http://dbd.game/killswitch
Old Ruin should be implemented into the game
Early game can be brutal for killers and ruin was gutted instead of fixing the core issue of the problem. My suggestion is to have old ruin activated for a certain amount of time depending on the rankings of the survivors. This will fix the issue of ruin being too difficult for new survivors while also teaching them how hit great skill checks. The amount of time ruin will be active will be cumulative of all survivors with respect to their rankings.
Red rank: 10 seconds
Purple rank: 7.5 seconds
Green rank: 6.25 seconds
Yellow/brown rank: 5 seconds
Thus, 4 red ranks will make gens have ruin up for 40 seconds. 3 reds and a purple would be 37.5 seconds. 4 purple ranks would be 30 seconds and so on and so forth. The reason why I did not go more than 40 seconds because there are killers like Billy that essentially makes this the icing on the top. They essentially don't need this as much as other killers.
Also on a different note, in addition to this, we should give killers 5 perks and nerf all slowdown perks to promote more interaction with survivors rather than having an M1 simulator. What do you guys think?