You can't apply pressure as a killer.
Most killers need addons to be playable and even then they are not good.
You need to play a specific killer ( like hill or Freddy ) in order to travel effectively on the map.
The maps are too big for the killer and most of the time full of save/semi-save pallets and windows.
Almost all the perk and power a killer have can be counter by one survivor without any perk.
If one survivor is equal to the killer ( in the skill department ) then the killer can't win the chase.
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eh.. you can apply pressure against solo players.
SWF with coms just removes anything and everything from a killer so against that no, you can't
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Ok explain how you can do that with every killer and without a specific perk.
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Applying pressure is not even a real thing. Its some buzzword survivors invented.
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If quick traveling is so important, why is Doctor so competitive?
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because he can keep survivors from vaulting or throwing pallets, significantly reducing the time of chases, which is the whole reason why high mobility killers are so good.
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First: False.
Second: Okay.
Third: False.
Fourth: False.
Fifth: False.
Conclusion: Do you know how this game works?
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Well , you heard it folks. The expert himself said so, so that's it.
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Gen rushing is not even a real thing. It's some buzzword killers invented.
God i love being so petty sometimes.
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Stop kill rushing you dirty Billy main.
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Eh. You can apply pressure, but whether it really matters or not is up to the survivor skill if your killer can't play around safe pallets. I'm not saying the game should be balanced around the highest level of play, but they need to move the skill target higher and add a much more robust tutorial now that we're in year 4. So many maps are designed around complete noob survivors.
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There’s several killers that can end chases quickly: Nurse and Clown immediately come to mind. They have regular movement speed as well.
High mobility is strong but being overrated.
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Some of you all are so privileged, if the tiniest, unimportant thing does not go your way, you whine like babies, the call other posters names because they tell you to shut up. Or, you call them names because they disagree with you. Just be quiet and play, and go whine to your mommy if you got an issue with your privileges being challenged.
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Who hurt you? The only name calling in this thread is “expert” and “dirty Billy main.” Toughen up cause all I see are ideas that maybe you disagree with.
Nice bait btw.
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You mean you cant force survivors to leave gens ? For the most part yes " you cant apply pressure" but you can get 3-4kills if you did good.
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Why do bad killers complain about what they can't do. If you were any good 1. you wouldn't tunnel 2. you learn to force three gen 3. run good perks like discordance, BBQ and the rest I'll leave up to you. But don't blame your terrible gameplay on devs.
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Nurse and wraith are probably some of the most addon reliant killers at * red ranks *
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Neither is genrush, a buzzword evil killer mains invented because they cant stand gens getting done quick.
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On maps like Ormond and Mother's Dwelling one or more generators can literally pop in the time it takes a killer with no mobility-based powers to reach the other side of the map
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nurse is still quite strong and clown cannot stop survivors from vaulting / throwing pallets. Doctor's AoE attack is also quite good since it helps him locate survivors quicker.
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Why do you even read these threads if all you do is get offended and clutch your pearls? Genuinely asking, it would seem a person with delicate sensibilities like yourself would be better served just not being on these forums if they bother you so much.
So I think one of the failings on the devs and really the entire DBD community is they've thrown out this phrase of "applying pressure" without really saying how to do it, or even defining it.
Pressure can be exerted on survivors in multiple different ways depending on what the killer is best at. It doesn't have to be strictly generator or map pressure, pressuring survivors to get off generators and rescue their fellow teammates can be just as compelling.
There are generally speaking three different types of pressure.
- Generator (or map) pressure.
- Kill and Hook Pressure.
- Injury Pressure.
A killer like Billy and Freddy as you've said gets pressure through high map mobility, however they do it in different ways. Freddy's teleportation makes it very easy for him to counter generator rushes directly, especially if he's just going from hook to gen to instantly hit it with pop goes the weasel. Billy has more of a combination of pressures 1 and 2 as his high mobility and one-shot ability allow him to both get to generators and kick with pop, while also forcing survivors to abandon gens often as he ends chases quickly.
Somebody like a Clown is pretty much reliant on pressure 2 as their main strength is the ability to end loops quickly. You need to always be hitting, always be hooking, in some ways even running generator perks may not be the best idea as you don't have to time or mobility to worry about stopping generators directly, you just need to kill, kill, kill.
Doctor has a similar ability to end loops quickly while also having good anti-stealth capabilities so he should always been in a chase.
A Legion or Plague exerts multiple pressure through getting everyone injured and in Plague's case broken, this means everyone is always one hit away from getting downed, and Plague even actively punishes for survivors healing and cleansing.
Now admittedly, some killers are more effective than others at Pressure, true enough, but one aspect of "forcing pressure" is recognizing the killers you are playing and what kind of pressure they excel at, will this win everytime? Probably not, but it can help if you are trying to fit a round peg into a square hole so to speak.
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I find it more useful to refer to category 2 as gen pressure and category 1 as map pressure, since map pressure doesn't actually stop you from doing gens while being occupied by being chased, being downed/hooked or helping someone off a hook obviously does.
Map pressure can be most usefully defined as how much of a threat you are to Survivors you are NOT chasing. This definition applies to things most people associate with as map pressure and exclude things generally not thought of as map pressure.
For gen pressure I have this guide
Probably won't have very much new information for you in particular (it is more intended for people who hear "gen pressure" and don't even know what exactly that means anyway.) But does include a working definition.
But basically, Clown has gen pressure because he can end chases with his power quickly and thus force Survivors to get off gens to make saves often.
Wraith has plenty of map pressure due to his ability to travel across the map quickly and silently.
Clown does not have any map pressure what so ever. He is a complete non-threat if he isn't actively chasing you.
Wraith does not have any gen pressure beyond what a base M1 Killer has. His power doesn't significantly help with hitting Survivors which outside of some Killer specific mechanics is the ultimate method of pressuring gens.
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To expand on your point, I would argue that generator pressure and injury pressure really depend on the experience level of the survivors. I typically refuse to let teammates try and heal me when it's a Legion, especially a sloppy/thanat Legion.
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Yeah I was just categorizing them mostly arbitrarily, but I agree with you that down and hook pressure is more effective than just straight gen pressure as it occupies 50% of the team at once, one guy hooked, one guy who has to go and get them.
And yes you echoed my thoughts on clown, his entire game is downing survivors and ending chases quickly to force survivors to abandon generators and pick up their people, if you play him trying to directly combat generator progress you're probably going to lose.
I could make the argument that wraith has more generator pressure than you give him credit for because of his mobility, since he's so fast he can often get to the prioritized generator and kick it with pop easier than other killers.
Oh absolutely, in fact that scariest thing I see when I play legion (he's my guilty pleasure) is when I see survivors refusing to heal, because that's them basically saying "we know how you work and we're not playing into your game, come get us if you can" which usually makes things a lot tougher. This is one reason I think you see a lot of Legions run Thanatophobia, as he's one of the few killers who can actually get something from it, along with Plague, and it kind of forces survivors to either just accept 16% reduced repair speeds or start healing. Sadly I think it still loses to perks like pop but it is what it is.
But yes, kill pressure is king above all else as it forces 50% of the team to engage in something other than generator progress.
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Plot twist:
Survivors actually pressure the killer
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Apart from giving all killers traversal and/or an ability to close the gap, how could they resolve the issue?
A killer with traversal and/or be able to rapidly close the gap (Hag, Huntress, Plague and Deathslinger) makes a huge difference and unfortunately no matter what the devs do for balance, these killers will always be better off. Make a change to the meta game with the slow killers in mind, that are forced into loops and you instantly buff the others. They would remain in the higher tiers, even more so and the game would be even more unbalanced.
How about a new status effect called "Fear" for Myers and Ghostface? Where if the survivor notices you stalking them they will move slower/unable sprint until you stop stalking. Just an idea for two killers at least, it is better than just highlighting the issue without a solution.
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I wouldn't count going around the map to kick gens as gen pressure (and I say so in the link I sent you). Because while it does stall gen progress, it doesn't pressure anything.
A Survivor isn't going to not do a gen because it's regressing, so using PGTW doesn't pressure anything, they will just do gens anyways.
The only perks that can grant gen pressure are:
- Devour hope (by being too big a threat to ignore)
- Thanatiphobia (enhances injury based pressure)
- Dead Mans Switch (Effectively locks in whatever gen pressure you GAIN in the next 45 seconds)
- Thrilling Tremors (Effectively locks in whatever gen pressure you currently have for the next 16 seconds
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Fair enough, bad choice of words on my part, I would say Wraith can be more active in direct generator regression than other killers.
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I've triggered some people with my post, love that you all prove me right.
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In that case yes. Wraith, Billy, Legion, Freddy, Demogorgon, Nurse and Spirit all can get around the map faster and thus can regress generators significantly more often.
Oni's power is such that the extra mobility would only be used for pressure and chases rather than general mobility.
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Or it's a well-established gaming term that is relevant in discussing pretty much any competitive strategy game ever.
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Some killer's could definitely use something
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This is why I use Knockout, Hex: The Third Seal or add-ons that cause blind, and just slug away. A survivor that is lying on the floor can't do anything and their teammates have to waste their time healing them.
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To elaborate what Fibijean is saying, pressure is the killer's ability to keep survivors off generators. 😁
Direct Pressure:
This is when the killer forces survivors off generators by chasing, downing, and hooking them. Typically, in this fashion, the killer can only pressure one survivor at a time — unless the killer finds multiple survivors together on a generator.
Indirect Pressure: (Map Pressure)
This is when survivors are forced off generators because the consequences of staying on the generator outweighs the positives remaining on the generator. Typically, this happens with survivors needing to save other survivors from the hook, or else their teammates will die, leaving the other survivors with a demoralizing survival chance. This can also happen with some killers' powers such as Reverse Bear Traps and Feral Frenzy (although the effectiveness of these methods vary).
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Generator (or map) pressure.
This is semi-useful since you only stop one or two survivors for doing one of the 7 gens in the game at any given moment.
Kill and Hook Pressure.
This is the only truly useful thing killer need because you stop one survivor for doing any gen at all and you force at least one survivor to come and help him wild you can chase the third one meaning you only have to worry about one survivor doing gens.
Injury Pressure.
it's not a real problem for the survivors since they don't only have ways to make it useful ( like DH) but at the same time, killer perks that are useful when the survivors are injured are a complete joke.
Right now the games are way to fast meaning you don't care if you are injured or not and you don't care if a killer chases you way from a gen without hooking you because you know you can go to the next gen.
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