Interested in volunteering to help moderate for the Forums? Please fill out an application here: https://dbd.game/moderator-application
Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Breakable walls feedback

What do you think of them? Do you think having one at shack is fair?

Comments

  • Mc_Harty
    Mc_Harty Member Posts: 3,293

    They are 100% fine. Put them in the rest of the maps already

  • Guiltron
    Guiltron Member Posts: 149

    They're welcome.

  • McLightning
    McLightning Member Posts: 949

    Good addition. Though, it makes a lot more unsafe loops that have to be mind gamed. I imagine survivors will whine to no end about that.

  • Pulsar
    Pulsar Member Posts: 22,947

    I quite like the look of them. It does make a lot of loops mindgameable, which I really like.

  • ClickyClicky
    ClickyClicky Member Posts: 3,536

    At a standard shack? No it doesn’t need one. Just cover the cracks in the walls.

    Certain buildings are crying out for these though. Ironworks, Abbatoir etc

  • Rivyn
    Rivyn Member Posts: 3,032

    I don't think we can get a fair assessment of them until they're on maps we know. The new map is just that, new. Nobody really knows it. Put breakable walls on maps like Coldwind, and we can get an honest feel of how worth it they are.

  • Micheal_Myers
    Micheal_Myers Member Posts: 1,169
    edited February 2020

    Shack needs one 100%. Even if you are a great killer main you can be looped for 30 while minutes by them not throwing that pallet down. But to balance this out as well, increase the shack size of all shacks like the one on the new map.


    Maybe retexture alot of the shacks based on the realm they are in as well. (This can he done when all the maps get their textures reworked to be creepier like Lery's)


    But for the most part, Breakable walls are welcome. I just wished they all can have a different animation for breaking through walls.


    Like myers can be like:


    68747470733a2f2f73332e616d617a6f6e6177732e636f6d2f776174747061642d6d656469612d736572766963652f53746f7279496d6167652f49525830444746583535303153413d3d2d3633303330383435322e313535333965376138623464633435323938313438333232393633312e676966.gif

    Which would be cool.


    EDIT: Haddonfield Breakable walls could be doors ;P

  • Ghost_Face_Main
    Ghost_Face_Main Member Posts: 624

    I was expecting more of a damaged wall look rather than a killer creating a perfect rectangular door entrance lol

  • brokedownpalace
    brokedownpalace Member Posts: 8,823

    Haddonfield needs breakable fences. So tired of getting trapped by a mile long fence