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What if DS lasted longer but deactivated as soon as you do something?

Personally I'd be perfectly happy if DS had no timer and was always active after getting unhooked but it deactivates as soon as you interact with another surv, a gen, etc. This way if actually being tunneled a good survivor would be able to run the killer all game and still get the benefit of DS. If you down someone 5 mins after they get unhooked and you still get hit by it, then you know they have just been running around, not doing gens, not helping others.

If someone starts healing/getting healed, doing a gen, saboing a hook, etc they're clearly no longer being tunneled and it's not the killer's fault this survivor doesn't know when to hide and when to do #########.

The only exception for this would be during endgame timer, in which I think the current timer system works somewhat fine? (Except it means a free escape 99% of the time, but my idea would be even more broken during EGC)

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