Can killers stops complaining so much?
It's getting really boring and tedious reading killers moaning about DS, Ruin, BT, Adrenaline etc...
Right, I've played rank 1 on both sides of the coin. I enjoy survivor more because i like running around and engaging in chases with the killer. Killer is fun also, it's also easy enough to win as killer even in high ranks.
The DS complaints... DS is used so much because of killers who are lazy and just want an easy kill. While I get that survivors would feel less reluctant to use DS if they weren't getting tunneled every game, I hate running DS it's boring as hell. But sadly I gotta force myself to run it because killers feel like it's fun to instantly down and target a somewhat exposed survivor. You only got yourselves to blame for the high usage of DS.
Ruin... Oh boy I would hate to see how much you guys sucked back when the old ruin was a thing and it got cleansed... Probably a instant DC...why do you guys try and rely on a gen slow down totem to get kills. Devour Hope is a great alternative...if you want to run a hex or even Noed. But there's some good builds out there, make your killer stronger with perks instead of trying to slow the game down.
BT is the same scenario to camping, tunneling killers...we wouldn't run it if killers didn't camp :).
I love when I get a good killer, has good perks... Doesn't tunnel and still gets 3/4 kills. All I seem to get is lazy killers...gen pressure is good.
The main issue with this game is the map sizes. It takes someone like doc a good 30/40 seconds if not more to get across coldwin...map reworks are coming.
Comments
-
I agree. A lot of these people don’t play much survivor. When you do you realise that DS/BT are mandatory perks and that all blame for those perks being so strong lies with the killers that are content to just sit around every hook.
Yeah map sizes are way too big too. If you get mothers dwelling you’re probably just better off camping them walking for ages to get to the next gen.
19 -
I know right they nerf everything survivor into the ground and the killers still moan! last three updates have been killer buffs...
10 -
I mean there are valid things to be annoyed about.
DS i dont personally have a issue with it.
Ruin should not have been touched in the first place it was a bad move from behavior and it really hurt a lot of the weaker killers it also made higher ranks really repetitive if they fixed maps then the ruin change would have been justified.
I dont personally have a issue with BT it does its job.
Now to your last point i agree map sizes are the issue but even with that being out there the Ruin change was unneeded in the current meta i never really needed it but killers like clown are suffering and are borderline unplayable right now.
10 -
I agree, while some of the points killer mains made are valid, I think the way they play victim is starting to get really tiresome.
13 -
also notice how most anything on here that mentions anything to do with survivor favor or survivor complaints on here gets little to no vote up or attention and is invalidated....makes ya think
10 -
I play both sides at rank 1 as well and I disagree with almost all of this.
"The main issue with this game is the map sizes. It takes someone like doc a good 30/40 seconds if not more to get across coldwin...map reworks are coming."
This is the only thing I agree with.
Most those complaints people have are pretty valid complaints that have been an issue for years. Not sure why you'd call them killer complaints either, it's pretty easy even as a survivor to see how busted those perks are with the games current balance.
You blame killers for camping/tunneling and point to them as the source of the problem and the need for those perks. In reality the blame is on the games balance team for making those things needed to win in many scenarios. Against "good" survivors and on a bad map (which is the majority of them) you aren't winning playing completely "fair", if you did the survivors were bad. There is obviously an exception to this on some of the top tier killers, but it holds true for the vast majority of the killer roster.
I shouldn't feel like the power role on survivor.
33 -
As a killer i like the new ruin more than the old one. As a survivor i hate the old one more than the new one.
6 -
By the holy mother of all that is straw-manning.
I understand that certain players take their complaints a bit too far, but you have a terrible understanding of how killer is played.
The DS complaints... DS is used so much because of killers who are lazy and just want an easy kill. While I get that survivors would feel less reluctant to use DS if they weren't getting tunneled every game, I hate running DS it's boring as hell. But sadly I gotta force myself to run it because killers feel like it's fun to instantly down and target a somewhat exposed survivor. You only got yourselves to blame for the high usage of DS.
DS is used because it is one of the most powerful survivor perks in the game, not because killers want easy kills. It doesn't matter if you down a survivor the moment they get off the hook, or 59 seconds later by randomly finding them again, DS will still reward the survivor with a free escape and head start because the killer did their job correctly while the survivor messed up and got rewarded.
I understand that being tunneled and camped can be frustrating, but claiming that only bad killers do that while also complaining about being targeted because you are exposed, (out of position and easier to down), is a double standard.
Ruin... Oh boy I would hate to see how much you guys sucked back when the old ruin was a thing and it got cleansed... Probably a instant DC...why do you guys try and rely on a gen slow down totem to get kills. Devour Hope is a great alternative...if you want to run a hex or even Noed. But there's some good builds out there, make your killer stronger with perks instead of trying to slow the game down.
Ruin was only useful against low-mid tier skill survivors. High skill survivors were already able to hit skill checks consistently and thus rarely bothered cleansing it unless they happened to find it's, (usually terrible), spawn placement.
Do not try to group up all killers as salty losers who DC the moment their totem is cleansed. It's factually inaccurate and just furthers the divide between killer and survivor communities. I could just as easily say that all survivors DC the moment they are downed. Some do, but certainly not all.
As for slowing down gens, they get done extremely fast. Playing any killer that cannot reliably down survivors within a minute means that for every chase you finally complete there will be at least 1 completed gen, usually more. You should be complaining about the objectives, not the builds that killers use to counter the speed at which they are completed.
BT is the same scenario to camping, tunneling killers...we wouldn't run it if killers didn't camp :).
I've said this once and I'll say it again, tunneling and camping are both perfectly valid strategies that can each be easily countered by just doing gens. You'll more than likely bust out all 5 if you work together before the person the killer is targeting is killed. Also, you seem to have forgotten that BT allows saves directly in the killer's face even if they aren't camping. Another example of bias.
I love when I get a good killer, has good perks... Doesn't tunnel and still gets 3/4 kills. All I seem to get is lazy killers...gen pressure is good.
"I like it when the killer follows the rule set that I have made and still somehow wins even though it puts them at an objective disadvantage than if they were to play optionally." This is just unreasonable.
The main issue with this game is the map sizes. It takes someone like doc a good 30/40 seconds if not more to get across coldwin...map reworks are coming.
Something we agree on!
Overall, you have a severe bias and fail to understand the basics of playing killer.
Please do not claim that every killer is automatically wrong because they don't play the way you like.
34 -
I mean, there wouldnt be any compliants if both sides stopped acting like morons. Holy hell, listening to entitled survivors and entitled killers endlessly ######### and moan about everything really pisses me off. I play casually, I want to have fun. If you want a sweaty 2 minute game, then the devs should add ranked. If you just want to chill and play casually, then play q new casual mode.
Having a casual mode is a great idea if you ask me.
8 -
Do I get to be a Killer main?! ☺
1 -
I don't have issues with DS or bt itself as a perk, it's usually how a survivor uses them that annoy me.
For example bodyblocking me with bt when I'm clearly trying to go for the unhooked or using DS to unhook another survivor so when I grab em I get dsed and they get a free rescue.
There are probably other examples but you get the gist.
These are valid strategies but that doesn't mean that I should like them.
3 -
agreed, though i do think changing ruin while a majority of maps are still the way they are was a bad move, at least for right now.
like i doubt people would be groaning as much if they waited until like a couple more maps got reworked or something
1 -
As a killer main I have to disagree with a majority of your points, as they are not valid, nor do they address some of the problems with an actual solution or your own suggestions.
Devour Hope is an amazing perk... if it doesn't cleansed. It suffers from that huge weakness and risk that it can become a dead perk 2 seconds into the match. And even if it doesn't, every survivor get notified about it at 3 tokens. Devour Hope is decent at best. And also, you didn't address WHY killers had such an issue with the Hex: Ruin change. It's because some of the maps are way too big for them to get gen pressure. I would love to see you play a Legion or Clown match against Rank 1 Survivors on Temple Of Purgation. Downright impossible without Corrupt Intervention.
Your Decisive Strike summary is also pretty bad. You do realize that's it on a 60 second timer? Meaning that if the killer downs that survivor downs the survivor and then picks them back up, even after losing them and going to tend to others, that killer gets punished? It makes no difference what I do, that survivor is basically immune to my attacks for 60 seconds. If I so much as try to down them, it's plenty of wasted time, and for what? They become the obsession? Great...
NOed is an amazing perk. However, it is a crutch you are recommending people to run. This would cause people to rely on it and prevent them from actually learning other viable builds and winning games without it, or if the survivors cleansed all the totems, they wouldn't have it.
We all love not tunneling and getting a 3k, but do you realize how difficult it is for the killer nowadays? Especially since Ruin has been changed, a lot of the maps are just unfun to get because you are left with little map pressure.
I'm not sure why you're calling it bitching & moaning when all they are doing is voicing their opinion on their side of the game. I guess what I'll do is say this: all the survivors who are complaining about tunneling and camping are just bitching & moaning and should git gud. Is that fair?
11 -
you're right, they should stop complaining and quit like most of them already have.
then we can get down to the real game of waiting in queue as survivor.
12 -
I’ve played killer before with zero perks, items and offerings and I got 3/4 too easily. And they gen rushed me pretty hard too. Idk man I think it’s too easy being killer except when you hit those squads of 4 all communicating it’s stressful. But nah my vote goes to survivor being the most frequently frustrating to play. Mostly because there’s just that feeling of diminishing hope when you see your team going down so fast. Like complain all you want about gen speed but Mori and hook camping just ruins the game. Because, to be honest if I get hooked which is inevitably going to happen, are you really saying I deserve to be taken out of the game for getting caught a second time when the killers just tunneling the ######### outta me? 😂 nah I’d rather DC. It can be a lot of work on survivor side too if your gen pressuring like you’re supposed to. To the killers: just get your chases, down who you can and if people get away, then so be it. I mean, you’re given a lot to get your 1-2 maybe 3/4 kills every game. And you can’t tell me you’re not finding anyone before 5 gens pop because that’s a lie. You literally have to be blind for that to happen. So ... what’s the deal? If it were easy to 4K every game you think you’d find any survivors to play against? Nah. Perks are very situational on the survivor side of things so I really don’t see why complaints should arise. Flashlight might be a little OP but so is Mori. Nothings more deflating than being that guy that runs the killer until he gets caught, then camped on and Mori’d right after. It’s just dumb man like killers for sure need to stop complaining 😂 they’re given so many tools to just lay people the hell out. A lot of times I don’t even want to go on a chase because I just feel like I won’t get to play again if he gets me.
3 -
Come on i see those bad maps i assume you mean bad setup for killers and good setups for survivors as rare as i see 4 man swf going against me.
0 -
I would love to talk about how fun this game can be, really. I don't like complaining (as a legion main though, that seems to be my lot in life).
I wouldn't complain about DS if it just wasn't so easy to abuse. It's basically a free 60 second period of not being hooked again. It's simply too versatile... for an anti tunnel perk. It doesn't do its job properly at that, since it gives no incentive to go for another who could have it, but the weak person who you know no longer has it.
BT is brainless as it is now. Oh, run in, and get the save while the killer is by you. Great! Now they are able to run at the killer for 15 seconds without worry, and if the killer waits it out, they can use DS, because who doesn't run it?
Adrenaline is annoying, but seeing everyone gain a health state for no reason is really disheartening, since there is no way to counter that. It just happens, regardless of what the killer does. NOED is the killer equivalent, but it can be preemptively stopped.
These perks are simply not balanced in use at higher level play. They overshadow every other possible perk in the game in sheer power.
The main issue, I suppose, is that killer perks that are strong can be circumvented, while survivor ones cannot... at least not by normal means. Adrenalines counter is NOED. Unbreakable has no counter. DS has no counter except leave them alone or risk the stun. Deliverance can't be predicted, BT has no counter except for something like DS, ignore or suffer the consequences...
@SpaceCoconuts vid on this is pretty good, as to why survivor second chance perks are so strong.
10 -
Another survivor main thread. Your perks are bs get over it and get ready for more nerfs or for the game to die. Your choice.
5 -
A post bitching and moaning about bitching and moaning how original.
13 -
This content has been removed.
-
survivor complaints here are usually claimed to be baits.. if you suggest anything that is survivor favored you will feel very unwelcomed in this forum. it's sad but true
2 -
This content has been removed.
-
another salty, even toxic killer main comment. people like you are why this forum is so biased and very unwelcoming towards people with different opinions.
3 -
According to you everything is fine so why do we even need map reworks or adjustments on the sizes? Killers are just lazy and want everything easy right? You contradict yourself, you ignore the way BT/DS get used most of the time and I doubt that you ever played both sides.
The fact that ranks need to be hidden, so you can feel good about winning against some person that has 10hrs in the game says alot about the state of the game itself.
9 -
I wonder how much of the camping behavior is in response to the verbal abuse from survivors when they do well or poorly or average. What sucks is you can't take a dump on the people that deserve it you've got to wipe the slate clean each match or pass the grief along. Eventually I imagine most are going to pass it along.
3 -
I can barely go a single match without the survivors making up something to whine about. You're clearly one of those people.
5 -
Don't understand playing killer? I was rank 1 for a long time...I only stopped because i got bored of it. I never tunneled or camped once as killer so i'm not sure why it is used so much.
How about instead of people moaning on the forums about apparently how OP survivor perks are, figure out new ways to play...most killers who are moaning are the ones who think that they have to get 4 Kills EVERY game for it to be fair to the killer. Face IT, people will die, people will live, but to moan because survivors run perks that counter certain killer playstyles is annoying. I could run Detectives Hunch, Inner Strength, Bond & Iron Will. I would still escape easily. No need to run "OP" perks.
It's funny how i never see any survivors complain as much on the forums as killers do. I'm quite happy for killers to run Noed, Third Seal, Devour hope. All fun totems and make it more difficult to escape. If most killers just played for fun instead of trying to sweat and pip (for no reason because ranks are pointless)...they would have WAY less to complain about.
The only thing I will say is bad for killers is the map sizes, which they are working on anyways. Plus how weak base game killers are like Wraith and Trapper. I get it. I'm sure they're working on a fix, but i don't get why killers are moaning so much and acting like they're doing the devs a favour...
1 -
"A lot of these people dont play much survivor" i say ds is busted because i myself abuse ds i go for a unhook get downed and ds the killer boom the killer didnt tunnel but he got punished for it. Bt i dont have much problem with.
My killer and my survivor.
2 -
I agree and hope DS and maybe even BT get a little nerf. It wouldn't bother me. The only time i run these perks is if i have like 5 games in a row of solo queuing being targeted off the hook. I think the main reason behind the complaints is SWF. I duo queue at most, i hate 4 man queuing. Even when i duo queue i don't communicate with the player. But I get how easy it can be to get ran by a single survivor while 3 others do gens. I just don't see why people come on the forums to complain about it so much...and act like they're a victim, there's so many killers who can just one shot a survivor. Mori without even hooking them. It's like all killers just expect to get 4 kills easy every game. Toxic survivor behaviour begins with the killer...from my POV anyways.
0 -
swf be like this with their friends https://www.youtube.com/watch?v=dQw4w9WgXcQ
edit: lol wrong thread
0 -
Because it obvious we need map reworks for killers who are too slow. The killer i played wasn't too slow...so how exactly have i contradicted myself? I never said everything was fine...I said I can manage, it's obvious most killers can't. Ranks are getting hidden for the reason of they mean nothing in the game, i been a rank 1 survivor for ages and i've died to green, purple & red rank killers, the game isn't all about surviving and it aint all about killing. If killers can't just have fun getting in a chase and in some cases one shot downing and mori'n a survivor then don't play the game. The game isn't catered to one side. SWF sure is an issue, but I never seen it a issue when i played as Freddy, Demo & Michael...if I die after being chased by the killer for a while, i'm fine with it because the chases make this game fun not sitting doing gens and killers should enjoy getting at least 1 or 2 kills a game than worrying about getting 4 kills...
0 -
All second chance perks have counters. The ONLY combination I can think of that is braindead is DS combined with Unbreakable. But then again you can just not tunnel or if you obliged them to use one this perks they just play with 3 rest of the game.Also the hell you mean Unbreakable has no counter. Just don’t slug at all. That is such a Situational perk it’s kinda funny killer mains are crying so much about it. Well, I shouldn’t be surprised if you used Space Coconut incredibly flawed second chance perk videos. I enjoy his videos but sometimes his bias towards killers annoys the absolute ######### out of me, especially when he said the DC ban system is “good”.
Adrenaline gives you a free health state for doing all five gens. You know The survivors objective. It doesn’t give them a health state for “nothing”. Is it annoying? Yes. But it won’t always work throughout a particular chase and the survivor won’t always survive the game just because of it.
BT is pretty strong for sure especially endgame. What I do is always chase the survivor who unhooked him in my face just so I don’t risk activating it. I have gotten at least one final extra kill by doing this even in the endgame. You just have to hope they are far away from the gates.
In terms of DS, it can only be strong if more than Two survivors have it. Though I will definitely appreciate if they change it for only one survivors being able to have it activated at a time: Like maybe the DS timer will immediately reach zero if a second survivor is unhooked. That would definitely make it much less abusable. Though this DS is a blessing compared to pre nerf DS. I still have nightmares about survivors jumping of my shoulder just because they want to. This DS is much more manageable or at least I thought so until I enter the forums and seeing daily complains about it XD. It’s quite interesting.
0 -
Killers won't stop comlaining till people start to see buffs coming their way. Survivors are too powerful right now, and that's fact.
5 -
Why do people care about others complaining so much in the first place... If you disagree with the complaints, just comment on the thread why you disagree. "Complaining" really is the only way of voicing your thoughts and opinion about the game and if the complaints make sense then the devs will take note of it. If not, they will simply ignore it and you got nothing to worry about.
Btw, I believe it's already been pointed out but DS is more than just an anti-tunneling perk that stops lazy killers at the moment, hence the complaints about the perk. It gives a recently unhooked survivor 60 seconds of invulnerability and completely stops a killers momentum. Ruin changes, in my opinion at least, should have happened later down the line when more maps got reworked because I do agree with you that maps are a major problem. While Devour Hope is like borderline a gamebreaking perk when it works, you hardly ever get it to work as the totem is lit from the start of the game so it's not a viable alternative. BT is in my opinion just fine. Without it, camping would be such a pain to deal with.
5 -
Finally, a post that makes sense.
0 -
I recall a game where I was running BT and DS against a Trapper on the swap. He hooked me in the shack basement, which was right by an open exit gate. As he downed someone else and hooked them above ground, I was unhooked and healed with we'll make it. I ran straight back up the stairs, directly into the killer, and got the BT save. He downed me, but he had no choice but to pick me up or let me crawl out as everyone else escaped. Did he tunnel at all during that game? No, but DS still punished him because it's that good of a perk.
As for map sizes, their reworks will definitely help a lot of the weaker killers and the game in general. However, it can be assumed that we're getting one rework per mid-chapter, so it'll probably be years before we get balanced maps.
4 -
Except, things are changed literally for the fun of the survivor. Which has been explicitly stated in patch notes. 🤷♀️
Ever notice how the few survivor complaints that get traction, usually result in a change? Nurse, Ruin, Legion, etc.
I play more survivor than killer, but saying it's just killers complaining is absolutely ridiculous. Survivors complain just as much, they just have an echo chamber made of devs to back them up.
6 -
Well that's good! Because the entire ######### game is casual. There is no ranked or competetive mode. 🤷♀️
1 -
"I never see any survivors complaining on the forums as much as killers".
So are you just blind?
4 -
TLDR
Paragraphs?
1 -
A N O T H E R E N T I T L E D S U R V I V O R M A I N ! ! ! ! 1 1 1 1 1 R E E E E E E E E E E E E E E E
In all seriousness, both sides are entitled.
Also, what perks are bs?
2 -
I can say the same thing about Survivors complaining about NoEd, but you don't see me saying much about it besides me saying its balanced.
Killers are complaining as its so stressful right now to play killer, most likely why we have such a small amount of killer challenges this Tome.
4 -
i usually dont really complain, unless we're talking genrush.
that needs to be looked at, honestly. games that are ~5 minutes long as just no fun at all. also from a survivor perspective: the killer had no time to do anything, they got like 2 - 3 hooks by now. there was no tension, there was no effort to get that, there was nothing fun to do.
plus emblems will end up punishing such games, as you havent been in chases / benevolent to your team enough...
0 -
The problem is there are A LOT of people, either side, complaining about something. There are some complaints that are justified but it's hard to find the truth when it's surrounded by so much bull@!#$. Like the bible :P
BT and DH I'm fine with.
DS, if they made it so locker grabs don't trigger it, getting healed or hooking someone else deactivates it. Then I think it would be golden. I just hate it when I hook someone, leave, hook someone else, run into the first person again and they still have ds. I left you on the hook so you could be rescued, you even got healed, I also hooked someone else. I proved I wasn't tunneling you. You had amply opportunity to survive.
Adren, it's annoying but I don't think it needs a nerf.
Noed, cleanse totems problem solved.
"I suck against this particular killer"-----practice instead of asking for nerfs!!!!!!!
1 -
They are not mandatory perks by any stretch of the imagination. I never run either of them and dont do too bad. I die alot but that is the life of a solo with no coms. I never get tunneled and i dont act like a douche and am respectful. I dont cheese the killer or BM. I just play the game. As a matter of fact i stay the hell away from the killer at all costs due to my poor ability to lose them in open grounds.
But DS is broken right now. 60 seconds of almost immunity unless you slug and proxy camp. Conditions need to be attached to DS that make the perk go away if they either heal or go back on a gen.
As freddy i dont have to deal with DS too much. Another reason why i chose him.
4 -
The real issue here seems to be that someone is forcing you to read stuff that you find annoying. If you deal with that, then you won't need to make posts telling others what they should or should not post/comment.
0 -
While I agree that Killers complain way too much, it´s the same on the survivor side. All night I´ve had (as usual) survivors killing themselves on hook instantly, disconnecting instantly after a down, screaming like children in post-game chat, etc. Unfortunately a lot of players in this community act this way, I don´t think it´s just one side.
1 -
I stopped reading when you sayed that DS is a full on anti tunneling perk: First, is 60 seconds tunneling? Second, the killers that complain about it are the ones who don't tunnel but still get DS'ed, cuz 60 second tunnel lol
6 -
Right. Because every survivor also plays killer? Like 90% of the jUsT pReSsUrE gEnS memelords haven't played a killer match outside of brown ranks. But they love to discuss killer balance as if they're 4 thousand hour Trapper mains.
Acting like BT/DS are "only strong because of killers camping" is a false argument. BT and DS are strong because they're strong. DS is 60 seconds of invincibility (don't even get me started on EGC), and BT rewards bad unhooks instead of punishing campers. Why won't survivors ever admit that their second life perks bave gotten ridiculous? Oh, right. Because that would be admitting that something in the game isn't the fault of that magical demigod Bubba that simultaneously facecamps every precious little cinnamon bun survivor every game.
4 -
Tunneling sucks the fun out of the game and too many players are content to do it without shame, they'll ignore 3 survivors to ruin the game for 1 and then try to score and extra kill or two with NOED.
BT is the only way to get safe unhooks in some games. Killers just won't leave the area because they're waiting for the tunnel. You say survivors don't play killer, but it's obvious a lot of killers barely touch survivor either.
2