Hey killers, I have an idea!
Actually not my idea, I was watching Puppers and he mentioned that there should be a perk that blocks totems like corrupt intervention for 60 seconds and that blew my mind!
Why isn't this a thing?
Now I'm no killer in any way, literally have like 146 kills and 4000k hrs but I feel like a perk like that can be useful in some way?
Comments
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I like the idea but it is spending 2 perks to protect one. It's like doubling down. With ruin now crap what is there to protect early game?
Lullaby doesn't do anything until you get stacks and they know that's in play as soon as the touch a gen.
DH is worth protecting but not early game. 3 stacks it is amazing but you wont get that in the first 60 seconds its protected. They wont even know DH is on the map until 3 stacks or unless they stumble upon it.
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Might have been worthwhile before ruin got ruined
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I'd use it to troll with the spirit totem that lets you Insta down.
But that's it
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But in all honesty this just encourages gen rushing because now they can't even get points for totems
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Unfortunately there are no Hexes worth protecting anymore. New Ruin might not be the worst, but wasting 2 slots for that? Not worth it.
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When spirit came out I ran toth and haunted grounds just to mess with survivors. What's worse is after awhile they caught on so I switched out haunted. I ran toth and DH lmao. They saw 2 hexes and assumed haunted so they didnt touch them. That's what I wanted them to do! mwhahahaha
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Trolling is the best
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Yes but what if you did like corrupt, ruin, surveillance and this idea. And let's say it activates for 40 seconds Everytime someone gets hooked. You can apply map pressure and new ruin is protected
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