What if lockers dosen't affect ds?
A lot of players goes to lockers before unhooked, Or go down quickly because "Invunerability". But what if the lockers dosen't activate ds? That could end a lot of things. The only reason why i think this would be Wrong is "What if the survivor want to hide". But besides that i think it's a good idea (Obviously it will still be invunerability)
Comments
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No.
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Sounds good to me jumping into a locker to prevent the slug counter is bs.
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Agree
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See. I like this idea. Because I am guilty of doing it as a survivor.
Oh. Fun fact. You can do this to trappers as well. In a unique way. Run into a trap, but DO NOT struggle. If you aren't struggling the hitbox is nonexistant and they have to pick you up. (This is from my experience. May just be a bug, but I have done it because I'm a 200 IQ player who wants to hit their DS)
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I’d love it. However, getting Survivors to accept a DS nerf is going to be very tough. A lot of them can’t function without their arsenal of second chance perks.
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I feel that interrupting actions (grabs) shouldn't trigger DS because they don't wanna use their anti slug perks
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No. Its your own fault for playing scummy and you will not get easy scummy kills. Also the stun itself doesnt do much, just take it. There is no damn immunity. Stop complaining without having any points at all.
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Yes.
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Killers have much more "second chance" perks than survivors.
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Id rather they just cancel it if ive hooked someone else since. If I find you again under a minute from your unhook having hooked someone else and I get stunned by an "anti tunnel perk" somethings wrong.
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Please start naming.
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Pretty much any endgame perk.
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Agreed. If you want to hide in a locker try not to get found.
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That would be a way to balance it better.
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This i believe is a fair request. If someone rescued you, i down+hook someone else that proves i wasnt tunnelling. Then that person goes for the save knowing they still have their ds. Anything that makes the survivor want to get in the killers face is ass backwards.
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All of them have hard counters though?
NOED you can cleanse the totems, Blood Warden you can 99% the gates and Remember Me was nerfed to near uselessness.
The only second chance survivor perks with a 100% denial is borrowed against Freddy if the unhooker is asleep and Huntress/Clown Exhaustion add-ons.
Let killers counter locker ds/adrenaline/dead hard for distance etc at base then its even.
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