Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Try To Catch Me - New survivor perk idea
Comments
-
I like it
Could also be an Exhaustion Perk, maybe with adjusted duration?
0 -
I prefer this way if it is an exhaustion perk it will has very pour synergy with other exhaustion perks
0 -
Call it “dying breath” (sounds cool) it could be an exhaustion perk.
1 -
yeah sound cool, i don't like the idea of an exhaustion perk because it would have bad synergy with other exhaustion perk, maybe i could add a countdown like 60 seconds to avoid styptic or fast heal...
0 -
Seems like a great idea, but let's add more cream to the deal here:
Try To Catch Me :
When you receive a hit from a killer basic attack, the sprint last 2 seconds longer than normal.
You recover exhaustion while running at 30%/40%/50% the normal recovery speed.
0 -
A perk with just :"You recover exhaustion while running at 30%/40%/50% the normal recovery speed" would be very OP
the only thing that i would change is add a timer to avoid any abuse
Try To Cacth Me :
When you receive a hit from a killer basic attack, the sprint last 1.5 seconds longer.
Try To Cacth Me has a countdown of 100/80/60 seconds
0 -
Yeah because the devs don’t want exhaustion level perks to synergise with exhaustion perks this would be like a 2nd sprint burst
0 -
You right but Ttcm can't be considered an exhaustion perk, every exhaustion perk gives at least 3 seconds boost, ttcm last just 1.5, if i would add exhaustion status i will change the boost to 3 seconds
0 -
Yeah but you’re proposing a perk that will butcher m1 killers who already need all the help they can get
0 -
If you recover exhaustion while running at 50% the normal running speed, that means the survivor will have to outplay the killer without an exhaustion perk for at least 80 seconds.
I believe if the killer cannot catch the survivor then, they deserve to be punished in my opinion because they were given ample time to win the chase. 😁
0 -
M1 killers are in a bad shape now and they will be in the same bad shape even with ttcm
what M1 killers need is a game mechanic/some good perks that slow down the game, not nerf any potentialy/survivors perks(maybe some nerf but is not the point ) ...close off topic
anyway
ttcm is probably a good perk but always think : is really OP? this can be better of the meta(DS/DH/Unb/Adre)? I don't think so, if i run ttcm i remove one of the meta perk...
0 -
Well it has the power to take you away from a dead zone so even if you go somewhere without a pallet you can still get to a very safe pallet after being hit
0 -
well yes but actually no
normally after you get hit you have a 3 seconds boost at 150% and the rest 1.5 seconds at 100% with ttcm you have all 4.5 seconds to 150%
the difference is between 1.5 seconds as 4 m/s(100) or 6m/s(150)
in metres are just 3 metres
0