The art of the triple tunnel
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Yeah, exactly NOED is the same thing.
Im waiting for an update that will burn both of these perks to the ground
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Why didn't you post the footage of what happened before that point? That would have given a better idea of the situation, especially regarding the Steve and Kate.
Meg's DS worked exactly as intended, as much as it sucks from the killer perspective. That DS is very powerful in the endgame is not news. That's because tunneling itself becomes very powerful in the endgame, considering there are no other objectives and it allows to secure a kill. It goes by reason then, that anything that works against tunneling (DS/BT) increases in power as well in endgame, obviously, while being weaker earlier in the trial.
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I just made it short to send to my swf group and posted it here as an afterthought, but you're right another minute or so wouldn't've been useful. Unfortunately I auto-trimmed it when I posted it to youtube, I'll check but fairly sure the rest is gone.
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It's OK. I definitely understand your frustration. I've been in a similar position in my matches and it can be disheartening.
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Isn't holding W with DS activated a "brainless" play but it gave a good result ? I kinda want to agree with you but that part was a little off.
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So you complain about survivors, though you just made bad choices?
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Totally read that in Axle. Good stuff
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Yep happens all the time, DS is the meta sadly because survivors tend to have no spine or skill at all so they use whatever OP crap they can.
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Freddy rework, legion rework, nurse rework, MoM, Ruin, etc.
But yeah they NEVER take suggestions.
In reality they dont take good suggestions. They take monetary suggestions or ones on a whim they think will work.
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Honestly. Slugging 3 and going for 4 is what I thought should have been done as well. The crawler may get out or may stay and f up trying to bait DS. But go for the 2 at that point with doors open.
Still, 3 DS back to back shouldnt be that feasible.
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If it helps you, I am happy. I just get tired of reading how OP and toxic everything is, when it really isn't, at all.
Bad players blame the game, when they really just need to learn from mistakes, rather than trying to make changes that will devastate play. It's already a fine balance between winning and losing as it is. Mistakes are punished hard in the game, learn to make fewer mistakes.
Post edited by gamerscrybecauseofme on1 -
Sweating into a rank you can't play in, is simply try harding to gain ranks. If you imagine that it takes 5 games to gain 2 ranks for competent players, it can also take 20-30 (even more) games for a bad player to gain 2 ranks. Understand?
The problems here are...
There is only one problem, bad killer moves during end game. Nothing else. Not a thing. Everything worked as it's supposed to for the reasons it's supposed to work, your subjective ideas about what should happen based on the limit of your player skill and general intelligence are completely meaningless.
Seriously, what's wrong with running new ruin? Ok, end of chat.
Post edited by gamerscrybecauseofme on1 -
Hmm true...that's why DS needs some tuning imo
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If by "working as intended" you mean "immunity for 60 seconds during which you can do gens, open gates and unhook other survivors and number no circumstances have any effect on it",
Then yes, DS in fine. But I dont think its "working as intended" at all
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I feel like people are responding to me with things I haven't actually said.
I didn't criticise the survivors or call them toxic, I admitted they were sensible for using their DS to maximum effect (rather than wasting it early on)
I said I want DS to still combat tunnelling, I didn't call for nerfs
I did make mistakes in the game, including before the clip. It was a fun game overall although I hate playing hag on corn maps.
And while killer frustrates me sometimes and I was a bit salty at the time of posting I still love it.
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Can you read? Amongst other words detailing how, affect and action to make the perk work for the survivor, there is this peach of a sentence.
"After being unhooked or unhooking yourself, Decisive Strike will become active and useable for 60 seconds"
Absolutely none of the other wording, defines or limits how a survivor wishes to use that perk. Giving the survivor, complete autonomy on whether they wish to use it aggressively or defensively, whether they want to run around finishing the gens, clearing totems, opening gates, performing rescues, jumping into grab points, body blocking the killer, looping him or whatever else they want to do in that time period, is of no matter at all. Just to be clear, the one thing the perk doesn't say, is that its purpose is to stop a killer from tunnelling them. So yeah, it's working exactly as intended and doesn't need looking at ever again. Those survivors literally needed that perk to complete their objective, to survive!
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NOoOo sUrVivOrs aRe OP.
Pleeeease NEEEEEERF!!11!!!!!
Most people think they deserve to play bad and still 4k. That is literally their "balance" problem.
Most other games with a ranking system punish brainless plays a lot more than DbD.
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