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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

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Why cant each hex perk have a different totem color?

Instead of having all hex perk totems be revealed with a red aura why not make it specific for each totem? like haunted grounds should be red and devour should be white etc.. it's a simple QOL buff and it helps the killer decide which totem to guard or prioritize

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