Survivor perk changes suggestion

minehot
minehot Member Posts: 69
edited February 2020 in General Discussions

So I finally reached lvl 40 on all of the survivor and experienced every perk that they offer and heres a list of suggestion to change some of the perks to make them good to use or balanced.


Adrenaline: doesn't fully heal after being unhooked

Borrow Time: revert the effect on stealth killers and when used, put it on 2 min cooldown

No mither: doesn't leave blood orbs for Oni

Desicive strike: only activated after being unhooked during struggle OR reduce active time up to 40 secs

Vigil: now you can recover half the exhaustion while running but you don't get the recover bonus and it doesn't stack

Diversion:now recharges while in chase, but recharges for 1 min

Autodidact: reduce tokens to 3, beginning skillcheck penalty is slightly bigger but at stack 3 increases the chance of skillchecks

Mettle of man: after use and being fully healed, your aura is revealed to the killer no matter what distance for 1 min


Also what do you guys thing about the devs removing the perk tiers alltogether? I think they should remove them altogether and it will benefit beginners since it will make loadout preparation faster.

Comments

  • KingSavageGaming
    KingSavageGaming Member Posts: 148

    Recover from exhaustion while running is a big no no idk why people want this back so much it'll just break the game again

  • Auron471
    Auron471 Member Posts: 1,310

    Why nerf mettle of man? It’s pretty balanced where it is now, with the whole protection hit thing

  • BigTimeGamer
    BigTimeGamer Member Posts: 1,752

    Adrenaline: doesn't fully heal after being unhooked

    Its fine as is


    Borrow Time: revert the effect on stealth killers and when used, put it on 2 min cooldown

    It just needs to be based on killer distance from hook, no CD needed


    Desicive strike: only activated after being unhooked during struggle OR reduce active time up to 40 secs

    Only change I would be okay with is deactivate if someone else is hooked, 40seconds is wayy too short


    Vigil: now you can recover half the exhaustion while running but you don't get the recover bonus and it doesn't stack

    Recover half speed isn't too bad


    Diversion:now recharges while in chase, but recharges for 1 min

    Sure, this perk is pretty weak as is


    Autodidact: reduce tokens to 3, beginning skillcheck penalty is slightly bigger but at stack 3 increases the chance of skillchecks

    I can't say either way without looking at all the math behind this


    Mettle of man: after use and being fully healed, your aura is revealed to the killer no matter what distance for 1 min

    This perk was already nerfed to the ground and is a pain to use, it doesnt need to be weaker.


    Also what do you guys thing about the devs removing the perk tiers alltogether? 

    Perk tiers are literally just to pad play time and grinding, there is no negative to removing them for players.