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Why doesn't The Clown's potion bottles hurt the Survivor if they're hit directly with it?

DarXide
DarXide Member Posts: 81
edited May 2018 in General Discussions

Ok, I know The Clown's power is a passive effect applied to Survivors if you manage to land the bottle in the area they're currently running in, but why is it that his Ultra Rare add-on that exposes the Survivor only apply if you hit them directly on the noggin with it? They should already be getting hurt if you manage to hit them directly head-on with the bottle. The only reward the Killer gets from any other time you hit them with the bottle is a screaming notification similar to the Doctor's Madness scream. Was this a balancing issue before he went live on the PTB during QA sessions?

Comments

  • Judgement
    Judgement Member Posts: 955

    Exactly what Madjura said.
    If his bottles did direct damage to Survivors, the Clown would essentially be a Huntress with AoE Status Effects.
    He already has most of Huntress' Status Add-Ons kit, being able to slow, blind, and deafen Survivors with his ability. He's in a pretty good place right now.

  • DarXide
    DarXide Member Posts: 81

    @Judgement said:
    Exactly what Madjura said.
    If his bottles did direct damage to Survivors, the Clown would essentially be a Huntress with AoE Status Effects.
    He already has most of Huntress' Status Add-Ons kit, being able to slow, blind, and deafen Survivors with his ability. He's in a pretty good place right now.

    While this would make him similar to the Huntress, it's not like the projectiles are as fast as the hatchets. Charging them up just makes them go further and not faster. He also has a larger arch to aim with. At least make them get stunned a little longer if they're directly hit with bottle. I'm still trying to figure out what the whole point of getting the survivor screaming notification bubble which it only appears if they're directly hit with the bottle is for.

  • Raidirar
    Raidirar Member Posts: 1

    @DarXide said:
    Ok, I know The Clown's power is a passive effect applied to Survivors if you manage to land the bottle in the area they're currently running in, but why is it that his Ultra Rare add-on that exposes the Survivor only apply if you hit them directly on the noggin with it? They should already be getting hurt if you manage to hit them directly head-on with the bottle. The only reward the Killer gets from any other time you hit them with the bottle is a screaming notification similar to the Doctor's Madness scream. Was this a balancing issue before he went live on the PTB during QA sessions?

    Actually a direct hit interrupts the survivors too altough it is very inconsistent.

  • White_Owl
    White_Owl Member Posts: 3,786

    So a glass bottle should have the same effect of a hatchet? Interesting.

  • DarXide
    DarXide Member Posts: 81

    @White_Owl said:
    So a glass bottle should have the same effect of a hatchet? Interesting.

    You've never see thick glass bottles like the one The Clown has? lol That ######### could probably cause a concussion

  • DarXide
    DarXide Member Posts: 81

    @Janick said:
    It was tested and judged way too strong, it was also too close to The Huntress and discarded. It was not the direction we wanted, he's more an AOE control area Killer than a direct hit Killer.

    When players realize this, that aiming at Survivors is not the best strategy he will move up the ranks. We want to give players time to try it out and discover his full potential.

    The same thing happened with the Pig with a number of players complaining that the RBTraps were not killing Survivors, which was not their main purpose.

    hope that help, thanks!

    Thank you for the reply! Especially from a Dev standpoint. That's all I wanted to know what was the reasoning behind him not being able to hurt Survivors with the bottles.

  • Zavri
    Zavri Member Posts: 261

    @Janick said:
    It was tested and judged way too strong, it was also too close to The Huntress and discarded. It was not the direction we wanted, he's more an AOE control area Killer than a direct hit Killer.

    When players realize this, that aiming at Survivors is not the best strategy he will move up the ranks. We want to give players time to try it out and discover his full potential.

    The same thing happened with the Pig with a number of players complaining that the RBTraps were not killing Survivors, which was not their main purpose.

    hope that help, thanks!

    against bad survivors, it counters looping.

    against good survivors, it does almost nothing.

    Buff the blind effect and it will be good. It should be EXTREMELY blurry so you can't really see anything. Currently during a loop, you can still loop him since the blind effect is really weak even with that addon.

    Safe pallets are still safe, unsafe pallets are still the same, just slightly easier to get that guarenteed hit in.

  • Dragonredking
    Dragonredking Member Posts: 874

    @Janick said:
    Yes, we definitely tried multiple versions of the power, the current one was the one that we found to be the most interesting, different and fun (for both sides). Sometimes we forget that the other side is not an AI, but a player.

    BTW the vision penalty is stronger if you hit Survivor directly with the bottle.

    We have something in mind that we could do to make pallet unsafe as you are referring, but we are waiting for more data before making that change to his power. We already have a couple of little modification being done at the moment, that we should be discussing soon.

    Thanks!

    By the way thanks for quickly sharing what is being done internaly.

  • DarXide
    DarXide Member Posts: 81

    @Janick said:
    Yes, we definitely tried multiple versions of the power, the current one was the one that we found to be the most interesting, different and fun (for both sides). Sometimes we forget that the other side is not an AI, but a player.

    BTW the vision penalty is stronger if you hit Survivor directly with the bottle.

    We have something in mind that we could do to make pallet unsafe as you are referring, but we are waiting for more data before making that change to his power. We already have a couple of little modification being done at the moment, that we should be discussing soon.

    Thanks!

    Thanks for the continued responses. Would you be able to answer if getting hit directly with the bottle also slows down the Survivor running speed compared to them just running through the gas cloud? It seems to be that way.

  • Janick
    Janick Dev Posts: 170
    edited June 2018

    The slow down is the same but the impaired vision blur is stronger. They don't really see much in that case.

    If you equip the Cigar Box boot the vision blur effect. Entering the smoke will have the same vision blur intensity as when they get hit directly.

    Flask of Bleach is the only one that affects the slowdown, by an extra 3%. (it was previously at 5%).

  • Runiver
    Runiver Member Posts: 2,095

    @Janick said:
    The slow down is the same but the impaired vision blur is stronger. They don't really see much in that case.

    If you equip the Cigar Box boot the vision blur effect. Entering the smoke will have the same vision blur intensity as when they get hit directly.

    Flask of Bleach is the only one that affects the slowdown, by an extra 3%. (it was previously at 5%).

    Oh, you reduced that ?
    Aw :(

  • Jack11803
    Jack11803 Member Posts: 3,930

    @DarXide said:
    Ok, I know The Clown's power is a passive effect applied to Survivors if you manage to land the bottle in the area they're currently running in, but why is it that his Ultra Rare add-on that exposes the Survivor only apply if you hit them directly on the noggin with it? They should already be getting hurt if you manage to hit them directly head-on with the bottle. The only reward the Killer gets from any other time you hit them with the bottle is a screaming notification similar to the Doctor's Madness scream. Was this a balancing issue before he went live on the PTB during QA sessions?

    Just make the hindred effect and blindness a bit stronger.

  • ASpazNamedSteve
    ASpazNamedSteve Member Posts: 1,784

    @Janick said:

    We are currently rebalancing the base value along the Addons of the Time effect (ether). We are now at 2sec for the base time but all add-ons have been diminished a bit to make the range value between add-ons and no add-ons closer.

    Wow that was the one change I thought would be good, too. Nice one.

    Also ty for actually responding to people and answering things, it's much appreciated.

  • Runiver
    Runiver Member Posts: 2,095

    @Janick said:

    We are currently rebalancing the base value along the Addons of the Time effect (ether). We are now at 2sec for the base time but all add-ons have been diminished a bit to make the range value between add-ons and no add-ons closer.

    Could prove strong and useful.
    Nice.

  • Yuhg
    Yuhg Member Posts: 50

    Also, the reason why the bottles don't do damage it's because then one of the addons, wich gets the survivor in the exposed effect so you can one shot them would make no sense

  • DarXide
    DarXide Member Posts: 81

    @Yuhg said:
    Also, the reason why the bottles don't do damage it's because then one of the addons, wich gets the survivor in the exposed effect so you can one shot them would make no sense

    Possibly the hardest Ultra Rare add-on to get used properly next to the Diamond Stone. I might say even harder than Diamond Stone because the Exposed effect only works for the duration of the effects of being hit with bottle.

  • Yuhg
    Yuhg Member Posts: 50

    @DarXide said:

    @Yuhg said:
    Also, the reason why the bottles don't do damage it's because then one of the addons, wich gets the survivor in the exposed effect so you can one shot them would make no sense

    Possibly the hardest Ultra Rare add-on to get used properly next to the Diamond Stone. I might say even harder than Diamond Stone because the Exposed effect only works for the duration of the effects of being hit with bottle.

    yes but think about it, if you hit them directly during a chase, you're probably right in front of him, so you have enough time to catch the survivor and hit it with the knife

  • Mercury
    Mercury Member Posts: 326

    I kind of had been hoping he would be able to prevent window jumps or pallet drops upon a direct hit, perhaps 2,5 seconds like the Doctor can. So a direct hit actually feels rewarding.

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  • DarXide
    DarXide Member Posts: 81
    edited June 2018

    @Mercury said:
    I kind of had been hoping he would be able to prevent window jumps or pallet drops upon a direct hit, perhaps 2,5 seconds like the Doctor can. So a direct hit actually feels rewarding.

    That would make sense since he can actually interrupt Survivors working on Gens and unhooking with the bottles on direct hits.

  • Jack11803
    Jack11803 Member Posts: 3,930

    @DarXide said:

    @Mercury said:
    I kind of had been hoping he would be able to prevent window jumps or pallet drops upon a direct hit, perhaps 2,5 seconds like the Doctor can. So a direct hit actually feels rewarding.

    That would make sense since he can actually interrupt Survivors working on Gens and unhooking with the bottles on direct hits.

    THAT IDEA IS #########

  • Jack11803
    Jack11803 Member Posts: 3,930

    @Jack11803 said:

    @DarXide said:

    @Mercury said:
    I kind of had been hoping he would be able to prevent window jumps or pallet drops upon a direct hit, perhaps 2,5 seconds like the Doctor can. So a direct hit actually feels rewarding.

    That would make sense since he can actually interrupt Survivors working on Gens and unhooking with the bottles on direct hits.

    THAT IDEA IS #########

    That was rude!