'Overused' Perks
Which perks do you think are overused and how would you rework them?
I'm seeing a lot of DS, Sprint burst and Unbreakable so to hold on to devs approach of nerfing overused stuff.
DS - I propose to make it increase speed of altruistic actions when DS is active but disable "the safety" when you do any other action(that's not healing), or killer hooks someone else.
Sprint burst - It activates short burst of speed after 2 seconds of survivor sprinting( the perk is still used up even if you stop within these 2 seconds)
Unbreakable - I have no clue.... maybe after you pick yourself up you get broken but you heal to full within 45 seconds like with that steve perk.
Any Ideas to rework overused perks?
Comments
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DS: Keeps current 60 second timer, however once being 24m or further away from the killer, the perk automatically deactivates and you become the obsession.
Borrowed Time: Change it back to it's original version: Can be used once per trial but allows an extra hit for both the user and the person it saves.
Dead Hard: You must heal back to full state to be able to activate it when becoming injured.
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I don't really know how Self Care can be nerfed any further.
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You change into dying state if you fail a skillcheck :D
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I like the DS change, thats a pretty good way to make it actually an anti-tunnel perk and not just 60 seconds of immunity. Not a fan of reverting BT, that caused so many problems at end game and just in general.
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Self care is fine as it is.
DS should deactivate after you:
- Unhook survivor
- Get healed
- Touch generator
- Another survivor has been hooked
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DS should be useless? Yea I guess tunneling is fun
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Self care is on a chopping block next. Devs said it is used too much now so we will see it nerfed.
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Devs stated the 2 most used perks on survivor side, by far, are self care and lithe. If they get needed it would have to be either longer time to self heal or you can only self heal a certain amount of times per match. For lithe I don’t see how to nerd it except maybe make it 2 sec instead if 3 but then SB would be clearly better I guess.
DS/DH/Adrenaline are fine as they are.
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It should be anti tunnelling perk. If killer hooked someone else it's not tunnelling anymore. Disabling it so it can't be used as an invurnability to unhook other survivors/fix gens/dismantle a totems.
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Yeah, hooking 3 surviviors and then catching the guy with DS still counts as tunneling. Wow, you are so objective.
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Unbreakable- Start the trial in the dying state, while unable to recover to the injured state
"You can't break me if I BREAK MYSELF!!! loophole"
DS- Survivor places themself on the hook and instantly dies
"TECHNICALLY you didnt kill me, so you lose baby killer"
Sprint burst- Survivors are given a burst of speed for 10 seconds at 400% speed...but cant turn. Running into a wall results in an instant death.
"Where's the brakes on th SPLAT"
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What? DS would still work perfectly against tunneling..this change will only remove it abusing part making it "immortal for 60 sec" perk..it would still punish tunnelers
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I love those descriptions lol, you made my day much happier.
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They specifically said that they are not planning to nerf it despite its high usage.
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DS: Timer shortened to 40 seconds, it pauses in chase, but deactivates when another survivor is downed.
Sprint burst is fine. A lot of people still use dead ard or BL instead. Lithe could get a little buff though.
Unbreakable is also fine, I think. Maybe you could get Broken for a while after using it, though that would be silly considering the name of the perk.
BT: Change it back to how it was before Legion, though they'd probably never do that for the sake of consistency.
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