game launched 3 years ago killers have always been harder to play.
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but at the same time it does not matter because Survivors rank up so easily that this red ranker you are facing might be a complete potato.
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I see more survivors use it when they make a mistake to gain some space so how is it a reward when the survivor makes a mistake. You can't pick which 2nd chance perks suits you its a 2nd chance perk or its not, DS the killer downs and hooks someone else while you do a gen in there face knowing they can't pick you up.
Even Adrenaline is the same you could play like crap all match and not do much and the killer downs you and is about to pick you up to hook you for the last time and Adrenaline kicks in.
DS gives you 1 min off the killer not being able to pick you up or they could go off and hook someone else and do other stuff for 45 seconds come back to you down you while your on a gen but DS is still active giving you a free escape. The nerfs killers are asking for is once your off a hook if they hook someone else or you start working on a gen then it's no longer active as that can be classed as your not being tunneled.
Next time maybe look at what people want changed about DS and not just think they want it nerfed, even if killers don't tunnel they still get hit with DS but you think that's fair even though they didn't tunnel, can't let the devs touch your 2nd chance perks and make the game harder for you but by all means let them do it to killers.
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