Survivors intentionally disconnecting or dying on hook and the Ridiculously bad Emblem System.
Can we PLEASE do something where killers get credit for 3 hooks if survivors:
1) Kill themselves on the hooks.
2) Disconnect.
Over and over the same nonsense, easily playing well enough to ruthless, gens haven't been flying, good pressure, lots of downs, two dead. Problem is the Nancy raged when she got hit through a pallet so she killed herself on the second hook and the baby Dwight just randomly raged on the first hook or maybe he's a baby so he doesn't realize that's a dumb idea. So either way now I've got two survivors dead with only 3 hook actions through no fault of my own, I didn't camp them, I didn't tunnel them, I did literally nothing but play the game. So now I go after the big booty Jane cause it is my duty to chase that booty (yes I love and hate myself for this, fight me bro) and down her, of course now she rages and disconnects so the fourth player gets the hatch. GG, you played well enough to easily win, here's a brutal killer for your trouble cause your devotion and malicious scores are in the toilet.
And this is hardly the only problem with the ridiculous emblem system. Gatekeeper is a complete joke with current generator speeds. Apparently a Trapper or Hag isn't supposed to trap and area and defend a 3-4 gen, they're supposed to defend that one gen on the other side of the map cause otherwise here comes the bronze/silver "gatekeeper" even if you do get a 4k.
Malicious penalizes the killer when survivors heal, are you actually serious right now? Seriously? There are times as a killer you HAVE to let survivors go heal in order to pressure gens. Can this ridiculous system please take into account that sometimes I'm going to have to intentionally let someone go heal themselves in order to actually stop the other three of opening the gates? Please?
Devout as I've said is a joke, 9 hooks for iridescent that doesn't take into account if survivors kill themselves on hook or disconnect, screwing killers just cause survivors throw a tantrum and don't want to play a game out. Technically a 2k is a draw right? Shouldn't 7 hook actions be a win for me in that regard then? It's over 50% of the max?
Chaser is the one that's probably least screwed up and seems to be usually relatively accurate though I'm sure others who are smarter than me can attest to this one better than I.
Now, if my drill sergeants in basic did anything, they drilled into our heads "don't come to us with only a problem, come with a potential solution" so here they are.
Gatekeeper - Eliminate the per generator score generation, it's moronic because some killers just can't defend seven generators simultaneously. Instead make it actually how it sounds, how long did it take for survivors to complete generators and open the exit gates. This would stop penalizing 3-4 generator strategies and stop needlessly punishing killers who need to play with area control in order to be effective.
Malicious - Remove the healing penalty, again, it's part of the strategic nature of managing four survivors as a killer, there is plenty of time letting one player run to the corner of the map where there are no generators to heal while I deal his three friends all doing generators. Besides in keeping with the lore, assuming these killers and the entity are sadists, wouldn't you want them to heal so you could injure them all over again?
Devout - This is the biggest one, if a survivor kills themselves on hook or at the very least disconnects, the killer gets credit for three hooks from that survivor automatically. This removes some of the power survivors have in screwing over killers trying to pip. To counterbalance this you could double the struggle time on second hook or even double the time on first hook to struggle hook in order to dissuade camping for a free 3 hooks off one hook, no killer in his right mind except Bubba (and he's not in his right mind, let's be real) is going to sit there for four minutes and even if they do, the survivors will be waving at the exit gates long before that timer is over. Multiple hooks still put survivors in struggle and death hook respectively so you aren't penalizing killers to hook multiple times.
Ok rant over, I get it, this game isn't competitive, but there is nothing more frustrating that trying to win only to get screwed because the other people you play with in a PVP decided to cry, take their ball and go home.
Comments
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Sorry nothing they can do. They are not clever enough, too lazy, or it eats into the cost of the directors houseboat too much, to come up with anything other than Ban a person if they DC.
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