So what is the problem with mori/key nerfs?
Moris --> only usable on death hook
Keys --> hatch opening animation (10-15 sek) or at least no key hatch while in a chase
This shouldnt be to hard to implement especially if the community is begging for nerfing these unfun items.
What does speak against nerfing them?
Comments
-
I think a nice rework to keys is that they're mostly used for aura-reading. The purple key could be used after the hatch is closed, while the skeleton key could open it at any time if you're the last survivor or the gens have been completed.
This would fix those annoying situations where you might have a 3-gen or a lot of momentum but the last two or three survivors escape because they found the hatch early.
0 -
Opening the hatch should be a 10 second process with two snap out of it-like skill-checks.
0