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End Game Buff.

I would love to see End Game Collapse trigger after the last Gen is done. I think this would put pressure on the survivors to hurry and exit the game and give the killer some actual fight after the last gen is done. A change like this will actually buff Remember Me, and Wake Up seeing as how these perks are barely used. Any feedback or comments on this idea would be appreciated

Comments

  • huntressmain03
    huntressmain03 Member Posts: 124

    I feel like a change like this would overly buff some perks such as blood warden. If end game is triggered and they get the doors open when end game is already halfway through, blood warden can literally make it impossible to escape if someone gets hooked. I feel like it'd also make the end of the game go too fast, and would make it harder for people to get gates open. That's just my opinion

  • ZFennecFox
    ZFennecFox Member Posts: 510

    In all respects if the gate is open and someone is hooked it just means the survivors didn't run out after it was open.

    This cha ge is more or less to stop teams from running around the map after the last gen is done and sitting on a 3 lit door.

    Its to give incentive for the survivors to actually survive

  • Mak0
    Mak0 Member Posts: 251

    Well. No your logic is flawed. One of the core mechanics of EGC is to make risky plays now that theres a timer until your instantly killed. Theres even bloodpoint events for pulling off said risky plays like unhooks. If survivors open the gate and they want to make an attempt to get everyone out that's on them if their attempt fails and they end up dying. Plus I also support what the other person said this would be a direct buff to bloodwarden and make some games unfair. personally EGC is fine right now. It can activate in the survivors or killers favor and now people cant stand in the exit gates forever just to waste killers time. No more hatch standoffs also

  • Steel_Eyed
    Steel_Eyed Member Posts: 4,033

    Truetalent had this idea. Another was that gates would slowly lose progress if a survivor lets go.

  • ZFennecFox
    ZFennecFox Member Posts: 510

    Yes now they just 3 light the door and wait for a so called "Risky Play". Be honest right now EGC is useless the only people who die to it are those who can't find the hatch and usually the last alive after the Killer closes it and the doors just so happen to be within viewing distance. To many games last indefinitely because they can just 3 light a door and suffer no penalty.

  • Gand4lf
    Gand4lf Member Posts: 13

    WRONG. The EGC was implemented in order to force survivors to leave and denying them to take the game hostage. Not to give you free kills by doing nothing.

    If they 99 the doors, and broke all the totems, and of course did the 5 gens... bruuuuh

  • ThisGuuy83
    ThisGuuy83 Member Posts: 1,303

    I agree. You get 3 mins to find the door, and the timer practically pauses everytime someone is downed or hooked. It's the end of the game. Survs already have a butt load of second chance perks. If you get downed and hooked, your probably gonna die. If someone chooses to stay and try the rescue, that's the risk and actual SCARE FACTOR. This game lacks that horribly. The killer should be strongest and FEARED at endgame, not bullied and treated like daffy duck...

  • fleshbox
    fleshbox Member Posts: 494

    With gates spawning so close together soemtimes this would most likely be a death sentence for them. I dont think this is a good idea.

  • TAG
    TAG Member Posts: 12,871

    I'd be okay with EGC starting after the last gen is done instead of after the door is opened. There's still a risk of waiting to make sure everyone is out instead of making the escape right away (probably more of a risk than now where you can just 99 the gates). You could even raise the timer a bit to make sure that the Bloodwarden dream/nightmare doesn't become too easy to accomplish.