We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

The new changes make me nervous

Hey guys, it's vigo here... And I'm not here to spread doom and gloom because I haven't had a chance to play with the new tools yet and I'm not sure that toolboxes will even be that overpowered.

What I do know is that when you're a killer being denied a hook is immensely powerful. That adds up to a minute of extra chasing, and it should not be a thing that can be done easily. The reason why saboing was fine before is because it did take effort from the entire team to make it happen. And those moments felt amazing, it's like the A-Team trying to make a plan all come together. If you make it into something that can just be done casually by one person by bringing in a fairly common add-on that can be used repeatedly it's going to break the game.

Now I haven't tried it yet, I don't know how long it will take but simply put it doesn't matter if they make it so that hooks come back quicker, they already came back quickly. It doesn't matterif they make them not as reliable for a genrushing tool, gen's already get done quickly. The problem is, hook sabbo rescues need to be a rare occurrence, because let's face it perks like decisive strike are already a nightmare. Now not needing a perk and being able to deny hooks easily seems to be a problem.

The only way I could see this being okay, is if The toolboxes got depleted after a single rescue, or killers had a way of punishing this by maybe applying an exposed status to those who try to mess with the hooks. Risk versus reward and all that. Again I haven't had a chance to play the new setup.I can't say for sure, but what I can say is that as someone who's played over 1,500 hours I'm uneasy about this change. See you all in PTB!

Comments