So what exactly needs to be nerfed in your opinion?
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Keys and mori's are going to be on most peoples list; and I think they are fine in their current behavior. They just need to be made more rare. Even then, mori's are rarely used so it's kind of a baseless complaint; especially with ranks soon meaning nothing, meaning if you get mori'd, you lose nothing you didn't already have.
No, the only things that need nerfing are certain maps (in size, like Mothers Dwelling, Rotten Fields etc), and I would say Decisive Strike. It needs to have conditions applied to it to make it anti tunnel only instead of a magic superman perk. On the killer side, everything is fine except for Billy's charge addons. They should simply be made so they can't stack.
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Sure they do.... But hey what do I know, I'm just a bad player according to you.
Do you honestly contribute to anything on this forum except calling players #########?
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As a survivor main, honestly decisive strike.
The time frame in which a survivor can still stab a killer is 60 seconds and the max time to do a gen is 80 seconds if you get no skill checks. Then paired with deadhard it's an easy get away, even if not, the fact 4 people can apply pressure for 60 seconds while someone is incapacitated it pretty op. Additionally, they can hold their d strike so...one flash light save later they can still apply pressure for 60 seconds. Hate me all you way, decisive strike sets up for a free gen or forces the killer to 4k slug.
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Something small but personally I would like a change to no mither. So it's used for something other than memes.
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Map size, gen speed, timer on DS, Hillbilly, SWF.
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Maps need reworks, DS and BT need to be nerfed. Toolboxes aren't getting nerfed, they are just getting sidegraded; because unlike killers which can just get straight nerfs, the survivors need something else buffed when they get a nerf. SWF needs to give some compensation to the killer. Honestly I think killers should just be able to run 6 perks instead of 4 all of the time.
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Gen speed (too fast), gate opening times (too fast), and hatch (stupid mechanic).
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What need nerf
- Mori should only work when everyone was hooked one time.
- Key shouldn't be instant and should take at least 3s.
- Maps need reworked which include (smaller loops , spots for balanced landing , Possibility for 3 gens strats , Smaller side and of course balanced for all killers).
- Iri head is the most power add-on of the game. Insta-saw is not as broken as iri head.
What doesn't need nerf.
- Hillbilly (except maybe stacking add-ons such as charge time and cooldown) but Engravings should stay as they should because a high skill cap is needed for those.
What need a buff.
- Rank system : Skill-based matchmaking is what we need so we can really see what is OP. Hillbilly will be proven more of a weak killer than OP. This will also stop nubs from versing esport-like players.
- Most basic killer : Clown , Wraith , Trapper , Myers , Demo, Pig.
As a side note : Hillbilly insta-saw is not OP because with the right play, Billy become what i call a billy hammer (m1 killer).
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Instead of nerfing things, how about we buff things? Make other survivor perks more viable. Make killer perks more viable. Make killer powers more viable.
Mori's and Keys probably need to be nerfed a bit. It's not fun getting tunneled off the hook and mori'd. Nor is it fun chasing two players and they jump in the hatch and you aren't able to do anything to stop it. Head On could use a SLIGHT nerf. Like... maybe it doesn't count unless you're standing in front of the locker, rather than the SIDE OF IT. That's all I'm askin'. Oh and Toolboxes need to be nerfed into oblivion. The best toolbox with the best addons should only be able to complete 25% of a generator in 10 seconds.
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Genrush, Godwindows
Tunnelcamping (Forcing 1vs3 asap), OP Addons
Matches can be finished too quickly from either side.
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Survivors and their toolboxes get buffed and complain just like the buff with DS.
BL actually got balanced which is still described as a nerf, a neverending 'exhaustion' perk.
Killers yet again suffer hearing about the promises, thank god I'm not a killer. It's is too boring winning as survivor in unbalanced SWFC (survive with friends comms).
I wish GTA 6 would hurry up
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Now that you mention it, GTA 6 has a release date around autumn 2021. How much money they must have from selling sharkcards for oppressors. Hopefully it gets a good online mode straight away
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rancid abbatoir side window
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The add-ons has nothing to do with it. Seriously these entitled survivors will try to find any reason to justify getting toolbox buffs, and always come back with such stupid responses - like saying that it's a nerf, or blame add-ons that have the same effect regardless. Fact of the matter is, the only thing that should of happened to toolboxes is that their charges be reduced, and the speed to fix a generator never get touched. Besides the toolboxes were never the issue it was the map sizes, ridiculous amount of pallets, and amount of safe loops.
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The Bloodpoints Survivors Get After The Match.
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I'm genuinely curious, why?
It's more common to see killers get really high point games than survivors, and a bad killer game usually still gives more points than a bad survivor game unless the killer straight up gives super early in the match. And you're not even talking about buffing killer BP gain but specifically nerfing it for survivors?
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No, I Mean Give More Bloodpoints For Survivor Actions, Sorry I Didn't Make Myself Specific.
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Honestly if you need to hook someone 2 time before you can mori them i dont see the reason to use a mori and if the remove mori just remove toolbox and key to make this a fair trade but this is another topic
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Mori is an offering, so it shouldnt affect gameplay this much.
And yeah, keys also need a nerf.
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Toolboxes got buffed??
Commodious got like -75% to the amount of charges lol.
And they buffed the reapair speed by what, like 100%?
How is this a buff?
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You do the third of a gen in 10 second or so alone thats huge and the real power of the new toolbox are for the hook sabo those hook and make the killer rage quit because he wont be able to hook anyone
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No its not, fast toolboxes were never meta, why do you think Commodious was the best toolbox? Because it had the most charges and lasted all game. Now it will last 50% of a gen.
About sabo:
- You can sabo only a few times with new toolboxes
- Hangmans trick buff
- Hooks respawn in 30 seconds now, not 180
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Dude this toolbox was broken with brand new part and the addon to upgrade the repair speed and hangman trick will be really good but can this take the spot of bbq or thrilling tremors i doubt it and for the hook respawing that not the issue the survivor can legit run in front of you sabo the hook you were going and you just lost you hook and the survivor you had will be free to go and if you drop him and go after the survivor who sabo in front of you the down survivor get up cause of unbreakable or someone heal him up and when the survivor get down the samething can happen
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I think I can summarize this pretty easily,keep in mind though this is ignoring outliers such as iri hatchets:
take any Survivor build that only requires 3 perks, and add no mither to it. I've ran it, I've done it, and I've succeeded in leaving the match. now if you can do this with no mither, not using a no mither build, you have a problem in game balance.
the game itself is a check and balance system. to balance the fact of four survivors, there's the killer with a power that's to help end the chases. because that wouldn't be strong enough, they gave the killer faster movement speed to allow them to catch up and actually chase. to make sure it's not just free hit city for killers, they added loops, pallets, and windows. to also help survivors, they added the items that were capable of enhancing and their capabilities. becausethat would be too strong on its own, they added the add-on system for Killers to buff their power. along with that, they decided to make perks, to make gameplay varied. I'll get to perks in a minute, but I want to start off with one other issue in regards to this.
if you play a match without items, addons, and perks, you notice that the game is somewhat fair. obviously the randomness of where the pallets and windows spawn, which killer you're playing against, and which map you get alter this, but for the most part balanced. once you add in the items and add-ons, this is where the biggest problem occurs. items are not balanced around the idea that there's going to potentially four of them against the Killer. the items are balanced on a one-to-one ratio, one item against one killer. so as an example, if only one Survivor used an item the entire match, and you used add-ons, the match would be balanced. again, as stated Above, This is ignoring things like iri Hatchet, pinky finger, tombstone, and locket of hair.
going to the perks, we now hit a completely different ball game. if you were to just think right now, what are the strongest perks in the game, mixing killer and Survivor together, you find maybe one or two killer perks on that list. My list goes DS, BT, Unbreakable, NOED, Adrenaline, Sprint Burst/Dead Hard (depends on survivor skill which to use), Iron Will, Resilience, BBQ, and Head On. obviously my list is subjective, but my list is based on me playing both sides, favoring killer only because it's the harder role (I play IDV, and Survivor is hella hard, especially compared to dbd.) now again, perks are not balanced in regards to 1)4, their balanced 1 to 1.
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It was broken, but now its going to be nerfed.
The speed boosts are not that big, while charges got reduced almost 4 TIMES.
They can sabo in fron of you, but only 2-3 times per toolbox, also you can easily counter it with Agitation or Mad Grit or Franklins Demise or Hangmans Trick. The sabo speed may be a bit too fast, but you should be able to get 1 or 2 hits before they save him.
If you see them go for sabo then drop the guy halfway and scare them off, then picknup and hook
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Sadly killer dont really have the luxary to play mad grit agitation or hangman trick i need my 4 slow down perk i cant afford to drop 1 of those perk for that
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Maps need to be reworked. Maps are good for a rank 20 searching for generators. They are not good for survivors with 1k hours. They are way, way too big with too strong of pallets, and too many of them. A 4 minute game shouldn't have 30 minutes of pallets and loops. Not that behavior will ever rework maps, that's WAY too much work for them. And maps don't sell cosmetics so there is no incentive.
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How convenient of you to go against clown with full yellow toolboxes with good addons and in the strongest survivor map in the game. I call your bluff.
The PTB stuff is PTB. The sabo timer is very likely to change, and making killers rage on it is not out of the norm (especially when the PTB has little to no mm parameters).
Survivors shouldn't be the focus of nerfs, it's map tiles and map themselves.
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