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Why Do Killers Act Like Gens Get COMPLETELY Done All Of The Time?

Killers were so distraught when ruin got nerfed and act like gens get completely done 100% of the time they get into the match without old ruin. Survivors usually don't escape, let's face it. We always die. So why do you killers act like we always get gens done, open exists, escape, bm, and such?

Comments

  • Mikeasaurus
    Mikeasaurus Member Posts: 2,327

    Seems like most killer mains who relied on Ruin, or any slowdown type perks have lost their skill or something? I see Gens popping fast early on sure, you can't really stop 2 or 3 going off when you can only pressure 1 survivor, but late game isn't always as bad as people try to make it

  • Umbrae_pk
    Umbrae_pk Member Posts: 482

    Absolutely. Even with Corrupt Intervention, 2 gens will GUARANTEE be popped. Just let them go. Late game is where survivors start to lack.

  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    Most survivor groups are potatoes when it comes to gen position. They just see a gen and start doing it. A lot of times they do the farthest gens first. Now the last 5 gens are very close to each other and you can defend them better.

    Also new Ruin is not as bad as is made out to be. It's quite effective on killers that can scramble survivors. It's made more effective with Surveillance (which is a good perk on its own too).

    It's because too many killers think they should 4k 5gen every game thanks to old Ruin. They can't seem to accept SOME GENS get done. It's just a fact of life.

    If you play smart you can force survivors into a 3 gen. You do this as most killers by the time you get 1 kill, you will win the game.

  • xEa
    xEa Member Posts: 4,105
    edited February 2020

    Its about expectation. Most killer mains have like 3 amazing games in a row.. all 3-4Ks, and then they get stomped one time and then they are upset.

    Look at this Hexy guy for example. Complaining nonstop about evil genrushing survivors when he gets 4K after 4K after 4K. Same with True Talent. Most of his games he is starting with "aaaaww aweful ruin spawn" "gonna be a very hard game" "swf very hard to beat" "how is this fair" etc... and in the end, he wins more often then not.

    Maybe godcomplex, idk.

  • Umbrae_pk
    Umbrae_pk Member Posts: 482
    edited February 2020

    I think both of you have the right idea. Killer expectations. Old Ruin made them think they're SUPPOSED to get all kills before the first gen is even done.

    Post edited by Rizzo on
  • Mikeasaurus
    Mikeasaurus Member Posts: 2,327

    I don't know why people would even want the match over before a gen is done personally. It's not fun for either side. I like a match that at least has chases going on, teammates outskilling me, and just a fun time. Even if they manage to complete all gens and escape, I usually just let them all go because I had a great time. Of course, you'll get the toxic survivors who will try ruin the fun, but meh, most times my matches are fun anyways. It's not always about winning! Though, killer mains these days think it is.

  • Heartbound
    Heartbound Member Posts: 3,255

    Confirmation bias. They'll lose all their gens in a killer game but won't hop over to survivor to see all the hatch or hook games.

  • Umbrae_pk
    Umbrae_pk Member Posts: 482

    I can’t even understand what you tried to say there.

  • Heartbound
    Heartbound Member Posts: 3,255

    Interesting. Confirmation bias is self explanatory.

    They'll (the killer) will lose all of their gens in a killer game. This will confirm previously held bias. The gens are done. One or more survivors may or may not escape.

    The players won't play survivor and experience the frequent games where you're the last survivor standing and your options are either escape via hatch or get hooked.

    I hope that made it simple enough to understand.

  • Flarefire_Xx
    Flarefire_Xx Member Posts: 353

    I really don’t mind gen speeds, it’s toolboxes that need the fix, I’m fine with losing 2 gens at the start because that’s how it should be, it 4 man SWF that I really hate.

  • Beardedragon
    Beardedragon Member Posts: 425
    edited February 2020

    If you find yourself dying a lot its probably on you, or your team thats the issue.

    SWF is also super powerful because the ball isnt on the killers homefield. Im not saying i havent gotten a 4k because i have, but when i do, its usually not because im godlike because im very medicore. at best, i get 1 or 2 kills. if i face SWF or good players, i sometimes dont get anyone killed unless i camp.


    no killer acts like survivors dont always survive, we dont act like anything. we just know for a fact, that the game is rigged more towards the survivors than the killers.

    its not about opinions. the math doesnt add up for how long each thing takes to do.

  • ClickyClicky
    ClickyClicky Member Posts: 3,536

    Bang on the money.

    When you play survivor, especially solo you see where the devs get their kill rates from. Thus they can't justify making gens 2 mins like killers want.

  • NMCKE
    NMCKE Member Posts: 8,243
    edited February 2020

    As a killer main (stopped playing survivors due to queues), it's not that, I just find it annoying when a 2K depips you. The ranking system should be based on hooks and sacrifices, nothing else because the other emblems add less weight to your Devout (your primary objective). 😁

  • BenZ0
    BenZ0 Member Posts: 4,125
    edited February 2020

    I get like 70% of my games 4ks the rest are most of the time 2-1K. But that is only from the view of a sweaty killer main. And I only play good Killers like spirit, oni, huntress or billy.

    If I play a other killer for a daily like Trapper and Legion today and I face decent survivors that know how to play I most likely get 2-1k really luckily with ALOT of sweat and tryhard. I only can relax and have fun when I play op killers that stomp survivors easily but if I play a slightly less effective killer this game is gonna turn into a wanna be e sport game tournement. Thats not fun at all.

    Again... ONLY if I face decent survivors and play bad Killers. Most of the time I do very well because these Killers mentioned above are very strong if you play them well.

  • Seanzu
    Seanzu Member Posts: 7,526

    It's easier to blame the game than their own skill, and in piggy backing off "gen rushing" they are completely void of accepting that they probably aren't very good at the game.


    Not all killers should be red ranks, but they sure do think that.

  • Seanzu
    Seanzu Member Posts: 7,526
    edited February 2020

    Game still isn't over, but a lot of killers suddenly act like it is, it's very easy to start snowballing after your first hook, I don't even look at gens being done any more because it doesn't matter at all.

    It's the same with all those who post Tru3 "gen rush" videos and then by the end of it, the match is 10 minutes long & hes killed everyone, far too many people give up because of gens popping when again, it really doesn't matter.

  • Warcrafter4
    Warcrafter4 Member Posts: 2,917

    You do know saying killer should give up 2 gens is more then the equivalent of an EBONY MORI for survivors.

    2 gens is 40% survivor objective.

    Ebony mori makes it so survivors die on second hook effectively making it reduce the killers' objective requirements by 33%.

    So here's my question for you:

    Why should survivors get a completion equivalent of an EBONY MORI just based on the map they get?

  • Seanzu
    Seanzu Member Posts: 7,526

    Sorry, where did I say "Just give up 2 gens" there is plenty of evidence of matches going with 0 gens completed, but that is neither here nor there, not one time have I ever said this, all I said is the game isn't over if two gens pop, but killers act like it is.

    You say 2 gens is 40% of a survivor objective, so why doesn't the game end when 5 gens are done? Ohhhhh, because the game isn't finished yet just because the gens are done.

  • ClickyClicky
    ClickyClicky Member Posts: 3,536

    That’s not how it works. The game is designed so early gens fo faster and later gens go slower.

    If survivors get 2 gens done really early then its likely they’re the 2 gens on the edges of the map, which actually helps shrink the map for you.

  • Warcrafter4
    Warcrafter4 Member Posts: 2,917

    I am not saying about normal maps where 2 complete usually completey slightly after the first hook.

    I am talking about maps that are large enough 2 complete before you can physically walk to them.

    If you use discordance on maps like mother's dwelling this happens nearly every single game unless your someone who has good mobility like freddy/spirit.

  • Seanzu
    Seanzu Member Posts: 7,526

    Lmao what?

    Survivors CANNOT reasonably escape a match without doing gens, while it's ENTIRELY possible to win as killer without using an ebony, your comparison is ridiculous.

    The way you're arguing you don't think survivors should even be able to do gens, lmao.

    "As a killer I chased and hooked a survivor, unfortunately, while I did that, the survivors also completed some of their objective, how dare they"

  • Sylorknag
    Sylorknag Member Posts: 760

    To be fair most late game kills cones from survivors refusing to leave 1 person behind. The game is pretty much done at that point. The doors are 99, they could simply walk away with the 3 man escape.

    The killer isnt doing #########, the survivors are the ones feeding kills.

  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    Yea but they also changed Gatekeeper which was a big reason you didn't pip previously.

    Now you can just hold down a 3 gen and still get Iri gatekeeper if you did it for 9 minutes. You don't need to care about how many or which individual gens get done, just delay the gates as long as you can.

  • Pulsar
    Pulsar Member Posts: 20,793

    I can only speak for myself. I played about 15 Survivor matches yesterday and 15 Killer.

    In our SWF matches, we got 4K'd once because I made an ascended play to try to unhook and got punished, however, all the gens were done.

    Every other game, we either lost one guy, or we all got out.

    On my Killer games, I 4K'd every game. They usually got 5 gens done but I snowballed and slugged for the 4K.

    Survivor and Killer are both in red ranks.

  • Seanzu
    Seanzu Member Posts: 7,526

    I very specifically stated the killer spawning from the opposite side of a large map where the 4 survivors spawn on the opposite side. There's no "chasing" to stop the gen pressure. There's not "git gud" from that. Killers can't magically make themselves reach from one side of the map to the other if their power doesn't allow them to do so.

    Curious, do you have a video of a very good killer, starting a game with two gens completed? I'm just curious, you keep saying these gens are "free" but I've personally never spawned into a match with gens completed, especially if I push survivors off gens.

    How funny you say killers should just learn to "git gud" and apply pressure while at the same time saying they should just accept that sometimes they start off with having a 2 less gens disadvantage because "it doesn't make a difference", meanwhile, when Survivors get the closest equivalent disadvantage via an ebony mori, suddenly you get very defensive and now, starting off with 33% less "life" suddenly makes a difference.

    Very defensive, 33%? If anything it's 66% less life, you're misrepresenting numbers to bolster your discussion, it's two less hooks, so it's 66% life avoided using a mori, it's not defensive, it's facts. Again, killers don't need to "git gud". 2 gens popping doesn't matter, 3 doesn't, 4 doesn't, THEY ALL NEED TO BE DONE for survivors to reasonably escape, not including things like keys because they're far too strong. 4 survivors cannot escape if only 2 gens are done, they can't escape if 3 gens are done, they can't escape if 4 gens are done. The gens really don't matter as much as you make out


    Yes, you are right, killers can indeed kill without an ebony mori. Guess what -- Survivors can also survive without starting off with 2 gens being done for free with the killer being literally unable to pressure them because of the map design. Funny how that works, eh?

    Again, gens being done doesn't = win. They also aren't "free", I go back to the first point, can you show me a good killer who applies incredible pressure just to have two gens pop that they couldn't have avoided? Because I bet 9 times out of 10 the skilled killer still end's up killing 2/3/4 survivors because they're actually decent players and realise the game isn't over until the end screen is up,


    The game hasn't been made faster, survivors haven't had a new meta perk since david king (while killers have had a new meta perk every DLC), BNPs were nuked, killers hooking/vaulting has been sped up, there has been 0 changes to the game that would increase gen speed yet all of a sudden the game is "too fast" when it's only been made easier for killers.

  • Demogordon_Ramsay
    Demogordon_Ramsay Member Posts: 1,503
    edited February 2020

    I wasn’t gonna participate in this enlightened discussion until “Killers get a new meta Perk every DLC”.

    Im sorry, what? Out of the DLC in the past year alone:

    • Spirit’s Perks, as useful as they are, are nowhere near good enough to be meta-shifting.
    • Legion doesn’t even have Perks they’re so bad.
    • Infectious is only “meta” on Killers like Oni, Billy, or Perma3 Myers. Corrupt is only now becoming meta because now that Ruin doesn’t exist anymore, it’s the best early-game Perk in a Killer’s arsenal.
    • Tremors is good, but it’s far from meta. The other two Perks don’t even do anything.
    • Demogorgon’s Perks are so pathetic it hurts.
    • Oni himself is astoundingly good, but his Perks are okay at best.

    Aside from that, PGTW is overrated trash, Huntress’s Perks are just as bad as Legion’s and Demo’s, and Doctor’s Perks never get used unless you’re doing a Monitor-Infectious combo. To say Killers get a new meta Perk every DLC is egregiously false to the point of ridiculousness.

  • Seanzu
    Seanzu Member Posts: 7,526
    edited February 2020

    Leatherface: BBQ

    Pig: MYC

    Clown: POP

    Spirit: Spirit Fury

    Legion: Discordance

    Plague: Infectious Fright/ Corrupt

    Ghostface: Not So much but Im All Ears is certainly being used a lot lately

    Demo: Nothing

    Oni: Nemesis


    All of these killers have had perks that are being used VERY frequently across the board.

    Doctor was before Huntress/David King, totally irrelevant point, just because YOU don't like PGTW doesn't mean it isn't being used in almost every match since ruins change, and you're really going to pretend like Discordance isn't being used a lot? & I'll give it that demo has nothing, but if you're going to pretend the perks I listed don't have a high usage then you don't play the game very much.

  • FleshTorpedo
    FleshTorpedo Member Posts: 394

    Because they do, especially on large maps with broken tile spawns, and an assload of pallets. They get done.

  • Demogordon_Ramsay
    Demogordon_Ramsay Member Posts: 1,503
    edited February 2020

    I have almost 2000 hours on this game. Most of my time as Survivor is spent in the purple ranks. Aside from Corrupt, Pop, and BBQ, I never, EVER see any of these Perks used at even the slightest level of frequency. Discordance was popular for a couple of months after Legion’s release before people realized that not only was crowding around one gen an easily avoidable mistake, it’s also significantly less efficient than spreading out to several gens. Try again.

    Also, I don’t see how Doctor coming out before Huntress bears any significance to anything. His Perks are still Garbo, and thusly Killers didn’t get a meta Perk with his DLC.