A solution to the ruin change I think will work for everyone
Now I know this has been thrashed about and I didn't want to bring this back up but I think I have found the perfect solution which will help the devs achieve their goal, They say the newer players are complaining its too hard and the older players are just laughing it up, but to find a balance is difficult, Could this be the answer?
So for anyone that didn't know what the old ruin did it made skill checks harder to hit as you had to hit a great skill check and you had to kick the gen in order to regress it and the new ruin means you can hit a normal skill check and when someone leaves the gen unattended it regresses on its own.
So here is my idea: If a survivor is in red ranks then the old ruin takes effect in terms of skill checks being harder to hit, If a survivor is in purple ranks then they get a mixture of hard and easy skill checks and If a survivor is in green ranks or lower then they get the ruin as it is currently.
The reason for my ruin changes is simple and makes it a perfect mix giving people the chance to improve as they progress up the ranks.
I would love your thoughts on this change and maybe just maybe the devs might be interested in the change.
Comments
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Dividing the affects of a perk by rank is a bad idea
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Or just bring back old ruin
It was hardly an issue
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care to explain
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It wouldnt work. You cant have a gen having 2 seperate effects depending on who its affecting. If I have a red rank teammate and a green rank teammate, how would ruin work then? Would the gen regress once the red rank teammate got off it since we have a green rank teammate?
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It isn't consistent across ranks and they are planning to get rid of ranks anyway
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This would be abused far too easily. Think about it. SWF brings 2 of their low rank friends. They get the nice easy skill checks, while red ranks get the easy hard skill checks they're used to. So really, no balance to the match. I don't understand why they don't just made Gens regress at a set % without Ruin really. At least then Gens not worked on without Ruin would slowly regress, but not as fast as with Ruin active. Either way, you'll never be able to satisfy everyone with Gen speeds and there are always going to be those who agree to certain changes and others will disagree to them.
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New ruin is fine the way it is. Splitting it would be a terrible idea and punishing someone for succeeding a skill check is dumb. There was also no skill required in the use of old ruin. I love new ruin. It forces the killer to actually pressure gens for it to work. And it's a great way to teach baby killers exactly that. Also survivors actively look for it way less because alot of them think that ruin is just dead now. It's not. Just not enough people understand how to use it properly.
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Their getting rid of rank? Sounds interesting.
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