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New Killer Perk - Everything Must Go
Everything Must Go
Once the Exit Gates are powered, if there is an unopened Chest remaining on the map, this Chest is marked. While the mark is active,
- The item consumption rate is increased by 50/75/100%
- Survivors who escape through an Exit lose their currently equipped item.
Fully searching a marked Chest removes the mark.
Spawns 1 additional Chest at the start of the Trial.
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This perk, like Hex: No One Escapes Death, will punish Survivors for not completing all of their optional objectives before completing their primary objective. MegaLuL
Comments
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This sounds like "Bing bong, your item is now gone" Wraith
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Interesting concept, but not as a penalty for not completing an option objective. You’d have to span this to totems and probably pallets then.
Maybe, if a killer has this perk it slowly consumes whatever item was brought into the game during the game.
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This is pretty interesting. Probably not strong enough for it to be viable tho.
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Sounds like a perfect perk for Chest Defender Bubba.
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Good point. If this perk were used often enough, Survivors would prioritize searching the basement Chest during the game when it's safe.
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I think the perk should be called: "Franklin's demise"
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Ah, so you have to look at the D in demise to tell the two apart... Genius
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