Can we have a feature that tells us our teammates' loadouts? Closing the SWF gap
I've come across many situations as a solo survivor where I wish I knew what perks my teammates had. For example, say the killer was camping during the EGC and there was only two fully abled survivors. I wish I could look at my teammate and see if they had BT or a styptic so that I could decide whether or not to rescue. Sometimes I'm using Inner Strength and a teammate is cleansing a totem, and I want them to look at me and go "oh, my teammate has Inner Strength and I don't. I should let them do the totem instead." Or sometimes I'm cleansing a totem without IS and I don't know if the teammate spamming the 'come here' emote has IS or just wants points. Sometimes I'm using autodidact and two of my teammates are injured and I want them to realize I have autodidact and not double heal so I can get stacks. There are a thousand more situations like this, where I just wish I knew what perks and items my teammates brought to be more coordinated and to close the gap between solo queue and SWF.
A feature like this could work in several different ways. You could center your screen on a teammate and hold a button (I'm pretty sure right and left on the d pad are still unused for console players) And then the perks they were using would show up in the corner of your screen. They would either overlap your perks or sit next to them like when you're affected by Thanataphobia or Streetwise, just a different color. They could even appear on a different part of your screen, or lined up down the side of it. It could also just always show the perks of the survivor closest to you, or have you toggle it on and off. You could also have them show up in the pause menu next to their names. I just really want this feature so that solo queue could be a bit better for all of us.
Comments
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Although it sounds good, this would cause lobby dodging if it was in the lobby, and although in game it could work, I feel like it would promote unhealthy playstyles more often then they currently occur.
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I actually like the idea. I don't think the lobby dodging would be too bad. Players can always pull the ole-switcharoo last second if they are worried about their team mates dodging if they run No Mither.
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Yea plus the fact that i think not many will dodge duo to waiting times.
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This would certainly be useful if they genuinely do want to bridge the gap.
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This definitely has a lot of potential and I do agree it will be really good however I do see that it might lead to a lot of Lobby dodging of people aren't using the meta perks. (No mither probably being the biggest thing to cause lobby dodging)
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This + Baseline Kindred, without Killer aura reading.
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So... instead of nerfing SWF you want to buff everyone else?
Nice.
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whats the actual difference? solo survivor can be miserable to play, this wouldnt really do much
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This is just an excuse usually coming from hardcore killer mains who wants solo to stay weak.
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Solo players are the way the game is supposed to be played by design. You're not supposed to know the killer's loadout or the other survivors' loadout. The fact that SWF exists and they're on comms doesn't make it the way it's supposed to be played. For me, this thread is a NO.
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I'm a rank 1 solo survivor...
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If we get SOLO closer to SWF, then it would be much easier balance things out.
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we're probaply gonna get that together with our teammates rank reveal.
never.
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How would it do much?
Hey other teamate got borrow time, i can get unhook freely(something you should allways assume is going to happen)
oh other survivor has adrenaline, gonna try to time my last gen perfectly(you allready should be trying to do so)
Please give me examples of perks that could actually improve your exprience by seeing them in the lobby
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Not telling that you are, but this excuse is coming usually from this type of players. The benefit clearly outclasses the negatives.
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Actually the last thing us killer mains want is solo survivor to be weak. We want to nerf SWF. Solo survivor needs to be up to par
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You have pre game lobby to get to know each others perks.
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I don't struggle often when I'm solo, nor do most rank ones I come up with have a hard time. Although this would make it much easier, it's already not a challenge, and my favourite matches are the challenging ones, not the ones where I escape in five minutes.
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To close the SWF groups. If you go into a lobby with 2, 3 or 4 players, you should automatically lose 1 perk slot for all players.
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That's not the impression I get from hardcore killer mains for every suggestion to buff solo survivors.
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just type them in chat...
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Are people really so dense that they don't understand that if solo survivor is buffed to SWF levels, killers can therefore be buffed in a way that is fair for all players? I can't stand this community sometimes.
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This actually the only way. Nerfing SWF specifically is just stupid. Everybody else (yes, I mean killers as well) should feel as comfortable as SWFs, not the other way around.
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What about the Ps4, Xbox and switch players? What do you suggest they do?
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cry
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thanks for your help bro
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