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Do you use Bond?

Do you use bond if so what does it pair well with and is it really good for solo queuing? let me now down below!

Comments

  • Aura_babyy
    Aura_babyy Member Posts: 583
    edited January 2020

    To pair it it up with anything?

    Hmmm, maybe autodidact or Head On if you're assisting in chases... or Mettle of yikes

    It's a goto perk for solo Qs for me though

  • ReallyBigShoe
    ReallyBigShoe Member Posts: 764

    I mean...Bond is a Dwight perk, and IMO it goes best with the other Dwight perks, since they are really the main ones that require other players to work.

  • FSB75
    FSB75 Member Posts: 474

    I only use one survivor...sweaty Dweet. Yes, I use bond 50% of the time.

    Self Care, Leader, Prove Thyself, Iron Will (Bond).

  • scarslookgood
    scarslookgood Member Posts: 157
    edited January 2020

    Bond can be good in solo. I use lots of aura/information perks (Kindred, Empathy, Spine Chill, Detective's Hunch, etc.) in solo because I don't have voice info from other players to help me.

    Bond can help you find a teammate to heal you, or help you to avoid outing teammates while you're in a chase. Although the range is much smaller than Empathy's, the ability to see both healthy and injured survivors is better

    Really, you can pair it with anything. It's constantly in effect, not situational, and can be great for healing/unhooking builds. I use Botany Knowledge with it, so I can find others easily and help them heal, or take a hit for them after a Babysitter unhook and lead the Killer in the opposite direction

  • Jholla31
    Jholla31 Member Posts: 253

    I never used to run Bond, but for the past two days I've been running Bond, Kindred, Open-Handed, and DS (just in case).

    The 44 meters on Bond is huge. It's helped me see teammates that are in chases, helped me avoid teammates working on gens while I'm being chased, let me know when teammates are working on gens when I'm on a separate one, find them for healing or to heal them, and that's just off the top of my head. The 44 meters is usually about 1/3 to 1/4 of most maps, if I'm not mistaken.

    Kindred obviously lets other survivors see each other without limits while you are hooked, but giving your teammates a 24 meter view of the killer let's them see proxy camping FAR easier, while giving yourself that same advantage when anyone else is hooked.

    I've found so much success with this build in just two days. It was weird not having Dead Hard for a while, but I already see myself improving as a looper when I know I can't rely on it.

  • ChiTenshi
    ChiTenshi Member Posts: 877

    Not for a year now.

    It allows you to see other Survivors in a certain radius but the amount of times I found that information useful is low.

    Worked on Gens, Injured Survivors, etc, give off enough indicators to find them (sound, visuals, etc), and you usually have enough information provided when a Survivor is being chased.

    The only use I see in it is avoiding other Survivors when the Killer is chasing you, but I've encountered more players using it for the opposite intention.

  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,122

    I love Bond. My favorite survivor perk. The information it gives you can save lives including your own.

    I use Prove Thyself and it pairs well with that to find team mates working on gens.

  • Number22
    Number22 Member Posts: 27

    Bond is good for solo queues because it lets you know where your team mates are, which can be of benefit to you since there's no communication going on. I'm working on getting it as a teachable perk. You get to know what gen a teammate is working on and assist them to speed things up. You get to know where someone is being chased and where the killer is, which lets you know if it's safe to keep working on a gen. You get to know if a survivor is bringing a killer directly towards you during chase, (intentionally or accidently) so you can get away and gain some distance, or try to help them if you choose. You get to know where a survivor is if they're not contributing and waiting for the team to die to get the hatch escape. (That's when I come in and start slamming lockers, vaulting and following them to give away their position lol) And of course you can go to injured survivors and quickly heal them. It's pretty useful. I always ran empathy for the ability to see survivors, but empathy is only for injured survivors. Bond is the better option

  • Weederick
    Weederick Member Posts: 1,080

    Kindred is better

  • Mikeasaurus
    Mikeasaurus Member Posts: 2,327

    Not a huge fan of Bond personally. I find it kinda useless when normally, all other survivors are scattered across the map. If I really need to see survivors, I prefer Empathy, then at least I know when they've left a chase and need a heal

  • LaurieMainz
    LaurieMainz Member Posts: 34

    Spine Chill

    Bond

    Any exhaustion perk

    (I recommend anything but head on)

    A stealth perk

    Ex. Iron.Will

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    Kindred is better, and I don't have to waste bp on dwight to get it :)

  • FancyMrB
    FancyMrB Member Posts: 1,250

    Bond is amazing especially for Solo. It provides a ton of information.

    Use it along with Spine Chill and you have a 36m info bubble and nothing will catch you off guard.

    Kindred is great as well but of course that is only helpful when someone is on the hook. I found Bond to be the best aura perk overall.

  • forthelulz
    forthelulz Member Posts: 306

    Only ever play solo. I Love bond it's so useful giving so many type of information in so many ways so often that I don't play without it and it would be difficult to list all ways it is useful.

    • Bond
    • Borrowed Time
    • Iron Will 3
    • Inner Strength
  • Kai6864
    Kai6864 Member Posts: 377

    I constantly run Bond / Object of Obsession / Detective's Hunch / Dead Hard.

    The information you get from these perks is unparalleled - my main objectives in a match is to get the killer on me and run for as long as I can. With Bond I can avoid gens being worked on and Detective's Hunch is just to allow me to see which areas are free for me to loop and which ones are risky due to a gen being there.

    I'd also like to rebut about what someone said about Kindred. Although normally a better perk than Bond, it requires someone to be on the hook, rewarding a bad situation which optimally, shouldn't even have to happen more than 3x.