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DBD Olympics! What's your event?

Let's imagine there were a gamemode which acted as a series of events/trials to "compete" in. Almost like minigames. I can imagine so many of them almost immediately. If you could make a mode, what would it be?

Unless stated otherwise, lets assume this playlist of modes is for a 4 player lobby. Perhaps a time limit of 3 minutes?

If you're not sure where to start, here's a few questions to get you started. Do you want the mode to be killer or survivor based, or mixed? Is it FFA or random 2v2? Simple is probably best. Killer themed modes etc.

TLDR; TITLE

Answers

  • Kees_T
    Kees_T Member Posts: 811

    Hatch game: There will be 4 survivors on the map spawned in random position and their objective is to escape with the hatch the max times they can. Each survivor has individual points, for each time you jump into the hatch, you gain one point and the hatch is moved randomly again to another place, and the player who escaped will also respawn in another random location immediatly.. At the end of the 3 minutes timer, the survivor who have more points will win.

    There could be some add-ons to modify the match too, some examples: make all survivors having infinite sprint burst, hatching having no sounds to make it harder to find, multiple hatch spawns, all survivors have flashlights and they can blind each other.

  • yobuddd
    yobuddd Member Posts: 2,259

    Well, if you want a new game mode altogether, please see my thread of a fun one here: https://forum.deadbydaylight.com/en/discussion/126956/death-or-daylight-take-your-pick#latest

    Otherwise, here are a couple of events I would add into the DBD Olympics:

    • Hatchet throw. The survivors run along a circular track around a Huntress. She has unlimited throws to try to hit each survivor 3 times. The survivors can move like normal, but are limited to the narrow track, narrow enough that they can’t pass each other. There’s a timer. Can the survivors evade until the end?
    • Toxicity Showdown: All players are in the basement, but there are no hooks. Every survivor squat is worth a quarter point. Every killer head nod (complete up and down with no sideways motion) is worth 2 points. Their score bars grow at the top of the screen from the left (survivor) or from the right (killer). When they meet, they have to try to push against each other all the way to the other side of the screen. (Higher points for killer because this requires significant skill, especially on console!)
    • Pallet Mallet: All players start off in the exit area. Survivors run out into the map which is absolutely LOADED with pallets! They have 60 to pull as many as they can and then pick one to crawl under and hide. The killer, who’s been blocked in the exit area, now leaves. He has 90 seconds to use his super-effective pallet mallet on as many pallets as he can, hoping to smash a couple survivors in the process!