Add on change just makes the game more grindy
I dont understand why this change was even necessary i think you should be rewarded for surviving the trial by keeping the add ons you have. Now i lose the addons even if i werent to use it for example if i never thought it necessary to use a styptic syringe etc. Now i have to continiously dump points into survivors in order to replenish addons. Its not like you even get alot of points playing as survivor. If u play even a mediocre game as killer with bbq its very easy to clear 40k points while as survivor with WGLF its much harder to get to that number. It seems like an unfair nerf. Im cool with the toolbox changes and the breaking of walls that just sounds like a lot of fun but leave my add ons alone please.
Comments
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Yeah, this needs to be accompanied by a bloodpoint gain increase for survivors. I really don't see a good reason for a change like this.
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Now you survivors know how us killers feel >:DDD
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Agreed. There is nothing wrong with the way it works now. If you use up your item, that's on you. Should get to keep add-ons if you escape with the item and don't use it.
Except that killers only have 20 add-ons and get BP are a significantly faster rate to sustain. I could literally run MDR/Amulet Spirit from now until the end of time if I dump all my BP into Spirit after each game. Can't do that as survivor with 70 items/add-ons.
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I have like thousands of add-ons in my inventory so I couldn't really care less about the change. It'll probably make people who use the most powerful addons think twice before bringing them since you need to make good use of them.
Also, killers don't get to keep their add-ons either (without the offering). Win or not.
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you are not suppose to bring items let alone items with add ons every single game..... if you are doing so....idk yikez I guess.
and idk about you, I actively avoid as much as I can in the bloodwebs that isnt a perk or a bloodpoint enhancer and I still get shafted with so many add ons its crazy.
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