The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Give all killers mobility

So alot of the killers are weak because they dont have map pressure. So how about giving freddys teleport to all the killers. Except billy snd spirit. Would this be op?

Comments

  • Onyx_Blue
    Onyx_Blue Member Posts: 1,060

    Every killer has unique styles of map pressure. Just learn how to play them all and hopefully won't think silly stuff like this; it's blunt but true. People say a lot of misinformed stuff and then people sheep it over and over. Basic movement killers are fine, and can be very strong when learned

  • Onyx_Blue
    Onyx_Blue Member Posts: 1,060

    @TankTopTru3 yeah, those do make for gratingly difficult matches at times. But then again, map size wise, it's just something that has to be taken into consideration. If you're playing on a big map then apply a different kind of pressure on the map, try to force survivors off gens by dominating chases. If they go for a rescue when two are hooked it gives you a very good breather for gens popping. And if they don't then you'll find them on gens and get extra pressure (it's obviously a specific but loose example since there are many factors that can happen in a match, but i'm talking the core strategy of the killer player going into that map) .There's loads of strategies to utilize and i'm simply encouraging players to actually learn them and the effectiveness of individual killers before asking for a mass overhaul buff which isn't needed. Since those infinites aren't gonna be around forever. And basic movement killers are far from weak

  • amnesiac
    amnesiac Member Posts: 28
  • Onyx_Blue
    Onyx_Blue Member Posts: 1,060

    @amnesiac leave the moronic digs out of intelligent conversation ;p you make yourself look like a fool.

  • ClickyClicky
    ClickyClicky Member Posts: 3,536

    “Every killer has unique styles of map pressure”

    Clown ;_;

  • ClickyClicky
    ClickyClicky Member Posts: 3,536

    I don’t see why he can’t just curl up into a ball and Goron roll like in Zelda.

  • Onyx_Blue
    Onyx_Blue Member Posts: 1,060

    @ClickyClicky Clown has very strong chase pressure. Thus that's his style of map pressure. If you dominate chases, you can easily throw your presence around. People wanna heal vs intimidating chasers. The more they heal the less time gens are being repaired. And when they are done, they are so at the expense of staying injured vs a killer whom finds it very easy to get hits.

    Clown is nowhere near as weak as people say he is. You just need to learn his unique strengths and apply his power in the best way to uncover it

  • aregularplayer
    aregularplayer Member Posts: 906
  • MegMain98
    MegMain98 Member Posts: 2,913

    Freddy’s teleport just isn’t realistic for all killers. Doesn’t fit them at all. Why would Clown teleport to a generator. It makes sense with Freddy but not all killers.

    Maybe Ghostface can teleport through lockers on the map or Myers can morph to wherever he wants since he seems to show up out of nowhere in the movies.

  • Onyx_Blue
    Onyx_Blue Member Posts: 1,060

    @Frankie what was confusing about what I said?

  • 28_stabs
    28_stabs Member Posts: 1,470

    Considering that Clown need to stand and wait 10 min to reload his bottle, it could be the problem.. 😁

  • Frankie
    Frankie Member Posts: 807

    Nothing, I just saw the word "Clown" and "Strong" in the same sentence. That joke surpassed the time I saw George Carlin live.

  • Onyx_Blue
    Onyx_Blue Member Posts: 1,060

    @Frankie righttt. Clearly hardly anyone puts time into him legitimately. I've said this before: tier lists exist as competitive comparisons. If one killer is lower down the list because others are higher, it doesn't mean they are declared ultra weak by default. Every killer has stuff going for them. Clown's strengths are massively overlooked - People use his gas wrong, people don't manipulate his audio; thus, people don't reap the rewards of gaining the massive pressure out of their chases as Clown can achieve.

  • Hag.is.Dtier
    Hag.is.Dtier Member Posts: 1,398
    edited February 2020

    Nearly all of the Clown mains I've talked to say that he's horrible.

    Here's a video where Clown main Techy goes over the heavy flaws he has. Techy doesn't really play the game much anymore but at the time he had hundreds of hours on Clown.


  • Rex_Huin
    Rex_Huin Member Posts: 1,208
    edited February 2020

    'Every killer has unique styles of map pressure'

    Hillbilly - quick and efficient

    Clown - slow and cumbersome

    So you have to dominate chases with clown.

    Yes I see now - its all so simple.

  • ZoneDymo
    ZoneDymo Member Posts: 1,946

    Just ways to slow the game down enough is enough, not ever killer needs speed ,that is just boring.

    Look at new Doctor, no mobility, but ways to keep everyone busy.

  • Dustin
    Dustin Member Posts: 2,306

    "Give every killer Freddy's teleport"

    *Video of Leatherface slowly coming out of an exhaust pipe on a generator completely disfigured as he begs you to end his suffering*

    Realistically though I wouldn't be against some portal system that all killers could walk through and the exit point would always be the basement. Could add some strategy to the game that way.

  • CornMoss
    CornMoss Member Posts: 543

    Clown has no chase pressure, he slows down when he throws his bottles which if he hits survivors doesn't even let him gain distance on the survivors cause of that slowdown. Bottles can't be used on loops only against bad survivors if they actually try to loop it instead of just throwing down the pallet, even then you can still easily loop as survivor against clown cause of the first fact

  • Onyx_Blue
    Onyx_Blue Member Posts: 1,060

    @CornMoss that's not how you use his gas. You don't throw it at the survivor, you throw it at the routes that would make chases drag on. If they change their route, then you push them into a weaker area, if they push through the gas, the accumulated slowdown does it's intended effect and you catch them.

    Throwing down a pallet early isn't a counterplay, it eliminates a safe area; if the Clown is doing a good job of rotating his pressure between survivors, that style of survivor play hurts them so badly that they will struggle to come back from it.

    And you can use bottles in a loop, they are a very effective shut down of most loops. You put the gas at the area they are going to push into once you've commited to your angle of the chase and if they act too late they get hit, act too early and they get hit. Survivors can obviously attempt to mindgame the killer with their movement, but Clown is strong in loops.

  • Onyx_Blue
    Onyx_Blue Member Posts: 1,060

    @Hag.is.Dtier wowwww, that guy does not know how to play Clown. You don't spam bottles in a chase, you use them selectively to limit the survivors routing - thus pointing out how slow he gets from repeated throwing isn't a relative factor. And when in a loop with a survivor, you dominate the pallet and push them the weaker way around by placing gas at the point of the loop which hinders them the right amount to gain the distance and get the hit. You don't aim where the survivor currently is then push them with your fingers crossed. And don't even get me started with saying pallet camping is a good counterplay to do vs a killer. You can say that about a lot of killers: Trapper, Wraith, Hag, Myers, Freddy, Clown, Plague, Ghostface, Oni (outside of his Blood Wrath) all of these cannot do anything to you if you just drop and run. This does not mean they are weak. If you're a killer vsing a survivor who plays like that at pallets, then you change your approach on that person. Seriously, how does no one know how to play Clown!? I've only seen one person actually speaking sense about Clown in these forums. Literally one. No one else has a clue how to play him. And you all cry for a buff to a powerful chase killer, I weep for this community.

  • Hag.is.Dtier
    Hag.is.Dtier Member Posts: 1,398

    The Clown main doesn't know how to play Clown!?

    Sure.... ok 🤔

  • Hag.is.Dtier
    Hag.is.Dtier Member Posts: 1,398

    Telling Techy how to play Clown is like telling Gordon Ramsay how to cook.

  • Onyx_Blue
    Onyx_Blue Member Posts: 1,060

    @Hag.is.Dtier well from that video he clearly doesn't. I was a Clown main myself soooo. Everything he said was not a valid point as to why 'Clown is garbage'. If a Clown main is playing Clown like that then he hasn't learned a thing about him. I played Clown without obnoxious slowdown builds or bs chase builds and used to dominate. And recently i've been learning even more about Clown techs that add even more to his gameplay than I already knew.

    Afterpiece Tonic is a very reliable slowdown if you use them in areas and times of the chase where you actually get a benefit from them. Spamming it is stupid. Aiming for the survivor with the bottle is stupid. Blindly following a pallet camping survivor is also stupid. Come back and tell me something actually valid before I start taking you seriously. (Ps i'm not trying to be rude, but so many people say Clown is rubbish without even knowing how to play him, that it's just annoying to see over and over again without evidence of thought behind the argument)

  • Onyx_Blue
    Onyx_Blue Member Posts: 1,060

    @Hag.is.Dtier you're proving my point. You don't know anything about how to play Clown effectively. By techs, I mean manipulating his audio cues in certain loops to mindgame the survivor, giving me free hits. It's a Tech only Clown can do reliabley

  • This content has been removed.