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'Overused' Perks

Which perks do you think are overused and how would you rework them?

I'm seeing a lot of DS, Sprint burst and Unbreakable so to hold on to devs approach of nerfing overused stuff.

DS - I propose to make it increase speed of altruistic actions when DS is active but disable "the safety" when you do any other action(that's not healing), or killer hooks someone else.

Sprint burst - It activates short burst of speed after 2 seconds of survivor sprinting( the perk is still used up even if you stop within these 2 seconds)

Unbreakable - I have no clue.... maybe after you pick yourself up you get broken but you heal to full within 45 seconds like with that steve perk.

Any Ideas to rework overused perks?

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