What Perk (Survivor) can actually be good
Thou they are not top tier survivor perks, which perk is the most underrated to you
What Perk (Survivor) can actually be good 22 votes
Comments
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Saboteur
Everyone hates it until it saves them as they're being carried to hook. also free 500 BP.
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Solidarity
It's a pretty good self healing perk.
An equivalent to Second Wind.
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Solidarity
It saves time.
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No Mither
Completely removes slugging, so now the killer needs to hook everybody and if you have DS is a win-win situation
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Boil Over
Technician for noobs
No Mither for pros
Boil Over for everyone else
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Technician
Technician can be good for quieting down gens.
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Camaraderie
Camaraderie is a literal lifesaver, I'm not even joking you don't even understand how great this perk actually is. People think "it's situational" but it's really not, the whole idea of the struggle phase is once that timer goes out, you're dead. So to be able to extend that phase by an entire 34 flipping seconds at tier 3 is literally a GODSEND.
They could easily buff the perk by increasing the range that it activates, currently it activates when another survivor is within 16 meters so buffing it to be slightly bigger, maybe 24m that would be epic.
Of course I'm thinking of solo queue, (which is normally how I play although I do have a group of friends I play with every now and then to be epic 4 man squad gamers). It's not as necessary if you're secure in the knowledge of having a team you can communicate with
Comments on the other options:
No Mither is a troll perk, if we're talking serious gameplay in solo queue it doesn't matter what other perks you try and synergize it with, Resilience, Prove thyself, Tenacity, Deliverance, Iron Will, doesn't matter. You're such a massive detriment to your team and a huge disservice to yourself if you try and run it in serious solo queue at high ranks.
If you're running it in a 4-man squad and you're not playing as seriously, you might be able to (surprisingly) make it work. But it's really not viable otherwise in terms of how the game is originally meant to be played (4 random people, with no communication).
For whoever says it removes slugging, it doesn't. No killer is ever going to give you the opportunity to use that part of it's ability because everybody including the killer knows you're running it from the get go. You'd have to go up against someone really stupid or in low ranks to pull it off successfully (IE almost never in normal gameplay). EDIT: I recognize the synergistic potential with DS, but considering DS only works once I wouldn't call this combo reliable.
Deja Vu is really nice for greater map awareness, preventing the killer from chaining up 3 gens is always good, especially in solo queue when no one is coordinating.
Technician is nice but there are other perks out there that I would rather fit into a stealth build together. Iron Will, Calm Spirit, Urban Evasion, and Spine Chill, although a few of these can be swapped around for perks like Quick and Quiet, Fixated, Poised, Distortion, etc. All of these perks I would take over technician, especially since you have to be on a generator alone to make it work, otherwise the guy fixing it right next to you will be making loud noise so it won't even matter. Needs to be buffed, underwhelming by comparison
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