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Overused survivor perks?

OmegaXII
OmegaXII Member Posts: 2,216
edited February 2020 in General Discussions

4 Decisive Strike + 4 Borrowed + 4 Dead Hard = Overused meta?

I'm extremely lucky that I got Lerys and 3 gens. Also, they played super autistic like saving in front of me. I'm pretty sure if they were not fooling around, I would get destroyed.

Btw, Object of Obsession gives too much information to survivors. They can plan rescues very easily as they know where you are 100% of the time.

PS: These survivors are not toxic or anything, and I'm glad I had fun game too. I'm posting this here just to show the usage of meta perks

Edit:

Another SWF with meta perks. The only difference is these guys spam flashlights

Comments

  • Flarefire_Xx
    Flarefire_Xx Member Posts: 353

    Yeah this should shows the devs something if all 4 people are running the same 3 perks, and a flashy, mad kit and pink map O-o + OoO

  • Flarefire_Xx
    Flarefire_Xx Member Posts: 353

    Let me also add, you can’t remove synergies between them because there is none, they are all second chance no skill perks besides DH

  • Runcore
    Runcore Member Posts: 328
    edited February 2020

    These perks are overused and shoud get same care like Ruin got. Very frustrating for new killers.

  • Mikeasaurus
    Mikeasaurus Member Posts: 2,327

    Honestly it's tiring seeing the same perks every match on survivors. It's not fun leaving people slugged for fear of DS constantly, or seeing a downed survivor zoom off with Adrenaline. But at the same time I can't blame them either, since a vast majority of killers I go against resort to tunnelling and camping.

  • OmegaXII
    OmegaXII Member Posts: 2,216

    But when a killer doesn't tunnel or camp, survivors still try to bully killer with all toxic plays

  • GHOSTfaceP3
    GHOSTfaceP3 Member Posts: 1,364

    I really dislike all the second chances survivors get..I mean I’ve outplayed them many times to only have them leap to safety with DH

  • Mikeasaurus
    Mikeasaurus Member Posts: 2,327

    Oh I know. I have it happen on a regular basis against SWF teams who think they're hilarious for it.

  • OmegaXII
    OmegaXII Member Posts: 2,216

    Especially the one with OoO, right?

    But still, can't they just play the game without toxicity for once? It's almost like they do this to all killers, which is really frustrating for someone who use non-top tier killers. Aaand these survivors complain on forum about always facing top tier killer in red rank.

  • katoptris
    katoptris Member Posts: 3,173

    Anytime i see a non meta I'm just surprised.

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    DS and BT are no-brainers if you don't want to get tunneled or camped. Exhaustion perks are really strong if used correctly. Should I criticize all the stealth killers I face running anti-heal or all the billys and nurses running slugging builds or the setup killers running CI and slowdown? If you want to play competitively, you use competitive perks. Isn't that common sense?

  • EvilJoshy
    EvilJoshy Member Posts: 5,295
    edited February 2020

    I'm surprised I didn't see 4 adrenaline's in there too lol

    I beat you they are used in more than 40% of games but they wont get nerfed

  • LetsPlayTogether
    LetsPlayTogether Member Posts: 2,117

    Its the killers fault that people have to run these perks. So if anything gets changed, it would be the cheap gameplay on killer side.

  • Runcore
    Runcore Member Posts: 328

    Like now survivors have cheap gameplay by easy gen-rushing?

  • Pulsar
    Pulsar Member Posts: 20,783

    You are so incredibly biased, I am sorry, but I've been seeing your posts and they are all leaning towards one side.

    Try to see things from both sides, it is a never-ending cycle of people getting mad at everyone else.

  • LetsPlayTogether
    LetsPlayTogether Member Posts: 2,117
    edited February 2020

    I am biased. Sure. Doesnt need to hear that from you. lol

  • LetsPlayTogether
    LetsPlayTogether Member Posts: 2,117

    That shows how little understanding for gameplay you have, if you even mention genrush and equalize it with camping, tunneling and slugging.

  • geishroy
    geishroy Member Posts: 139

    I mean, can you even count DH as a perk, ######### doesn't work half the time.

  • Pulsar
    Pulsar Member Posts: 20,783

    Gen rushing is the same thing as tunneling. It is both sides trying to complete their objective as fast as they can, because they know the faster they do that, the better their chances of winning.

    Slugging and camping, not so much.

  • Seanzu
    Seanzu Member Posts: 7,526
    edited February 2020

    Probably because the devs wont make "strong" perks for survivors anymore.


    The last true meta perk for survivors was Dead Hard, with David King 2ish years ago, the only real "contender" for a meta perk since then is Head On, and it's not ran because it's a good perk, it's ran because it's annoying for killers, and maybe now Inner Strength, but that's very recent.


    Quentin Smith

    Pharmacy, Vigil, Wake-up - No Metas

    Detective Tapp

    Tenacity, Detectives Hunch, Stake Out - No Metas

    Kate Denson

    Dance With Me, Windows of Opportunity, Boil Over - No Metas

    Adam Francis

    Diversion, Deliverance, Autodidact - Deliverance is useful, but by no means has it hit meta status

    Jeffrey Johansen

    Breakdown, Aftercare, Distortion - No Metas

    Jane Romero

    Solidarity, Poised, Head On - Head On is "meta" because it's annoying and funny to use

    Nancy

    Better Together, Fixated, Inner Strength - Inner Strength is pretty meta now

    Steve Harrington

    Babysitter, Camaraderie, Second Wind - No Metas

    Ash

    Flip-Flop, Buckle Up, Mettle of Man - MoM was meta, but it was too OP and should never have been put in the game the way it was


    Leatherface

    BBQ, Knock Out, Franklins - BBQ is very meta

    Freddy

    Fire-up, Remember Me, Blood Warden - While not meta, since EGC Blood Warden has seen a resurgence in use (at least from what I've seen)

    Piggy

    Hangman's Trick, Surveillance, MYC - MYC is used on a handful of killers, and surveillance is now making a come back after several changes & the ruin rework, we'll see if it becomes meta

    Clown

    Bamboozle, Coulrophobia, PGTW - PGTW is very meta, bamboozle is used a fair amount (seen it a lot on billy recently? idk)

    Spirit

    Spirit Fury, Haunted Grounds, Rancor - Spirit Fury is meta

    Legion

    Discorance, Mad Grit, Iron Maiden - Discordance is pretty meta

    Plague

    Corrupt Intervention, Infectious Fright, Dark Devotion - Corrupt & Infectious are both meta

    Ghost Face

    I'm All Ears, Thrilling Tremors & Furtive Chase - I'm all ears isn't "meta" but i see it on almost every huntress player I go against (from my experience)

    Demogorgon

    Surge, Mindbreaker, Cruel Limits - No Metas

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    Damn I feel really bad for survivors now. Each new release is nothing but disappointment and commitment to the everlasting meta.

  • OmegaXII
    OmegaXII Member Posts: 2,216

    Lol i can't believe this is coming from someone who admit himself bias.

    I doubt you understand killer gameplay lol

  • Blueberry
    Blueberry Member Posts: 13,590

    You see a bit of variety in killer perks, but 90% of survivor perks are the same with very little deviation. You'd think this would be a sign of an issue.

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    It's the same for killers and survivors. They have about 6 meta perks to choose from, except survivors have even more variety than that because of 4 different exhaustion perks. Name more than 6 meta perks on freddy, for example

  • switch
    switch Member Posts: 489

    They don't need nerfing, but they need to make them so you can't stack DS, BT, adrenaline or any other "i live longer" perk.

    On their own, those perks aren't such a problem, but stacking them is a huge problem.

  • Blueberry
    Blueberry Member Posts: 13,590

    I disagree. You see much more variety in killer perks.

    I'm talking killers in general, not specifically one killer. That isn't how that works.

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    Each individual killer is their own character

    All survivors is also one character

    Don't bend the rules to fit your narrative.

  • Rivyn
    Rivyn Member Posts: 3,022

    Anybody who says this isn't the same as Ruin needs to remember that part of the devs criteria for changing Ruin was '80% in red ranks, 45% in all games.' So, any suggested change to meta perks should have this in mind, seeing as the devs set this out themselves.

  • Blueberry
    Blueberry Member Posts: 13,590

    I'm not bending rules to fit a narrative lmao

    Survivors are all the same except for perks, they are just skins. Killers are not.

    These are two different scenarios.

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    Yep, that's why saying killer meta perks are diverse is an outlandish claim when you are comparing the diversity of 18 different characters versus the diversity of one. Glad you understand your mistake.

  • Blueberry
    Blueberry Member Posts: 13,590

    Let's control our sarcasm and be a little less passive aggressive shall we?

    "that's why saying killer meta perks are diverse is an outlandish claim when you are comparing the diversity of 18 different characters versus the diversity of one"

    Each killer is unique and plays differently, survivors do not. I'm not sure how much more layman's terms I can put it for you.

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    Yes, but that only supports my argument. As much as I would love for survivors to be unique, it's never happening. Until they are, they are one character. Why would survivors being one character support your argument that killers have more diverse meta perk choices when that's not true for individual killers? You can't compare a group to an individual is basically my point it's just hard for me to wrap around the fact you don't get this yet.

  • Blueberry
    Blueberry Member Posts: 13,590

    "Why would survivors being one character support your argument that killers have more diverse meta perk choices when that's not true for individual killers?"

    Because different perks are better for different killers, which is part of why we see a wider variety of perks used.

    "You can't compare a group to an individual is basically my point it's just hard for me to wrap around the fact you don't get this yet."

    Because those are the two sides we have in the game. The same perks work just as well on every survivor but the same perks do not work as well on every killer. Hence the more variety on killer. This seems straight forward to me.

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    Stop this two sides bs. In a trial, the survivor team is not pitted against the entire killer roster. They are pitted against an individual killer whose meta perk choices are just as limited as the survivors', if not more for some killers. When I start facing the entire killer roster in a single trial I'll come back and admit you were right.

  • andyollolloll
    andyollolloll Member Posts: 940

    Survivor perks are amazing at the moment when compared to killers, it's why I mostly play survivor now

  • AsePlayer
    AsePlayer Member Posts: 1,829

    People do realize the only perk used as much as old ruin currently is self care, right? You guys really want to nerf self care more? lmao

  • Blueberry
    Blueberry Member Posts: 13,590
    edited February 2020

    This game is not deluded to one match. That's why saying "the survivor team is not pitted against the entire killer roster. They are pitted against an individual killer" is a fallacy. Game after game is against a different killer and in turn different perks.

    Whereas game after game against survivors will be the same perks you face more often.

    Basing seeing perks too much or too little on one match doesn't make sense.

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    You know what killer you're facing, just like the killer knows that they are facing survivors. The fact remains that you already know the meta perks of your matchup game after game. If killers had different opponents to face and the meta was still less than a dozen perks, we would have a real problem on our hands. Complaining about the fact survivors are skins is pointless because the devs have made it clear they will never address this. Learn the matchup, stop whining.

  • Blueberry
    Blueberry Member Posts: 13,590
    edited February 2020

    "You know what killer you're facing, just like the killer knows that they are facing survivors."

    No, you can't see what killer it is until the game's started.

    "The fact remains that you already know the meta perks of your matchup game after game"

    For survivor. Killer is a little more varied.

    "Complaining about the fact survivors are skins is pointless because the devs have made it clear they will never address this."

    What are you talking about lol. I never complained survivors were just skins at all. What I said was that we need more perk diversity.

    "Learn the matchup, stop whining."

    Again, nothing to do with anything we're talking about. There is no "matchup" to learn against survivors as they are simply skins and the perks are mostly the same.

    No one here is whining about anything, put your ego aside and relax. It's quite possible to have a normal conversation without continuously trying to insult me.

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    You specifically stated the only reason killer perks are diverse is because killers aren't just skins.

  • Blueberry
    Blueberry Member Posts: 13,590
    edited February 2020

    Actually no, I did not say that is the only reason. I simply gave one reason.

    Stating a fact about something doesn't mean I'm complaining about it. I simply just pointed it out as a reasoning. I didn't say if it was good or bad.

    I do in fact think there are other reasons for more diversity in perks among killers.

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    There aren't any more reasons, sadly. We both know killers would run all the same 7-8 perks if no killer had a power.

  • Seanzu
    Seanzu Member Posts: 7,526

    This is complete fabrication, they didn't say "The perk is being used in 80% of red rank games, so we reworked it"

    They said

    are the reasons it was changed, trying to say that "this perk is used a lot so it needs to be changed" is insane, like the devs said Self Care is the highest used perk on the survivor side, and asking for that to be nerfed... again.... is insane.

    and again, Ruin wasn't nerfed, it was reworked, and a lot of people like it just as much if not more, and some people hate it just as much if not more.

    Personally glad I've never found a need for ruin but all this kicking up a fuss over one perk is hilarious.

  • Feyd
    Feyd Member Posts: 428

    I won't defend object. In SWF, it's completely busted and should be reworked absolutely.

    DS and BT are run because of killer behavior, however. They are created and run for the sole purpose of countering camping and tunneling. Yes, there is abuse potential where they're swarming a hook before you've even hooked them knowing they're protected. Just slug the unhooker and move on. I rarely deal with either perk when I play killer, but if those behaviors weren't so common from killers, they'd be wasted perks and no one would run them. It's a direct response.

    Adrenaline... I don't like. Severely situational. I'd make it so that only the obsession got healed by it. I feel that would make it more fair and would see it drop in usage.

    Exhaustion perks are all fair, honestly. Only one I would remove is head on. It exists solely for trolling. Nuke it.

  • Rivyn
    Rivyn Member Posts: 3,022

    'The upcoming mid-chapter update will also include a major overhaul to Hex: Ruin, and an associated update to the Gatekeeper Emblem. Recent data show that Hex: Ruin is used in over 80% of all games in the red ranks, and across the entire userbase it appears in about 45% of all games. 

    Just scroll up a bit on what you pasted. I know the reasoning they gave us. I also know they numbers they displayed. There's a reason those were put in, as one of the reasons for the change. They saw the usage of the perk, looked into how widespread it was, and decided there needed to be a change, among others. So don't say I, or anybody else who states that, fabricated it. It's right there in the same notes you read.

    Nobody is asking for a self care nerf? At least, not that I'm aware of.

    All the fuss kicking has a reason. Poor game balance, poor map design, poor objective handling. Removing Ruin simply brought more of that to light, which I'm grateful for.