Severance Package for Last Survivor
On the odd occasion I find myself on the 1st hook when the other three survivors have already died, and in order to speed up the endgame I'm not given the opportunity to try to unhook myself or work through the struggle phase (which I understand, the killer shouldn't have to wait through that when the game's already over) but in games where I feel like I've played really well, it feels in that moment that I'm being robbed of some points that I otherwise would have earned.
I'm just wondering if, for that last survivor, a "severance package" of some of those wasted blood points could be granted, just to soothe the sting of that last second loss.
That being said, I also think something similar should be granted to killers to accommodate for key/hatch escapes, but I'm not sure how best to implement that.
Any thoughts from the community, either positive or negative?
Comments
-
Rewarding people for losing?
Good god, this generation of gamers really is helpless.
2 -
So all of the other survivors are dead and you are on your first hook? Unless all of the survivors suicided on first hook, I'd say you played selfishly. To play better as a team you need to have the awareness to know when it's your turn to get chased by the killer instead of letting all your teammates get the death hook before you even have your first.
0 -
I was moreso thinking about a match I had earlier where someone disconnected on their first down, the second survivor was farmed by the third survivor, who then killed himself on hook, and the farmed survivor just didn't bother struggling as I was running across the map to try to get them. I'm more than happy to take a hook for someone, but there are still matches where it snowballs immediately and everybody depips.
0