GeForce Now Latency

Hi, I would like to know if anyone else has tried nVidia GeForce Now and Dead by Daylight. Since here are some problems I have had:


Given the possibility of playing with GeForce Now, a cloud-based service to use games like Dead by Daylight on modest or very low-performance PC's. It is very attractive for thousands of players to use the nVidia service. Currently I have tested several games with different GeForce Now configurations and have made them run really well, with an average ping on the closest nVidia server between 15ms and 30ms of ping. Which practically gives zero latency when running the game.

The problem arises when it comes to multiplayer games, like Dead By Daylight or Fortnite, for example, and it's not that they run poorly or laggy during a game, they really are scant or nil. The problem, as I repeat, is a huge input latency in the controls (keyboard, mouse or joystick), the same thing happens in different multiplayer games. This latency, for example, causes constant failures in the skillchecks, I could assure that it is almost 0.5s to 1s of latency. So the experience becomes really unplayable. But I clarify, the game is fixed at 60fps without any pull of the game, the problem itself is from the controls.

I'm not sure how this can be fixed as I know it depends more on nVidia. But since they were in beta GeForce Now phase, it has had these issues. I do not know if someone on this forum or who has played with GeForce Now on Dead by Daylight, has found any solution. For now I leave the data of my configurations, waiting for someone to have an answer to solve this huge problem.


Latency in nVidia Server (Central-US): 15ms to 30ms

Latency input: 0.5s to 1s

Ping in Dead by Daylight Servers (US): 60ms to 80ms

FPS in Dead by Daylight: Fixed 60fps, never drops below 60

Mouse / Keyboard: Logitech USB

Joystick: Microsoft Xbox via USB adapter (same latency input as Mouse / Keyboard)


Thanks and regards.

Comments

  • xCarrie
    xCarrie Member Posts: 982
    edited March 2020

    Mr. Muta-hard pretty much explains cloud gaming and why multiplayer games are terrible on it. (3:50)

    Basically no matter what, there’s always going to be input lag with cloud games even with military grade internet.