http://dbd.game/killswitch
How do you nerf a survivors raw skill?
How ? Tbh most of the survivor nerfs involve perks and the most notable are vacuum pallet and exhaustion which were extremely over powered, but you can’t directly nerf a survivors ability to loop , mind game , 360 , and any other thing that a GOOD survivor can do without relying on perks I play this game 50-50 when I play survivor I feel very powerful hence the reason why I don’t think they need anymore buffs , The difference between a good looper and a bad looper is extreme you have survivors that will drop god pallet when they enter shack when the killer is 20 meters away , then you have survivors that will entity block a jungle gym before using the pallet , conclusión is survivors can never be truly nerfed
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Tell that to the people on here that are convinced survivor is just about holding M1
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Dude, lol, I'm the same but opposite. I play 50/50 but when I play killer I feel very powerful. Sometimes you're good at something and sometimes you're not. There are always going to be people who are better than you (though sometimes its situational and they could be amazing and run circles around you one game and then get wrecked the next). Not all survivors are Gods at this game (not saying you said that btw).
But that's why survivors and killers will always get buffed and nerfed... because of the extremes. There are people who are super bad and people who are super good. The majority will dictate the changes.
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I think it should come down to nerfing absurd setups. A lot of windows are way too strong, and some tile combinations can also be a nightmare. But one thing that I think may be controversial is the amount of pallets. Mediocre survivors can get away with dropping pallets early a lot of the time, and that's something I dislike about their new map philosophy. Putting dozens of safe pallets in a map encourages both pallet camping and bloodlusting which isn't very skillful imo. I think they should do more of the maze tiles while also having fewer pallets and nerfing the structures that can spawn next to one another. That way efficient survivors still get rewarded by chaning safe and unsafe structures and saving pallets without having OP setups, and bad survivors can actually get punished for wasting pallets.
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Reducing the number of safe loops snd making more pallets mindgameable would be a good first step.
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